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jrc24

Latest Posts

Page: 2 of 3
Posted in: new head model and mask
 jrc24
07-09-2004, 10:23 AM
#1
hi when you create a new head model from an existing head model of twilek or other and you give this head to your player you can put a mask but it do not appear that's normal I know I know somebody discussed about that, too but I don t find the t...  [Read More]
Posted in: script : give upgrade item to weapon
 jrc24
07-08-2004, 3:26 PM
#6
that does not seem to be the good solution thank you nevertheless I continue to seek through if you get informations later....thanks...  [Read More]
Posted in: script : give upgrade item to weapon
 jrc24
07-07-2004, 6:34 AM
#3
I done that, this script find wich upgrade items is installed in the weapon in every hand, and replace these upgrade items when recreate weapon after destruction. but with CreateItemOnObject : for exemple if vibrations cell was installed in my weap...  [Read More]
Posted in: script : give upgrade item to weapon
 jrc24
07-06-2004, 6:29 PM
#1
hi how can I give upgrade item to a weapon I try CreateItemOnObject(oWeapon, "upgrade_item") but I think it is not the right way because it doesn t work correctly, the weapon get the upgrade item but if I go to see in the weapon wich upg...  [Read More]
twilek female head model files are : twilek_f.mdl - twilek_f.mdx twilek_f02.mdl - twilek_f02.mdx twilek_f03.mdl - twilef_f03.mdx twilek_f04.mdl - twilek_f04.mdx (zaerdra head model) if you want know wich model correponds to wich texture it s eas...  [Read More]
you must get this 5 files appearance.2da heads.2da portraits.2da model_file_of_twilek_female_head_that_you_want_mod .MDL model_file_of_twilek_female_head_that_you_want_mod .MDX and some txi file (verify wich txi message use existing texture that you...  [Read More]
I try it, it can be very usefull !! CONGRATULATIONS !!!!!!...  [Read More]
Posted in: get item from other module
 jrc24
07-04-2004, 9:18 AM
#5
ok thank you, it is what I was thinking...  [Read More]
Posted in: get item from other module
 jrc24
07-02-2004, 10:27 PM
#3
I mean for exemple : carth is equiped with a sword and is in the ebon hawk I am out of the ebon hawk (exemple : jedi council room) and I want get the carth's sword by script...  [Read More]
Posted in: get item from other module
 jrc24
07-02-2004, 9:50 PM
#1
Is it possible to do that with a script ? get an item wich is in an other module by using for exemple this function : GetItemPossessedBy(oNPC, "item_name") exemple : I am out of the ebon hawk and I would get item possessed by a NPC who i...  [Read More]
Posted in: Darkside T3 M4!
 jrc24
07-03-2004, 2:59 AM
#8
VERY VERY VERY VERY NICE !!!!!!!!!!!!!!!!!! good job ! :) :)...  [Read More]
Posted in: merchant who don t want to buy your items
 jrc24
07-01-2004, 6:50 AM
#3
yes, I check, you are right ! thank you very much RedHawke !! :D :D :D :D...  [Read More]
Posted in: merchant who don t want to buy your items
 jrc24
07-01-2004, 3:15 AM
#1
hi is it possible to make a merchant (utm) who don t want to buy your items ? thanks...  [Read More]
Posted in: script : give item to a NPC in the right slot
 jrc24
06-30-2004, 8:06 PM
#5
NOW IT S WORK VERY WELL !!!!!!!!!!!!!! thank you tk102 and darth333 :D :D :D :D :D :D...  [Read More]
Posted in: script : give item to a NPC in the right slot
 jrc24
06-30-2004, 7:14 PM
#3
ok I write that : void main() { int nSlot = (4); object oNPC=GetObjectByTag("Zaalbar"); object oItem=GetObjectByTag("my_item_name"); CreateItemOnObject("my_item_name", oNPC); AssignCommand(oNPC, ActionEquipItem(oItem, n...  [Read More]
Posted in: script : give item to a NPC in the right slot
 jrc24
06-30-2004, 3:32 AM
#1
Hi with script, How can I give item to a NPC and put this item in the right slot (hand, head or arm...) ? I know : int nSlot = (number_of_slot) object oNPC=GetObjectByTag("npc_name"); object oItem=GetObjectByTag("item_name");...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-28-2004, 7:35 PM
#18
THANK YOU VERY MUCH TK102 AND DARTH333 FOR ALL THIS VERY INTERESTING INFORMATIONS !!! :D :D :D :D :D :D :D :D :D :D...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-28-2004, 3:27 PM
#15
no darth333, tk102 give me the same lines a little higher this script continues to have the same behavior :confused: I think it is possible to get that we want by creating object for each party member and ask to script to seeks every possessed obj...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 3:03 PM
#13
really thank you, I learn many things today with your last script, I can do that I wanted when I posted this thread. but there is a thing : oPC=GetNextPC(); doesn t work the script seeks and finds items in firstpc inventory and in firstpc equipp...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 12:57 PM
#11
ok I check your script in the game it works very well It seeks the item in inventory and it find it, but it never find the item if the item is in firstpc hand or other party member hand or head or arm (for mask and armband) what must I write if I w...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 11:32 AM
#9
yeeeeeeeeees !! with oPC=GetObjectByTag("Zaalbar"); it works !! :D :D a last question, if I want that the script verify if I have some items but not on a NPC but everywhere : on NPC, on FirstPC and in Inventory. :confused: because for...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 10:11 AM
#7
I try that : I speak with Zaalbar, he has g_w_vbroswrd05 and g_i_belt012 int StartingConditional() { object oPC = GetPCSpeaker(); object oSword = GetItemPossessedBy(oPC, "g_w_vbroswrd05"); object oBelt = GetItemPossessedBy(oPC, "g_i_...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 4:41 AM
#5
ok I took a look on Global Variable Comparison tool, i see it can be very usefull. but i would ask to you something can I do that ? int ? = GetObjectByTag("k35_itm_sithhpass"); int ? = GetObjectByTag("g_w_vbroswrd05"); if ((? =...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 3:24 AM
#3
thank you for your explanation (if &&) where can I find a item name list please ? (not item name type g_x_xxxxxx) this type : K_STAR_MAP KOR_DANEL etc... thank you very much...  [Read More]
Posted in:  Exar Kun's Tomb
 jrc24
06-29-2004, 2:44 PM
#8
VERY NICE WORK !!!!!...  [Read More]
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