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Det. Bart Lasiter

Latest Posts

Page: 113 of 113
Posted in: Concerning Animations
 Det. Bart Lasiter
09-05-2005, 7:12 PM
#16
I've been playing GTA:SA on PC Coffee anyone? (That was done in motion capture as well)...  [Read More]
Posted in: Maximum attributes
 Det. Bart Lasiter
09-15-2005, 12:54 AM
#10
Set them all at anywhere between 165 and 180, that way your saves don't turn negative....  [Read More]
Posted in: Requesting,answer please.
 Det. Bart Lasiter
09-03-2005, 5:10 AM
#9
You can always just script them into the Ebon Hawk and set some globals for the cutscenes too....  [Read More]
Posted in: Developer for KOTOR 3
 Det. Bart Lasiter
07-30-2005, 1:38 AM
#42
I liked K1 better, so I say BioWare, their game had a lighter feel to it, whereas K2 made me feel like I was the Exile's shrink......  [Read More]
Posted in: I think I lost the keys...
 Det. Bart Lasiter
07-18-2005, 8:33 PM
#5
Got it covered, literally and figuratively :p...  [Read More]
Posted in: I think I lost the keys...
 Det. Bart Lasiter
07-15-2005, 10:21 PM
#3
Note that depending in which part of the world you live in, very high temperatures may influence performance too. If you have an old refrigerator you can make a custom cooling case with some basic tools and supplies from a hardware store; trust me...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
07-14-2005, 9:36 AM
#26
I found 2 syntax errors that I'll have fixed around 4:00 EST, but if you must know, it's this: //Generated by jmac7142's KotOR Script Generator // Spawn Placeable #include "k_inc_debug" #include "k_inc_utility" void main()...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
07-13-2005, 10:19 PM
#24
I literally just uploaded v2.1b to PCGM, I completely re-did the GUI, added more scripts, and a text editor. I haven't included to compiler option yet, but this is only a beta, so that will be in v2.1 or v2.2 Anyways, you can get it here (http://www....  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-24-2005, 12:21 PM
#20
V2.0 is now up on PCGM (http://pcgamemods.com) 2.0 includes all but 2 or 3 of your requests, but I couldn't load the lucasforums homepage last night, so I couldn't find scripts for merchants, spawn items in containers, and a TFT script, so those ar...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-20-2005, 8:53 PM
#18
I've bit a bit of a snag with the "eDamage" variable, but I'll have a new version out by late tonight or tomowrow....  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-17-2005, 4:25 PM
#17
@Maverick187 I'll have those in v2.0 instead, I found a more efficient way to include the damage potential and VFX @Darkkender A "Give Item" script is already in the version on PCGM and if you could PM me those other scripts I'll be able t...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-16-2005, 12:59 AM
#14
V2.0 will be out this weekend. New features are: - New GUI - Will Generate Script with VFX and Damage Potential included in it by request of jedigoku - Talk-Fight-Talk Sequence Included by Requset of TheGreatXL - Will Have "Save as..."...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-14-2005, 12:40 AM
#11
I've finished coding the rest of the features except "Triggers", as well as fixed small GUI problems. As before, please pm me here to give suggestions for what triggers you'd like to see in the program, as well as report any syntax errors i...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-13-2005, 10:00 PM
#9
This is a beta release of the VC++ version, only the "Generate Offensive FP" and "Save as..." options work, but the GUI is done. Get it here. (http://www.geocities.com/jmac7142/jmac7142s_KotOR_Mods.html?1073118044781) You'll need...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-13-2005, 8:12 PM
#7
I've finally got the GUI finished and a method to display the script, if I find an easy way, I'll add in "Save as..." dialog....  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-10-2005, 8:08 PM
#3
This one has a better GUI as well, not just that orangey menu from SP, it almost functions like Lilac Soul's NWN Script Gen. As before, just pm me ideas for scripts to include!...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Det. Bart Lasiter
05-10-2005, 7:22 PM
#1
I'd like to announce that I'll have a .exe version of my KotOR Script Generator out sometime this week, the .NET Framework 1.1 may work for it, but if that doesn't work get the .NET Framework 2.0 beta from Microsoft (http://microsoft.com) You may or...  [Read More]
Posted in:  Instant Kill Sabers
 Det. Bart Lasiter
04-29-2005, 10:42 PM
#6
If you don't want them don't download them, no need to put someone down like that....  [Read More]
Posted in: PC saves to X-Box?
 Det. Bart Lasiter
08-29-2005, 6:18 PM
#6
You can always do some hex-editing, there are a vast number of tutorials on the internet. Old Skool....  [Read More]
Posted in: Data3.cab
 Det. Bart Lasiter
09-06-2005, 10:01 PM
#8
Make a HD backup next time, you'll have a hard time scratching it. But just the data, and don't lose the disc, you'll need it to run the game....  [Read More]
Posted in: Gmax Help!
 Det. Bart Lasiter
04-06-2005, 1:20 PM
#11
By default it installs a desktop icon in Windows, it's the one that looks like a sign on a men's bathroom door....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Det. Bart Lasiter
08-10-2005, 9:54 PM
#100
I believe you when you say it is called the Creamy Middle. In a bunch of the Bioware scripts I have looked through, they have odd comments. One of them says something along the lines of "This is a hacked together piece of crap. Do not use unless...  [Read More]
Posted in: Question about romance mod ..
 Det. Bart Lasiter
08-11-2005, 9:05 PM
#42
Hoa_Binh didn't include .nss sources as well... :(...  [Read More]
Page: 113 of 113