Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

jrc24

Latest Activity

Posted in: Tach Gland reference key
 jrc24
08-24-2004, 1:49 PM
#4
extract kas24_tachgland.uti in your override folder and you will be able to get it by cheating (look at the tag of uti with gff ed)...  [Read More]
Posted in: override vs module
 jrc24
08-06-2004, 12:03 PM
#2
you can just add it as an override by putting the new files in the override directory with a modified .git...  [Read More]
Posted in: Problem with door!
 jrc24
08-07-2004, 11:20 PM
#5
2 solutions 1) You keep the door "man14aa_door04.utd" locked and you modify the conversation "dan14aa_door.dlg" as you say : When we try to open the door the door question me: "Yes open the door" - then in dialog is...  [Read More]
Posted in: Problem with door!
 jrc24
08-06-2004, 11:56 AM
#2
you must unlock the door "man14aa_door04.utd" too...  [Read More]
Posted in: Script to make Party NPC's same alignment
 jrc24
08-07-2004, 6:23 PM
#8
this is an exemple this script give to all party's members the same good or evil value as the first pc if your first pc is 25 light side, all party's members will get 25 light side if your first pc is 35 dark side, all party's members will get 35...  [Read More]
Posted in: Script to make Party NPC's same alignment
 jrc24
08-06-2004, 11:36 AM
#2
yes it is possible and it is easy there is some command to do that : -------------------------------- GetAlignmentGoodEvil(object oCreature); Return ALIGNMENT_LIGHT_SIDE, ALIGNMENT_DARK_SIDE or ALIGNMENT_NEUTRAL, it is a constant to represent oCr...  [Read More]
Posted in: [Querry]What Mod is YOUR Favorite
 jrc24
08-07-2004, 11:42 PM
#34
darth333 Easy swoop racing courses - because very usefull darth333 Attackable Yuka Laka - because very funy talchia KOTOR Arena - because very good idea and very nice work shosey Ebon Hawk Basement - because very good idea svцsh's skins - because ve...  [Read More]
Posted in: Death to the forum?!?!?!?!?
 jrc24
08-01-2004, 4:00 PM
#13
it is summer some people take holidays (or have much work) and check hollowan lab a little less often I think no problem with the forum, don t worry...  [Read More]
Posted in: Mod Tech Help
 jrc24
07-15-2004, 7:04 AM
#4
on the unknow world when you play dark side you must kill jolee and juhani, as Redhawk say carth run off, mission is killed by zaalbar, so if you don t want lose your Darth Malo you must replace hk47, t3m3, canderous or zaalbar....  [Read More]
Posted in: model problem
 jrc24
07-15-2004, 6:41 AM
#9
ok cchargin, I m happy to hear that inform us when you release the new version of mdlops, I m sure many people are interrested I send you encouragement and thank you very very much for your work...  [Read More]
Posted in: model problem
 jrc24
07-14-2004, 3:12 AM
#7
ok, I think you don t see the problem with reflection but it s normal, I don t explain very well what is the problem I say bad reflection but the reflection works but do that : compare the glass reflection of the model that I sent to you with the...  [Read More]
Posted in: model problem
 jrc24
07-14-2004, 1:04 AM
#5
ok thank you very much for these precisions I put ambient 1.0 1.0 1.0 and it is better but that is not enough, it is not a problem, I will just put ambient 2.0 2.0 2.0 (right or not ?) but there is a problem with the small glass wich is in the fro...  [Read More]
Posted in: model problem
 jrc24
07-13-2004, 11:37 PM
#3
I have to warn you that mixing .mdl and .mdx from different models can cause kotor to crash. Thank you for the warning When editing in max did you apply "unwrap uvw" to the model? If you do and then change the underlying mesh it will er...  [Read More]
Posted in: model problem
 jrc24
07-13-2004, 8:59 PM
#1
hi I modify a mask model, if I just move parts of this mask, export, convert to bin with mdlops, no problem, I get the modifications. (here I use new mdl generated by mdlops, but I keep old mdx) if I move some vertex, export, convert to bin with...  [Read More]
Posted in: move mask model
 jrc24
07-13-2004, 2:27 PM
#16
I don t check compile and it works very well -------------------------------- svosh, I was thinking that french was your mother tongue because you live in montreal, it is not, so don t disturb you for any french translation, thank you for your help...  [Read More]
Posted in: move mask model
 jrc24
07-13-2004, 12:55 AM
#8
------------BEFORE---------------------------------AFTER--------------- http://module5.free.fr/mask.jpg http://module5.free.fr/mask2.jpg...  [Read More]
Posted in: move mask model
 jrc24
07-13-2004, 12:33 AM
#7
ok it is first time I try to export a model, I had forgotten the mdlops step, now it works fine !! THANK YOU VERY MUCH CCHARGIN AND SVOSH !!!! :D :D :D :D :D :D :D :D :D :D...  [Read More]
Posted in: move mask model
 jrc24
07-12-2004, 11:47 PM
#5
now I get exported mdl but when I try in game nothing appear is there some options to check ? must I check compile ?...  [Read More]
Posted in: move mask model
 jrc24
07-12-2004, 7:53 PM
#1
how can I move a mask model a little to the behind of the head http://module5.free.fr/mask.jpg if you want import the mask model in gmax or 3ds http://module5.free.fr/import.zip if somebody can tell me what must I do, thanks...  [Read More]
Posted in: Sith Character Models?
 jrc24
07-12-2004, 5:50 PM
#6
yes MattColejk is right, TK102's KSE is an other solution...  [Read More]
Posted in: Sith Character Models?
 jrc24
07-12-2004, 11:49 AM
#4
do you want to play from the start of the game with Mekel, Shaardan, Dustil, Lashow or other head ? gsccc is right you can use Holowan Cloakworks if you want you can make a mod wich allow you to choose the head that you want on the character genera...  [Read More]
Posted in: Skinhead! .. well ok head skin.
 jrc24
07-12-2004, 11:36 AM
#5
first one too...  [Read More]
Posted in: Future of this Forum???
 jrc24
07-11-2004, 12:24 PM
#27
I think this forum is in fine fettle ! I m not here for a long time but many people help me very well thanks to : Redhawke cchargin T7nowhere Mono_Giganto waterhammer special thanks to : tk102 darth333 and I think this forum will continue to be...  [Read More]
Posted in: new head model and mask
 jrc24
07-11-2004, 11:50 PM
#4
ok thank you very much for this explanation...  [Read More]
Posted in: Darth Revan Reincarnate 1.1: Extra chEEse
 jrc24
07-11-2004, 6:22 PM
#73
NICE WORK !!!!...  [Read More]