Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

jrc24

Latest Posts

Page: 3 of 3
Posted in: script syntax for multiple condition
 jrc24
06-27-2004, 3:07 AM
#1
how must I write that ? I want return TRUE if I have an item AND an other item too and FALSE if not. exemple : I want return TRUE if I have Bacca sword AND Heavy blaster, FALSE if not. I know it begins by : int StartingConditional() other questi...  [Read More]
Posted in: scripting dialog modification
 jrc24
06-25-2004, 7:01 PM
#7
yeeeeeeeeeeeeeeeessssss !!!!! now it works ! thank you very much tk102 and darth333 :D :D :D :D :D :D :D :D :D :D...  [Read More]
Posted in: scripting dialog modification
 jrc24
06-25-2004, 3:21 PM
#3
I understand very well how it functions now, thank you but I have a problem when I try to compile the first script code: ---------------------------------------------------------------------------- int StartingConditional() { return (!GetLocalBoole...  [Read More]
Posted in: scripting dialog modification
 jrc24
06-24-2004, 9:23 PM
#1
hi how can I do that ? I have a placeable (computer) when I use it I get a dialog with many option (exemple : to diffuse toxic gas), or exit, or other... I would do that : when I use the option (exemple : to diffuse toxic gas), I don t want that...  [Read More]
Posted in: a script wich give money to player ?
 jrc24
06-21-2004, 2:04 PM
#3
ok thank you very much tk102 ! :)...  [Read More]
Posted in: a script wich give money to player ?
 jrc24
06-21-2004, 12:50 PM
#1
please somebody could give me a script wich give N credits to player ? thanks to scripters...  [Read More]
Posted in: models fast visualization
 jrc24
06-19-2004, 4:42 PM
#5
thank you very much for your informations...  [Read More]
Posted in: models fast visualization
 jrc24
06-18-2004, 6:09 PM
#3
thank you very much for your explanation and your links I use 3ds max with nwmax plugin, I can see models, I can modify models, it works fine -------------------------- but is there a small prog to just visualizing models quickly ? no I think, if...  [Read More]
Posted in: models fast visualization
 jrc24
06-17-2004, 8:58 AM
#1
hi is there a prog wich gives the possibility of visualizing models quickly ? thanks...  [Read More]
Posted in: name and description of item !
 jrc24
06-11-2004, 5:47 PM
#1
I make some items (uti file) I put a name and a description in the uti file (not in tlk file) all works fine, I can see my items names and items descriptions in the game. I uninstall kotor, I re-install kotor, I put my items in override folder, I...  [Read More]
Posted in: texture bug
 jrc24
06-14-2004, 7:48 AM
#3
thank you for the information I will post this on support forum of lucasarts...  [Read More]
Posted in: texture bug
 jrc24
06-11-2004, 4:38 PM
#1
on french version 1.03 (I don t know about other version) the darkside underwear texture of SCOUNDREL male player is not the right texture, it seems to be saul karath clothes texture. if somebody know where must I post this to hope having a new pat...  [Read More]
Posted in: mod spells.2da for new arm shield
 jrc24
05-31-2004, 12:59 PM
#5
ok, thank you everybody...  [Read More]
Posted in: mod spells.2da for new arm shield
 jrc24
05-31-2004, 10:37 AM
#1
hi I use kotor tool for modify spells.2da for create a new arm shield but for the name of my new shield ? must I use a number of line of dialog.tlk ? or there is an other solution ? if somebody knows... thanks...  [Read More]
Posted in: add new icon
 jrc24
05-30-2004, 12:18 PM
#5
usually for what txi files are used because I put my uti file and just my tga file in override folder and it works. tpc or tga is same for kotor engine ? in wich case i need txi files ?...  [Read More]
Posted in: add new icon
 jrc24
05-30-2004, 10:18 AM
#3
ah yes it s better to put name and descrition of item in uti file I didn t know this possibility...thank you and thank you very much for your help about the icons bye hum I forgot a thing I use tpc2tga and it works fine but how can I come back...  [Read More]
Posted in: add new icon
 jrc24
05-30-2004, 8:30 AM
#1
hi I know how create a new item with all properties, description (dialog.tlk) and other things but I don t know where I can add new icon not texture, I know where are all icon texture exemple : implants level 3 have 4 possible icon (black, blue,...  [Read More]
Posted in: svцsh's work in progress
 jrc24
06-11-2004, 5:56 PM
#29
your malak reskin is very very nice !! good work...  [Read More]
Page: 3 of 3