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madjawa

Latest Activity

Posted in: Main Title
 madjawa
07-16-2005, 5:17 PM
#2
http://www.wrigleyvideo.com/videotutorial/tutdes_starwarstitle.htm madjawa...  [Read More]
Posted in: Portal problems
 madjawa
07-16-2005, 5:14 PM
#2
you should use the texture system/portal512 and put a misc_camera_surface on the brush like that : _ | |<----- system/portal512 texture | |__ | | |<---- misc_portal_surface | |__| | | |_| ^ | your brush madjawa...  [Read More]
Posted in: Music and doors
 madjawa
07-16-2005, 5:17 PM
#4
try to deactivate it with a target_deactivate, it should take it to red...  [Read More]
Posted in: The force
 madjawa
07-14-2005, 11:25 AM
#2
the blue thing around the crosshair?...  [Read More]
Posted in: func_usable with an elevator
 madjawa
07-12-2005, 2:10 PM
#4
thanks, it works with scripting :) but another question : it is possible to reset a target_counter by pressing a button? because I'm trying to make a password protected door, with a target counter and I want that if you press the wrong button, the co...  [Read More]
Posted in: func_usable with an elevator
 madjawa
07-11-2005, 10:52 AM
#1
Hello :) I know it is possible but How? I want to have a func_usable within my elevator (the func_usable move with the elevator) but I dont know how to do that. I saw this in the little elevator(cabin) in sithcouncilv2 Thanks in advance madjawa...  [Read More]
Posted in: Model problem
 madjawa
05-08-2005, 4:36 AM
#3
or use a misc_model_static, it worked for me (bacta tanks)...  [Read More]
Posted in: Invovling NPC's
 madjawa
05-09-2005, 2:40 AM
#10
I think the npc name is wrong. Open entity option of the NPC and change the classname to NPC_Reborn_boss, or try NPC_Reborn .....  [Read More]
Posted in: Models..
 madjawa
05-07-2005, 2:47 AM
#3
or try add the key spawnflags and value 2 to the model, it will clip it for you...  [Read More]
Posted in: password
 madjawa
07-16-2005, 5:09 PM
#13
ok I get it :D thank you very much:jawa :jawa :jawa madjawa :cool:...  [Read More]
Posted in: password
 madjawa
07-13-2005, 5:23 AM
#11
sorry, its a little old but there are various ways you could make a series of buttons that have to be pressed in a certain sequence. Can you explain in detail one of these ways?? (with or without scripting, it doesn't matter) thanks in advance mad...  [Read More]
Posted in: password
 madjawa
04-29-2005, 4:22 AM
#3
make a series of buttons that have to be pressed in a certain sequence. yes that would be cool. But how can I make this?? thx in advance madjawa:jawa...  [Read More]
Posted in: password
 madjawa
04-28-2005, 6:40 PM
#1
hello, I'm not sure it is possible but I ask : can I make a door who opens or a teleport who teleports you when you enter a password? you press "use" on a button, you enter a password and if it is correct a door opens or you get teleported!...  [Read More]
Posted in: disintegrating
 madjawa
04-29-2005, 5:28 AM
#6
But in JO SP, in cairn reactor, the big rotating things disintegrate when you touch it, where you can push a reborn in them :P...  [Read More]
Posted in: disintegrating
 madjawa
04-28-2005, 6:35 PM
#4
any idea?...  [Read More]
Posted in: disintegrating
 madjawa
04-27-2005, 11:36 AM
#3
ok thanks and what about disintegrating??...  [Read More]
Posted in: disintegrating
 madjawa
04-27-2005, 5:46 AM
#1
hi, I know this question was often asked but there wasnt any answers, so: it is possible to make a "trigger" or something who disintegrate the player? I heard something about a func_rotating but I dont know how to make this func rotating di...  [Read More]