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Gabrobot

Latest Activity

Posted in: Help with openGL (JA)
 Gabrobot
09-07-2005, 1:25 PM
#2
Download the latest video card drivers...just go to Nvidia's site to find them....  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
07-25-2006, 1:26 AM
#216
The game apparently takes place in between Episode III and IV (latest TFN gaming news post). Also, from what I heard back around E3 time, select reporters got to see actual in-game real-time gameplay, and it was the same kind of thing as seen in this...  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
05-11-2006, 9:55 PM
#167
What "Vader game" are you talking about? I remember how we were all excited back in the day about THAT announcement, but it just turned out to be the Episode III: Revenge of the Sith game. A console only third person game with a poorly real...  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
09-19-2005, 3:57 AM
#107
Yeah, well I was mostly just thinking of something where if you try swinging your mouse back and forth, you end up off balance making it easy for the other person to knock you to the floor (if you haven't already fallen down due to swinging back and...  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
09-18-2005, 6:56 PM
#105
That sounds cool for modders, but really has nothing to do with whether it would make a good Jedi game or not. A company liscensing the engine would have much more access to things than a modder would ever dream. And how many people are going to make...  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
09-18-2005, 5:19 AM
#103
But Half Life 2 has ragdoll right? Wouldn't it be better to use hl2 because of the havok physics engine and the HUGE environments? Half Life 2 has rag dolls as well, yes...of course the physics code can't be released to modders since it uses Havok....  [Read More]
Posted in: New Jedi Knight Game Rumors
 Gabrobot
09-17-2005, 9:26 PM
#100
As far as what engine a new Jedi Knighty game should use, I'll just throw out another reason why the Doom 3 engine would be great. Here's something Brian Harris, a programmer at id Software, said on doom3world.org: I really hate to thread-jack, but...  [Read More]
Posted in: *Official* PC Demo Thread *demo spoilers/pic heavy*
 Gabrobot
02-03-2005, 4:11 PM
#43
I don't really have a problem with killing enemies as long as I aim for the head...it's cool how you can blast their helmets off... :) As for the part where you have to plant the bomb with all the Trandos on the catwalk overhead: I found it easiest...  [Read More]
Posted in: System requirements
 Gabrobot
02-03-2005, 3:31 PM
#28
Originally posted by lukeskywalker1 I know there is water in KOTOR, but the Dantooine water doesn't show up. I think its because of my card. The water pixel shader is probably too complex for your GPU...not all pixel shaders are that complex howev...  [Read More]
Posted in: System requirements
 Gabrobot
01-30-2005, 9:51 PM
#19
Originally posted by lukeskywalker1 *grumbles* What is Vertex and Picel Shader!?! You know how sometimes they put a lot of stuff on the system reqs that doesn't need to be there? I hope this is one of those times. My specs: Intel Celeron 2.8 Ghz 5...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 Gabrobot
06-23-2004, 8:52 PM
#194
Well, you have to remember that the Jedi Knight series started with Dark Forces which was basically a Star Wars Doom game...I don't think they probably want to change that for the Jedi Knight series. Perhaps they could make a new series, but I'm pret...  [Read More]
Originally posted by ZDawg its not hard for your brain to shut down... its like a computer, pull the plug and its off, no big deal. Ah, but a computer has to "want" to shut down before it powers off...your brain can't just pull the plug,...  [Read More]
Posted in: The Palestinian / Israeli Conflict
 Gabrobot
09-11-2004, 4:15 PM
#52
Just wanted to pop in real quick and point to an excellent book on the conflict...it's quite interesting and makes you wonder who the real terrorists are... The Palestinian Catastrophe (http://www.amazon.com/exec/obidos/tg/detail/-/0571148646/qid=10...  [Read More]
Posted in: Info about the game thanks.
 Gabrobot
06-16-2004, 2:46 PM
#2
The "Republic Commando quick brief" sticky at the top of the forum has what your looking for. Just scroll down to where it says "Gameplay"....  [Read More]
Posted in: Game Delay?!
 Gabrobot
06-16-2004, 2:33 PM
#11
Well, better they delay it then they try to rush it out the door unfinished. Besides, this way it'll be released closer to Episode III......  [Read More]
Posted in: Sp Sdk?
 Gabrobot
05-29-2004, 12:17 AM
#14
Originally posted by Tyler_Durden Maybe GTK is more user-friendly towards MP maps which are unltimately smaller than SP maps. Also JK2 radiant had a kick ass feature that enabled you to click on door brushes and stuff without having to physically cl...  [Read More]
Posted in: Over Shadowed by Battlefront?
 Gabrobot
05-27-2004, 4:25 PM
#16
Originally posted by adillon but BF1942 had vehicles ... oh wait, so does UT2k4 ... does that mean RC might have that capability as well??? Depends on what you mean by that...I don't think the game, itself, will include vehicles because of the typ...  [Read More]
Posted in: Modder Abuse
 Gabrobot
05-22-2004, 12:08 AM
#29
Originally posted by Tyler_Durden That's all true but if you take a look at the showcase forum you'd see that there's about 99% more MP work being done as opposed to SP. Bummer. Well, I don't know about other singleplayer level editors, but I have...  [Read More]
Posted in: Modder Abuse
 Gabrobot
05-21-2004, 12:19 AM
#26
Originally posted by Obi_Kwiet Yes those are good mods. These are people who are making decent mods among the hundreds of people who do "Small fast paced duel levels" and "This is my reborn re-skin..." The majority of the JA comm...  [Read More]
Posted in: Multiplayer
 Gabrobot
05-17-2004, 3:48 PM
#15
Originally posted by ZBomber Will it be any way similar to Jedi Academy? If so, I know I'll take a few shots at making modifications. ;) (Never played Unreal Tournament, well, besides the demo, so I don't know how the editing is) I'm not sure, bu...  [Read More]
Posted in: Multiplayer
 Gabrobot
05-16-2004, 11:12 PM
#10
Originally posted by moort well either way i think they are just choosing the easiest way of doing things... there are many examples of squad based games with online co-op mission capability,,, ghost recon for instance. i dunno what's happened wit...  [Read More]
Posted in: Multiplayer
 Gabrobot
05-16-2004, 1:47 PM
#5
Originally posted by Alegis Gensan 16 aint that much :\ whats LEC thinking with the limiting in swbf and rc, are the games that bad with too many players? Well the limits seem to be on the console versions, so I think it's probably the consoles fa...  [Read More]
Posted in: Editing tools
 Gabrobot
05-16-2004, 12:26 PM
#3
Originally posted by ZBomber Will you be able to make models and skins? It might be boring just using trandoshans and commandos, :) Probably...you'll probably be able to use Maya to make and animate models. If you can't afford Maya you can use May...  [Read More]
Posted in: pk3
 Gabrobot
05-02-2004, 7:51 PM
#6
Pk3 files are just .zip files...if you can make a .zip file, then just change the ending from ".zip" to ".pk3"....  [Read More]
Posted in: AOTC:TC - Demo Released
 Gabrobot
05-02-2004, 7:46 PM
#63
54 MB isn't that much to download for a 56k'er...hell, I've downloaded 500MB files a couple times. I've downloaded countless 100-300MB files. Now uploading 50+ MB may be difficult when I release my level......  [Read More]