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MysticTeal96

Latest Activity

Posted in: Trouble Editing with GFF Editor
 MysticTeal96
01-04-2005, 12:32 PM
#8
Thanks everyone, I'll try Tk's method of viewing the files. And Darkender I did check the "open unsupported file as text", it looked okay. Thanks again :)...  [Read More]
Posted in: Trouble Editing with GFF Editor
 MysticTeal96
01-04-2005, 6:34 AM
#5
Thanks everyone. I have also tried the De Facto editor as Tk calls it. And I using the other GFF editor it can't even locate the files when I go File->Open. Am I not extracting these files right? I've never had a problem with any uti's or utc's....  [Read More]
Posted in: Trouble Editing with GFF Editor
 MysticTeal96
01-03-2005, 9:17 AM
#1
Anyone familiar with editing .git files with a GFF Editor? If so help a brotha out. I am following along with the "In-depth Module and dialoge creation tutorial" and I get to the point where I go to use the Robius GFF (the one the author us...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 MysticTeal96
12-22-2004, 9:12 AM
#47
I just went through Xavier2's Wip, and he definately has the right Idea, although on the Sith droid model I think it would look better as a Super Battle Droid ;) And that covers the droid for the Clonewars fans but what about for use with the stormt...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 MysticTeal96
12-22-2004, 7:23 AM
#44
Impressive, Most Impressive! *nuff said* Are there any plans to add some droids from the movies :bdroid2: say the SuperBattle droid from Ep2 or the interrigator droid from Ep4. Just a few suggestions! Droids Rule!...  [Read More]
Posted in: What? More guns?!
 MysticTeal96
12-16-2004, 12:44 PM
#12
I agree with the others three great looking weapons in no time at all....you are a machine mono, I'll be it a monkey looking one...:)...  [Read More]
Does anyone know if the Droids from Ep1 and Ep2 are going to be in the MECK Project? Just another idea. Good work by the way!!!...  [Read More]
Posted in: Help! Losing items with Custom NPC
 MysticTeal96
12-06-2004, 10:28 AM
#9
I think it is all good, I am recruiting "my NPC" and destroying the "regular NPC" at the end of the conversation. I just don't know the mechanism I need to check to make sure what leveling up options I choose stay in effect when I...  [Read More]
Posted in: Help! Losing items with Custom NPC
 MysticTeal96
12-06-2004, 9:41 AM
#7
I'm confused darkender, but I think I only need one "custom" .utc because the NPC I am talking to in the game already has his own .utc, or am I wrong (I am still new at this). My understanding is that if I need to spawn the npc I need a .u...  [Read More]
Posted in: Help! Losing items with Custom NPC
 MysticTeal96
12-06-2004, 8:22 AM
#5
Thanks Darth333 and Darkender, I'll try the good ol' reboot trick and see if that works. I'll also check the cache and virtual mem. If it works then I am onto New Area Creation...Oooooo movin' up in the world!...  [Read More]
Posted in: Help! Losing items with Custom NPC
 MysticTeal96
12-06-2004, 8:15 AM
#3
I am just following the tutorial, and I am replacing Mission, so it said to type in Mission. Here is the exerpt. i) go to the tag field: type the tag of the npc you want to replace: (don't use a custom tag or the game will crash when it doesn't find...  [Read More]
Posted in: Help! Losing items with Custom NPC
 MysticTeal96
12-06-2004, 7:09 AM
#1
I've been going through the "How to recruit a custom NPC in less than 10 steps" and I successfully created a recruitable Tariga (the sith guy that speaks twi'lek)! Anyway, once I recruit him, level him up and equip him I go to a new area an...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 MysticTeal96
12-05-2004, 2:34 PM
#11
Sorry about the confusion, I originally thought it was the script but when everyone tried it out for me then I realized it was..er...well me. I got it working, but now I have other problems. Such is the life of a modder... I am learning. :rolleyes:...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 MysticTeal96
12-05-2004, 8:27 AM
#7
Okay so I checked and I do have nwnnsscomp.exe in the same folder as Kotor Tool. I also started over on the script and tried to build the project but it still didn't work. I think this is a newb mistake I am making as it is my first time using script...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 MysticTeal96
12-04-2004, 2:19 PM
#6
Darth333 are you using the latest Kotor Tool Version? (silly question I am sure you are) I will try re-downloading and/or reinstalling and see what happens. Thanks for the help....  [Read More]
Posted in: Need help Compiling with Kotor Tool
 MysticTeal96
12-04-2004, 1:48 PM
#3
Sorry it is the code from the recruit an NPC in less than 10 steps... I think this is it. void main() { RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, "p_tariga"); ClearAllActions(); DelayCommand(1.5,ShowPartySelectionGUI()); } I al...  [Read More]
Posted in: Need help Compiling with Kotor Tool
 MysticTeal96
12-04-2004, 11:10 AM
#1
Okay either I am missing something or just retarded, I have the latest version of KOTOR Tool, I made several .nss files and used them with the Project Manager, but when I try and "build project" it tells me that there is an error with the s...  [Read More]
Posted in: In need of Item Placement help
 MysticTeal96
12-03-2004, 9:24 AM
#8
Thanks for all your help guys! I'll try adding it to a modified Nemo.utp file first if that doesn't work then it is on to scripting tutorials (It is bound to happen sooner or later). Thanks again. Everyone here is real nice!...  [Read More]
Posted in: In need of Item Placement help
 MysticTeal96
12-03-2004, 9:05 AM
#4
Well I was trying to add it to Nemo's Body on Dantooine, but I couldn't figure out how to add it without replacing what was already there. I tried the placement made very easy tutorial but it seems as though I have to replace an Item rather than just...  [Read More]
Posted in: In need of Item Placement help
 MysticTeal96
12-03-2004, 8:30 AM
#1
Hey there I just recently started modding. I downloaded all the necessary programs and have created a custom upgradeable lightsaber that I would like to place in the game. I researched tutorials and I found conflicting answers and I am wondering if a...  [Read More]
Posted in: Bounty Hunter Missions mod ideas
 MysticTeal96
12-03-2004, 4:59 AM
#15
I think you should combine a few of the above ideas, have a central place to get the jobs (either the Hutt or the console) but make the jobs on several or all of the planets (diversity is a good thing) plus that will allow you to take advantage of th...  [Read More]
Posted in: svцsh's work in progress
 MysticTeal96
12-03-2004, 5:52 AM
#226
These are very impressive, I myself am now inspired to try something along the same lines... Keep up the good work....  [Read More]