Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

madjawa

Latest Posts

Page: 1 of 1
Posted in: Main Title
 madjawa
07-16-2005, 5:17 PM
#2
http://www.wrigleyvideo.com/videotutorial/tutdes_starwarstitle.htm madjawa...  [Read More]
Posted in: Portal problems
 madjawa
07-16-2005, 5:14 PM
#2
you should use the texture system/portal512 and put a misc_camera_surface on the brush like that : _ | |<----- system/portal512 texture | |__ | | |<---- misc_portal_surface | |__| | | |_| ^ | your brush madjawa...  [Read More]
Posted in: Music and doors
 madjawa
07-16-2005, 5:17 PM
#4
try to deactivate it with a target_deactivate, it should take it to red...  [Read More]
Posted in: The force
 madjawa
07-14-2005, 11:25 AM
#2
the blue thing around the crosshair?...  [Read More]
Posted in: func_usable with an elevator
 madjawa
07-12-2005, 2:10 PM
#4
thanks, it works with scripting :) but another question : it is possible to reset a target_counter by pressing a button? because I'm trying to make a password protected door, with a target counter and I want that if you press the wrong button, the co...  [Read More]
Posted in: func_usable with an elevator
 madjawa
07-11-2005, 10:52 AM
#1
Hello :) I know it is possible but How? I want to have a func_usable within my elevator (the func_usable move with the elevator) but I dont know how to do that. I saw this in the little elevator(cabin) in sithcouncilv2 Thanks in advance madjawa...  [Read More]
Posted in: Model problem
 madjawa
05-08-2005, 4:36 AM
#3
or use a misc_model_static, it worked for me (bacta tanks)...  [Read More]
Posted in: Invovling NPC's
 madjawa
05-09-2005, 2:40 AM
#10
I think the npc name is wrong. Open entity option of the NPC and change the classname to NPC_Reborn_boss, or try NPC_Reborn .....  [Read More]
Posted in: Models..
 madjawa
05-07-2005, 2:47 AM
#3
or try add the key spawnflags and value 2 to the model, it will clip it for you...  [Read More]
Posted in: password
 madjawa
07-16-2005, 5:09 PM
#13
ok I get it :D thank you very much:jawa :jawa :jawa madjawa :cool:...  [Read More]
Posted in: password
 madjawa
07-13-2005, 5:23 AM
#11
sorry, its a little old but there are various ways you could make a series of buttons that have to be pressed in a certain sequence. Can you explain in detail one of these ways?? (with or without scripting, it doesn't matter) thanks in advance mad...  [Read More]
Posted in: password
 madjawa
04-29-2005, 4:22 AM
#3
make a series of buttons that have to be pressed in a certain sequence. yes that would be cool. But how can I make this?? thx in advance madjawa:jawa...  [Read More]
Posted in: password
 madjawa
04-28-2005, 6:40 PM
#1
hello, I'm not sure it is possible but I ask : can I make a door who opens or a teleport who teleports you when you enter a password? you press "use" on a button, you enter a password and if it is correct a door opens or you get teleported!...  [Read More]
Posted in: disintegrating
 madjawa
04-29-2005, 5:28 AM
#6
But in JO SP, in cairn reactor, the big rotating things disintegrate when you touch it, where you can push a reborn in them :P...  [Read More]
Posted in: disintegrating
 madjawa
04-28-2005, 6:35 PM
#4
any idea?...  [Read More]
Posted in: disintegrating
 madjawa
04-27-2005, 11:36 AM
#3
ok thanks and what about disintegrating??...  [Read More]
Posted in: disintegrating
 madjawa
04-27-2005, 5:46 AM
#1
hi, I know this question was often asked but there wasnt any answers, so: it is possible to make a "trigger" or something who disintegrate the player? I heard something about a func_rotating but I dont know how to make this func rotating di...  [Read More]
Page: 1 of 1