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Det. Bart Lasiter

Latest Posts

Page: 112 of 113
Posted in: reskinning Areas
 Det. Bart Lasiter
12-25-2005, 9:47 PM
#4
Modules are the same as any other model in this respect, you just need to find the proper Targa image file for the module and make your changes....  [Read More]
Posted in: Need help! ASAP
 Det. Bart Lasiter
12-24-2005, 3:12 AM
#2
You'll need something like an Action Replay for XBox or an XBox mod chip. From there you can download pre-modded saves and put them on your XBox or unpack the savegame download (it's just a *.zip), and edit it yourself, then re-pack it....  [Read More]
Posted in: Saber glow question
 Det. Bart Lasiter
12-24-2005, 11:10 PM
#5
Also, if you're talking about making the glow larger, it's not possible yet, because even if you fill the entire *.tga file with color, your saber will come out blocky and asterisk-shaped (*). I believe you'd have to edit one mesh or another in the s...  [Read More]
Posted in: Scripting Help - Drain Life style power
 Det. Bart Lasiter
12-22-2005, 6:24 PM
#4
I actually am not sure why I added that in, and I can't check now because I don't have the original solution. However, I am in the process of making a new version now that will be ready next week. The new version will support 4 beam effects, 4 dur/im...  [Read More]
Posted in: Scripting Help - Drain Life style power
 Det. Bart Lasiter
12-22-2005, 3:55 PM
#2
Well, I did try to plan around all options, however it's not possible for the most part. However, the damage effect should not be set to a time, so you should have left that blank. I also never added an 'AssignCommand' option either. Also, your damag...  [Read More]
Posted in: DLG Files
 Det. Bart Lasiter
12-20-2005, 8:59 PM
#2
You'll need KotOR Tool to extract them from the game's BIFF/ERF/RIM archive files and tk102's DLGEdit program to edit them. You can get them from the Star Wars Knights website. (starwarsknights.com/tools.php) You'll aso need the .NET Framework 1.1 (h...  [Read More]
Posted in: new faces?
 Det. Bart Lasiter
12-18-2005, 7:36 PM
#11
No, animations are unsupported in the current version of mdlOps (0.5.0)....  [Read More]
Posted in: new faces?
 Det. Bart Lasiter
12-14-2005, 10:10 PM
#9
You can't edit the head model directly yet, however you can re-skin it. Darkkender's tutorial was for using a different model altogether, however you can use that tutorial if you wanted to play as, say, a Twi'lek....  [Read More]
Posted in: new faces?
 Det. Bart Lasiter
12-14-2005, 8:12 PM
#7
If you're just re-skinning it, then yes, for modelling however, you'll need to use a KotOR 1 model, as using a KotOR 2 one would either not work or if re-compiled properly, it would work, illegally, and thus would not be a suitable topic for this for...  [Read More]
Posted in: 2da Help! [ TSL ]
 Det. Bart Lasiter
12-12-2005, 9:25 PM
#3
Yes, to change the descriptions, you'll have to edit dialog.tlk, the row numbers for the powers' descriptions are listed in spells.2da though, so you don't have to hunt for them....  [Read More]
Posted in: Prestige Scripting Help Please
 Det. Bart Lasiter
12-11-2005, 8:04 PM
#2
It sounds like you'll need to edit the dialogs with Kreia where she asks you what class you'd like to advance to. More specifically, the script that determines if the node is available. You could easily make your own script to check for whatever cond...  [Read More]
Posted in: KoTOR Tool problems
 Det. Bart Lasiter
12-10-2005, 9:27 PM
#3
Yes, .NET 2.0, .NET 1.1, and .NET 1.0 are separate frameworks, you'll need to install them separately, as they're not backwards compatible....  [Read More]
Posted in: Override Folders
 Det. Bart Lasiter
12-10-2005, 9:42 PM
#5
Also, the game only looks in one sub-directory, for example: Game Directory: --Override ----Sub-Folder (Contents Read) ------Contents Not Read...  [Read More]
Posted in: Endar Spire Cutscene Problem
 Det. Bart Lasiter
12-09-2005, 2:41 PM
#4
You may have to re-install the game :(...  [Read More]
Posted in: Animations - plea for help
 Det. Bart Lasiter
12-09-2005, 6:23 PM
#6
The force powers are handled by scripting, so you'd have to edit 'k_inc_force.nss' to change their visual effects....  [Read More]
The game might also generate an error file in it's directory as well....  [Read More]
If I'm understanding you correctly, I'm fairly sure that Windows blocks file modifications (ie copying, moving, deleting) when it's being used, and the game would be using it. Also, most modern games use a lot of system resources, and running another...  [Read More]
Posted in: Gah! I just want Mira!
 Det. Bart Lasiter
11-11-2005, 3:21 AM
#2
Just make sure that you're an LS player before Nar Shaddaa :)...  [Read More]
Posted in: Please answer quick
 Det. Bart Lasiter
10-16-2005, 4:15 AM
#4
The only alternative to that is to re-compile all the scripts, models, *.2da's (?), and various other files for each individual mod. But in some (or most) cases, it may not be possible to use some TSL mods for K1, being as there's a lot Obsidian adde...  [Read More]
Posted in: Increase Blaster power in KOTOR1
 Det. Bart Lasiter
09-28-2005, 7:54 PM
#6
Or edit the *.uti with KT....  [Read More]
EDIT: I downgraded back to .NET Framework 1.1, and it still doesn't work. What's the matter with this? You actually don't have to downgrade, you can have .NET 1.0, .NET 1.1, and .NET 2.0 on your system at the same time. That way you can run any .NET...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Det. Bart Lasiter
11-26-2005, 12:57 AM
#1625
Actually, I am also working on an open source editor for use with NWScript, based on the SharpDevelop core. I already have full syntax highlighting working, but I would also like to add function parameter completion, like one would find in Microsoft...  [Read More]
I know some people who have been deterred from the gaming industry because of this as well, but most companies (the ones they're working for now anyways), aren't quite so bad, especially now that the thing with EA was in the media for a while....  [Read More]
Should something like nwconfig.2da be there though? Because there aren't any other files in the K1 data :confused:...  [Read More]
I think I may have found a bug in KT. Recently, I had to re-install NWN Platinum, and now some *.2da files are showing up under TSL's 2da.bif tree. For instance some of the race files from NWN are in 2da.bif, for instance 'race_feat_elf.2da' is liste...  [Read More]
Page: 112 of 113