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jrc24

Latest Threads

Page: 1 of 1
Posted in: model problem
 jrc24
07-13-2004, 8:59 PM
#1
hi I modify a mask model, if I just move parts of this mask, export, convert to bin with mdlops, no problem, I get the modifications. (here I use new mdl generated by mdlops, but I keep old mdx) if I move some vertex, export, convert to bin with...  [Read More]
Posted in: move mask model
 jrc24
07-12-2004, 7:53 PM
#1
how can I move a mask model a little to the behind of the head http://module5.free.fr/mask.jpg if you want import the mask model in gmax or 3ds http://module5.free.fr/import.zip if somebody can tell me what must I do, thanks...  [Read More]
Posted in: new head model and mask
 jrc24
07-09-2004, 10:23 AM
#1
hi when you create a new head model from an existing head model of twilek or other and you give this head to your player you can put a mask but it do not appear that's normal I know I know somebody discussed about that, too but I don t find the t...  [Read More]
Posted in: script : give upgrade item to weapon
 jrc24
07-06-2004, 6:29 PM
#1
hi how can I give upgrade item to a weapon I try CreateItemOnObject(oWeapon, "upgrade_item") but I think it is not the right way because it doesn t work correctly, the weapon get the upgrade item but if I go to see in the weapon wich upg...  [Read More]
Posted in: get item from other module
 jrc24
07-02-2004, 9:50 PM
#1
Is it possible to do that with a script ? get an item wich is in an other module by using for exemple this function : GetItemPossessedBy(oNPC, "item_name") exemple : I am out of the ebon hawk and I would get item possessed by a NPC who i...  [Read More]
Posted in: merchant who don t want to buy your items
 jrc24
07-01-2004, 3:15 AM
#1
hi is it possible to make a merchant (utm) who don t want to buy your items ? thanks...  [Read More]
Posted in: script : give item to a NPC in the right slot
 jrc24
06-30-2004, 3:32 AM
#1
Hi with script, How can I give item to a NPC and put this item in the right slot (hand, head or arm...) ? I know : int nSlot = (number_of_slot) object oNPC=GetObjectByTag("npc_name"); object oItem=GetObjectByTag("item_name");...  [Read More]
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 3:07 AM
#1
how must I write that ? I want return TRUE if I have an item AND an other item too and FALSE if not. exemple : I want return TRUE if I have Bacca sword AND Heavy blaster, FALSE if not. I know it begins by : int StartingConditional() other questi...  [Read More]
Posted in: scripting dialog modification
 jrc24
06-24-2004, 9:23 PM
#1
hi how can I do that ? I have a placeable (computer) when I use it I get a dialog with many option (exemple : to diffuse toxic gas), or exit, or other... I would do that : when I use the option (exemple : to diffuse toxic gas), I don t want that...  [Read More]
Posted in: a script wich give money to player ?
 jrc24
06-21-2004, 12:50 PM
#1
please somebody could give me a script wich give N credits to player ? thanks to scripters...  [Read More]
Posted in: models fast visualization
 jrc24
06-17-2004, 8:58 AM
#1
hi is there a prog wich gives the possibility of visualizing models quickly ? thanks...  [Read More]
Posted in: name and description of item !
 jrc24
06-11-2004, 5:47 PM
#1
I make some items (uti file) I put a name and a description in the uti file (not in tlk file) all works fine, I can see my items names and items descriptions in the game. I uninstall kotor, I re-install kotor, I put my items in override folder, I...  [Read More]
Posted in: texture bug
 jrc24
06-11-2004, 4:38 PM
#1
on french version 1.03 (I don t know about other version) the darkside underwear texture of SCOUNDREL male player is not the right texture, it seems to be saul karath clothes texture. if somebody know where must I post this to hope having a new pat...  [Read More]
Posted in: mod spells.2da for new arm shield
 jrc24
05-31-2004, 10:37 AM
#1
hi I use kotor tool for modify spells.2da for create a new arm shield but for the name of my new shield ? must I use a number of line of dialog.tlk ? or there is an other solution ? if somebody knows... thanks...  [Read More]
Posted in: add new icon
 jrc24
05-30-2004, 8:30 AM
#1
hi I know how create a new item with all properties, description (dialog.tlk) and other things but I don t know where I can add new icon not texture, I know where are all icon texture exemple : implants level 3 have 4 possible icon (black, blue,...  [Read More]
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