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Gabrobot

Latest Posts

Page: 3 of 8
Posted in: Annoying problem in UT2004 demo
 Gabrobot
02-22-2004, 4:56 AM
#3
What sound card do you have?...  [Read More]
Posted in: UT 2004!
 Gabrobot
02-18-2004, 3:55 AM
#24
I didn't like the way UT2003 felt...it felt more like a sports game rather than the sci-fi feel of the original UT. UT2004 on the other hand brings back the great UT feel, and the vehicles fit right in! Heh...I can play the demo with the settings an...  [Read More]
Posted in: Unreal?
 Gabrobot
02-18-2004, 5:07 AM
#10
I think that developers using Unreal engine technology can actually keep updating the version of the engine, they're using in their game, as the engine team releases them, and the developers only have to stop when the game is close enough to being co...  [Read More]
Posted in: Star Wars Republic Commando PREVIEW
 Gabrobot
02-16-2004, 7:04 AM
#10
Well, after playing the UT2004 demo, I can't wait to play a Star Wars game that uses the same graphics technology... :)...  [Read More]
Posted in: SETI@home
 Gabrobot
02-09-2004, 4:34 AM
#10
Originally posted by Neverhoodian As for actually travelling and visiting other life, (or other life visiting us) the chances are even more remote. It is impossible to travel at light speed or faster due to the laws of physics. Since the time it wou...  [Read More]
Posted in: Fav planet? Guess
 Gabrobot
02-09-2004, 5:42 AM
#4
Sounds like Kamino is going to be stunning, and the unique enviroment should be very refreshing......  [Read More]
Posted in: "Professional" Gamers
 Gabrobot
02-07-2004, 5:12 AM
#42
Yeah, well athletes have to have incredible aim with out the steady physical arms the game automatically gives you (only in the game...the players arms holding the gun), they have to actually throw a ball instead of pressing a button (or pulling a tr...  [Read More]
Posted in: "Professional" Gamers
 Gabrobot
02-05-2004, 6:09 AM
#26
Originally posted by Rumor still doesn't make him a pro gamer. they are paid because they are good and they are paid to compete. Ah, but all I can figure out from the title 'pro gamer' is that it is someone who is paid for being a gamer, or in oth...  [Read More]
Posted in: "Professional" Gamers
 Gabrobot
02-04-2004, 4:54 AM
#23
Originally posted by Rumor Testers are there to find flaws in the game and give feedback. they are not there to compete. Pro Gamers are paid to compete. Not trying to start an argument or anything, but I would say that that depends...some games li...  [Read More]
Originally posted by ExcelsioN Really? I have a 9700 Pro and it just flashed blue all the time and kept on saying 'VPU Recovery'. How did you get it to work? Check the Far Cry site (www.farcry-thegame.com) to see if you have the right driver versi...  [Read More]
Posted in: more star wars TV show rumours
 Gabrobot
02-16-2004, 7:17 AM
#33
Originally posted by T10 News flash Mr. Lucas. No-one cares. Personally. I'd prefer it if you just got your films done. But nooooooooooooo. Let's explore pre-ANH some more. If you have to, at least keep it sensible. No just a star trek rip-off with...  [Read More]
Posted in: Server Uses Protocol Version 25. ?????
 Gabrobot
11-11-2003, 5:30 AM
#2
Yeah...you'll have to wait until servers update. (I've heard there is a test server that Lucasarts/Raven has put up for the new patch, though)...  [Read More]
Posted in: big volumes = bad?
 Gabrobot
11-05-2003, 5:41 AM
#3
Just remember "it's all just polygons". ;)...  [Read More]
Posted in: mapping
 Gabrobot
11-05-2003, 4:57 AM
#2
You need the latest version of GTKRadiant that's for Raven games...Raven used GTKRadiant for Jedi Academy, and that modified version has been included in the newest releases. GTKRadiant (http://www.qeradiant.com/)...  [Read More]
Posted in: Question about JA code...
 Gabrobot
11-04-2003, 1:55 AM
#4
Ok, thanks for the replies...I just wanted to make sure I wasn't overlooking something. :)...  [Read More]
Posted in: Question about JA code...
 Gabrobot
11-03-2003, 7:24 AM
#1
There's something which puzzles me a bit about JA. JKII's code (for multiplayer anyway...the stuff the SDK was for) was in VM files, right? For mods, you would modify the code in the SDK, and build a new VM file and stick it in the mod, right? In JA,...  [Read More]
Posted in: the "Kel Dor" species - where did they come from?
 Gabrobot
10-05-2003, 7:27 AM
#23
Originally posted by GreenDevil I remember back when I read a script for Ep 2, they had a part there where they said Plo Koon was supposed to have a big battle scene with Battle Droids (He and that K-something-or-other (cone-head dude =D) were going...  [Read More]
Posted in: What we really need from Raven
 Gabrobot
10-04-2003, 1:24 AM
#35
Originally posted by Rad Blackrose Funny, I only cited one example. I also happened to be on an FFA server and the same thing happened (granted the server stated it could hold 24, but anything over 11 and lag spikes started hitting). I'm glad you f...  [Read More]
Posted in: What we really need from Raven
 Gabrobot
10-04-2003, 12:58 AM
#33
Originally posted by Rad Blackrose EDIT: Another thing I want to touch briefly on is the Jedi Academy MP netcode. It is just downright attrocious. On servers that should be able to run a 16 man JO FFA, it can barely handle a 12 man JA Siege. I'd fla...  [Read More]
Posted in: What we really need from Raven
 Gabrobot
10-03-2003, 7:06 AM
#16
Originally posted by FK | unnamed [snip] One thing I find kind of ironic, is that this is a forum about a Star Wars game, and that the original Star Wars movies weren't great because George Lucas had the people who would watch his movie, tell him...  [Read More]
Posted in: What we really need from Raven
 Gabrobot
10-03-2003, 6:14 AM
#11
Originally posted by FK | unnamed Major reason why this game will never get the support from devs that other games do: Licensed property, more specific, LEC/Star wars material. I do, unlike a lot of people, understand that even if they wanted to...  [Read More]
Posted in: So is seige like saga?
 Gabrobot
10-03-2003, 6:29 AM
#4
I think that Saga was the very basic beginnings of what became Siege. As I think about it, Siege has everything that was in Saga (two teams, and certain objectives which had to be accomplished by one of the teams in a set amount of time, while the ot...  [Read More]
Posted in: SP running is like ice skating?
 Gabrobot
11-01-2003, 4:27 PM
#30
One thing I've noted is that JA SP seems to be more responsive than JKII SP...it's definitely different. For over a year I've been working on a SP level for JKII, and since JA is such an improvement in what can be done in levels, I had no doubt I'd s...  [Read More]
Posted in: SP running is like ice skating?
 Gabrobot
10-31-2003, 9:44 PM
#22
Originally posted by Remirol Nacnud I've been waiting for a game to have the 'tiredness' you mentioned. But obviously they've tried it and it was unpopular, so we probably won't be seeing it again. Well, Doom 3 has a thing where you get tired if y...  [Read More]
Posted in: SP running is like ice skating?
 Gabrobot
10-31-2003, 4:53 AM
#19
Hmmm...well, I don't have any problems moving around in single player. I think I use the opposite sidestep key to help keep control of my player, but I don't really pay any attention since I seem to be in control of my player......  [Read More]
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