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runab0ut

Latest Activity

Posted in: Other games edited?
 runab0ut
06-04-2001, 4:58 PM
#4
all of the FPS games raven made are editable... hereticII, SOF, heretic, hexen... elite force, you just have to look for in what department you want to edit in. coding? you better get the games SDK mapping? most of the SDK's includes the map making...  [Read More]
cool... any other activities like meetings, conferences, classes? will this be like GDC for game mods?...  [Read More]
Posted in: Radiant Editor Resources and Links
 runab0ut
06-09-2001, 6:23 AM
#14
add polycount (http://www.planetquake.com/polycount) as a resource for Quake3 models and some tutorials. [ June 09, 2001: Message edited by: runab0ut ]...  [Read More]
Posted in: Q3A-editing tutorial by raven's ken hoekstra
 runab0ut
06-27-2001, 1:08 AM
#1
you could see the article here... http://www.cgonline.com/features/010626-f1-f1.html enjoy...  [Read More]
Posted in: "Save the Lightsaber !"
 runab0ut
07-02-2001, 9:05 AM
#21
he should have just 2 rocks as his first weapon!...  [Read More]
Posted in: CS --> Worldcraft | JK2 --> ? who knows ?
 runab0ut
06-27-2001, 8:10 AM
#2
please go to the editing forum here (http://www.jediknightii.net/cgi-bin/forum/ultimatebb.cgi?ubb=forum&f=11) and try to read around first before posting. and on the topic... get a Q3A map editor like q3radiant,GTKradiant, etc. and make maps for...  [Read More]
Posted in: Katarn looks kinda wussy...
 runab0ut
06-27-2001, 8:12 AM
#12
he really needs to get on LSD and crack! :p...  [Read More]
Posted in: Bits and pieces
 runab0ut
06-05-2001, 3:12 PM
#22
wilhuf... maybe you could start one... ill help you through it... (have a lot of work though) if you wanted to start on it... give me a mail....  [Read More]
Posted in: Bits and pieces
 runab0ut
06-04-2001, 3:24 PM
#6
wilhuf... with all the articles and info coming out... i think its nice to start an unofficial FAQ for JK2...  [Read More]
Posted in: Mulitplayer?
 runab0ut
06-04-2001, 5:58 AM
#5
standard Q3A deathmatch is fast and frantic paced... because it is supposed to be that way. JK's multiplay aspect needs to be fast but careful enough for you to enjoy the saber battles and being immersed in it. Q3A is just simply deathmatch... get...  [Read More]
Posted in: Single Player Skirmish Mode
 runab0ut
06-24-2001, 4:29 AM
#7
Q3A engine has built in bot support like EF did... so everyone is happy! :)...  [Read More]
Posted in: Lightstave, will they implement it?
 runab0ut
06-14-2001, 5:40 AM
#27
just look at JK... there are small mods for a double saber and a maul model... and it doesnt require any changing to the game itself... if there is... idont know. anyway... a single model for JK2 wouldnt need a mod with coding and stuff. its just an...  [Read More]
Posted in: Lightstave, will they implement it?
 runab0ut
06-04-2001, 6:04 AM
#6
there is a maul model for Q2 and it's on the top of my Q2 models list! :D...  [Read More]
Posted in: Lightstave, will they implement it?
 runab0ut
06-04-2001, 1:25 AM
#4
just cant wait for polycount (http://www.planetquake.com/polycount)'s regular modellers to make a maul model! :D with the engines big possibility of modding... we could see a lot of stuff for JK2 similar to Q3A mods!!! :D...  [Read More]
Posted in: MSN Gaming Zone
 runab0ut
06-04-2001, 7:34 AM
#16
if people would'nt want to use the zone... just play the bots, which is a feature for the Q3A engine. offline play is readily available. :D...  [Read More]
Posted in: MSN Gaming Zone
 runab0ut
06-04-2001, 1:53 AM
#8
Originally posted by Kwup: <STRONG>I sure as hell hope it isn't on the zone, if it is, well there goes another great game :mad:</STRONG> true! in a matter of fact... i'm pretty sure that JK2 as a Q3A engined product will have dedicated/...  [Read More]
Posted in: what about this for sabering..?
 runab0ut
06-04-2001, 12:46 AM
#6
expanding level proficiency in deathmatch? thats goin to make each player really different/UNIQUE in online play! how about including hand to hand combat in too! :D btw, diffent colors of sabers have different meanings right?! like blue for newbie...  [Read More]
Posted in: GENERAL DISCUSSION GENIUSES!!!!!!!!!
 runab0ut
06-22-2001, 1:12 AM
#25
make your sig smaller for crying out loud!...  [Read More]
Posted in: Playable Demo
 runab0ut
06-02-2001, 9:30 PM
#9
raven do release demos from their games like 3-4 months before crunch mode or something... actually it depends on their mood or something too heretic II has a demo for 5 months, ST:VE i think has a demo when it was about to be released. they have to...  [Read More]
Posted in: mo-cap?
 runab0ut
06-02-2001, 9:49 PM
#16
Originally posted by Ki-Adi-Mundi: <STRONG>Hmmm... freshly diced Jar Jar from a lightsaber on a stick. Now that's good eatin'!</STRONG> QMG! btw, this is a Q3A engine game... a lot of people will make a (dare i say) Jar-Jar Binks model!...  [Read More]
Posted in: WHATS THE FUSS??
 runab0ut
06-16-2001, 4:58 AM
#13
Originally posted by GONK MAN: <STRONG>I dont see what the bother is with JK2!! Anyone wish to tell me??</STRONG> just use yer fav. search engine and type in jedi knight, jedi knight II, dark forces, lucasarts, raven software. you'll kno...  [Read More]
Posted in: Interaction
 runab0ut
06-09-2001, 6:20 AM
#16
yes, i agree to the interactivity needed to really immerse the player into the JK/SW universe. here are some notes: limits of the game engine itself as to oppose to how many polygons on screen. mapping/levels issues - you just cant make everything...  [Read More]
Posted in: Multiplayer modes?
 runab0ut
06-04-2001, 1:32 AM
#15
hmmm... i like a lot of the ideas! cant wait for the game and the mods people will make for it! :D i just hope lucasarts wouldnt be so anal about the things the community would make for the game!...  [Read More]
Posted in: What's wrong at LucasArts? What right?
 runab0ut
06-02-2001, 9:42 PM
#17
they just did select a very good developer this time, and i never saw a bad raven game before! star trek had a lot, i mean A LOT of crappy games through interplay... (thats why i dont buy ST games) but raven's ST:voyager is sooo cool that i managed...  [Read More]
Posted in: First Real Post: FORCE powers
 runab0ut
06-02-2001, 9:15 PM
#15
well i just wanted force choke to be there! *lifts up brother from chair* *force chokes* *hrrrggghhhlslkkkl!* *releases hold* heheh :D...  [Read More]