Mafia_Jabba :
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Thanks. How well I am able to pull it off depends on the individuals in the communities that will join the DCGD. If they are willing to cooperate with people outside their original editing communities, then some very high-quality projects will be possible. The more involved, the better it will be.
matt-windu:
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Oh, I will eventually develop an original project, but not without help. And I don't want to develop it for some corporate company, either. The corporates take most of the profits and all of the rights. I believe that equal pay for all members involved is in order. After all, Music, Sound, Graphics, Programming, Level Design and administration are all equally important to a game project. Leave one out, and it will never work out.
But the original project is, as you point out, a good way off.
runab0ut:
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There are no plans for extended activities at this time, though I will be setting up mailing lists to help member teams communicate with each other easily. There will be a DCGD-wide mailing list for trans-game sharing of ideas. Meaning, whether you originally come from the JK2 or Unreal editing communities, you'll be interacting with talented people from all DCGD-supported editing communities. This will help everyone get to know each other. And it will make it easier for these diverse individuals to team up.
It is quite conceivable that with this form of interaction, JK2 editors may end up assisting a group in the Wheel of Time community with their project, with the reverse also being true.
Cooperation and interaction are the founding principles of what the DCGD is all about. Each individual game's editing community is awesome in its own right... Just imagine how awesome it would be if those communities were to unite! That is my vision for the DCGD.
Rogue Jedi Knight:
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Actually, I'm not trying to form a Jedi Knight team... yet. But rather make it possible for a visitor to the DCGD's JK2 site to find everything there is to find in the JK2 editing community. That includes editing tips and level reviews; Graphics and 3d models, Sound and music; and whatever else may come out of the community.
Your idea of single-player bot matches is a good one. However, I'm not sure if all mods will be able to support it. Architecture being the primary example of why. Deathmatch maps tend to be laid out to accomodate fast-paced action for more than one player, while single-player levels tend to have a more linear design to them, in that you proceed from one point to the next and to the next until you come to where that map makes the transition to the next map...
By the way, does anyone know whether or not levels will be linkable so that you can go back and forth between them at will, or will they all be linear, meaning there's no going back. I hope that the non-linear approach will be possible (at least for single player games) as it will add a new dynamic to Jedi Knight gaming. I'm not too familiar with the Quake 3 engine's capabilities. I don't have a good 3D FX card, so I haven't bothered to buy it and find out.
Take care, and God bless...
In Christ,
G. B. Jackson (gbjackson@dcgd.org)
Administrator, The Diversified Community of Game Developers (DCGD)
http://www.dcgd.org/)
"E pluribus unum..."