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kampher

Latest Activity

Posted in: Modding Section!
 kampher
11-17-2009, 10:54 AM
#5
I think putting in a mod forum would be a good idea. If anything, it might get people interested in actually doing some modding for the game....  [Read More]
Posted in: [TSL] Imperial Knight
 kampher
11-14-2006, 3:11 PM
#37
That looks great prime. All it really need's is the cape to be complete. It's a shame we can't add in the nice shoulder pauldrons as well....  [Read More]
Posted in:  Combat Simulation Arena v4
 kampher
08-18-2005, 2:55 PM
#13
For some reason I cant access PCgamemods anymore. I immediately get a "The page cannot be displayed" error. It doesnt even seem to try and connect to the site. I tried going back to IE and that didnt fix the problem. I've got all my securit...  [Read More]
Posted in: Vader Hilt!
 kampher
02-03-2005, 1:01 PM
#3
I Might have something to say about that soon...... Hint Hint Sith Lords Hint Hint...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 kampher
02-02-2005, 1:19 PM
#33
The problem I keep having is that, the clone trooper helmets conflict with a lot of mods. Boba fett has the regular outfit, but a clone trooper helmet, instead of his. Some other mods such as svosh's Heart of the Guardian, and Fuel of hate also look...  [Read More]
Posted in: Lightwave question
 kampher
01-24-2005, 3:55 PM
#1
Can I impot the model files using mdlops into lightwave? everything I see says only 3dsmax and Gmax can read the files. Is this true? If I can inport the files into lightwave, would anyone know how?...  [Read More]
Posted in:  Segan Wyndh's Sabers Are Available!
 kampher
01-23-2005, 5:28 PM
#9
Very Nice work Chainz. Ive actually just started some work today... worth an OT lightsaber. So im not far off from you :)...  [Read More]
Posted in: new item with existing model?
 kampher
01-13-2005, 3:19 PM
#13
Ok now I see, the thing taht was really confusing me, was the numbers to add in the Gff editor. I was thinking that the last number to put in, was the number belaying to your PC. This clear everything up. Thank you again for all your help....  [Read More]
Posted in: new item with existing model?
 kampher
01-13-2005, 11:32 AM
#11
so that one number works for all PC's? O ok, That would explain why nothing was working. thanks for your help...  [Read More]
Posted in: new item with existing model?
 kampher
01-12-2005, 7:13 PM
#9
Ok im going to go crazy if I cant figure out which one my male pc is. If you go to the player selection screen. start with the black male PC's. go over untill your done with the black pc's, and you get to the guy with the dark colored skin, and long...  [Read More]
Posted in: new item with existing model?
 kampher
01-12-2005, 6:29 PM
#7
thanks for the info guys, although im going crazy trying to get the gff thing to work. Ive tried a million combinations looking for my pc. I even tried using the first male black pc,so i would know exactly what number to plug in, and it still didnt w...  [Read More]
Posted in: new item with existing model?
 kampher
01-12-2005, 3:58 PM
#3
I wish It were that easy, but what I want the robes to look like, arent an item. They made this particular enemy a model in his own, so he has a body model, and a head model, plus the textures. Maybe I could try the disguise property thing, not sur...  [Read More]
Posted in: new item with existing model?
 kampher
01-12-2005, 11:59 AM
#1
Ive read the tutorials, but I'm still a bit confused. What I want to do is make a custom item, (which I know how to do) and make its appearance look like, say darth bandon. so for example. say I took the jedi robes, made them a custom item, with prop...  [Read More]
Posted in: Modeling new areas
 kampher
01-10-2005, 4:09 PM
#3
I wouldnt say the community is dead, just today I tried my hand at porting my favorite mod from kotor 1, to kotor 2.... It hasnt worked...... But im getting help, so maybe tommorow :) anyway, If even "I" am trying to mod now, then that m...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 kampher
01-11-2005, 11:26 AM
#88
No not the mask, the robes. I wont be able to get the mask to work because as you said, it is a new model....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 kampher
01-11-2005, 10:19 AM
#86
O ok, Now i see what your saying Darkkender. Im new to modding, so I never thought about looking at it from that perspective. Ill have to go dig around for my kotor 1 game, and see if what you said works. I think that the revans mask plus mod might w...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 kampher
01-11-2005, 10:01 AM
#84
well the app.2da in kotor2 is the same one as the kotor 1 app.2da, just with a WHOLE LOT more stuff added into it. Still dont get why new textures dont work. I tried to plug in one of the old re-textured sabers, but that froze it up too....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 kampher
01-11-2005, 9:41 AM
#82
Well I have tried my hand in a number of things. The first project I had was to try and get the revans mask plus mod to be ported to kotor 2. They were all scripted in (with the help of stormsinger) but, if i try to put on revans mask, the game just...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 kampher
01-08-2005, 6:03 PM
#71
So is it possible for me to take the Revans mask plus mod, throw it in the override folder on my hardrive, and alter the .2da, and poof, get those robes in my inventory? (with a script that starts me off with them) and play with my new robes? by the...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 kampher
11-11-2006, 3:23 PM
#135
Thank you Kindly T7...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 kampher
11-11-2006, 1:40 PM
#133
It seems that with T7's site having gone down, the updated mod is nowhere to be found. Does anyone have a link to the version with the installer?...  [Read More]
Posted in: Episode 2 A New Foe
 kampher
01-13-2005, 11:50 AM
#92
Laptop is at dell for repairs, But i get it back today. I should be able to play it sometime tommorow, and post some feedback for you :)...  [Read More]
Posted in: Episode 2 A New Foe
 kampher
01-11-2005, 8:57 AM
#76
A moderator could or you could too.. using the Edit button... I looked around, but i did'nt see a delete post button. Sorry about that....  [Read More]
Posted in: Episode 2 A New Foe
 kampher
01-11-2005, 7:21 AM
#72
I cant wait to see what youve done with the mod :) Good luck...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 kampher
02-21-2005, 4:18 PM
#200
Hey Thanks CDRSeadog for the coverage. It felt good to be recognised as a new modder here at holowan. Thanks again :)...  [Read More]