...is now available here (
http://www.pcgamemods.com/14090/).
Edit: Uploaded version 2 to Pcgamemods.
Here's a paste of the readme:
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I. Installation
II. Description
III. Further Details
IV. Terms of Use
V. Where this Mod may be Uploaded
VI. Acknowledgements
VII. Contact Info
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I. Installation
If you haven't already, create a folder in your SWKotOR2 directory, and name it override. Extract the contents of this file to your override folder. If you do not use the USM mod, then you are crazy. All kidding aside, without this mod installed, all you have to do is extract the files, and you're done. If you do use it, then you need to delete the Mira.dlg file included with this mod, and rename Mira_USM_compatible.dlg to Mira.dlg. After you do that, you need to find the Mira.dlg from the USM and delete it, otherwise it will likely overwrite this one.
If you do not have WinRAR, you may find it here:
http://www.rarlab.com/download.htm)
NOTE: I recommend installing the following mod FIRST. If you don't, many of the items in Vossk's inventory will look like standard blasters. The reason you need to install that first is because there are several files in this mod that are intended to overwrite files in that mod.
http://www.pcgamemods.com/11269/)
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II. Description:
This mod will add a new shop to the game, which can be accessed by Vossk, the trandoshan ex-bounty hunter on Nar Shadaa. (Thanks to ChAiNz.2da for providing me with a pre-made merchant for this.) Within the shop, Vossk will sell some basic normal items, such as blaster pistols, blaster upgrades, grenades and the like. He will also sell several of my previously released models. One item he sells in particular is called the DL-44 blaster pistol. You may recognize it as the blaster Han Solo uses in A New Hope. Once you've bought it, you can use it to fight off all the baddies in the game. But there's more to this mod. After you recruit Mira/Hanharr, you will have the option to have them examine the blaster, and upgrade it for you. The first upgrade is available at level 15, the second is available at level 18, and the final is available at level 21. After the final upgrade, the blaster becomes
upgradeable via the workbench, so you can upgrade it to your liking after that. At
this point, the blaster will look like Han's in The Empire Strikes Back.
Depending on who you choose to recruit, the blaster will have different attributes. While Mira will upgrade the blaster's accuracy and abilities such as Massive Criticals, Hanharr will go for a more powerful pistol, increasing its damage capabilities and giving it an
On Hit Knockdown effect.
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III. Further Details:
As the blaster upgrades, its appearance will change each time, going from being
the semi-famous "Greedo Killer" to Han's ANH blaster, all the way to the ESB blaster.
Each time you upgrade the blaster, its icon in the inventory will change, making it easier to tell which level of the blaster you currently have. The description will also change slightly, allowing you to again see which level of the blaster you have.
Mira's dialog reuses existing VO's from her dialog, so there should be no silent dialog lines for her, with the exception of line in brackets. [ ]
Source scripts are included, many of which are not the most efficient way to execute such commands. However, if you're a modder and as bad as scripting as I am, they may help you out. ^_^
Also included is a second version of Mira's dialog, which is compatible with the Ultimate Saber Mod, which can be found at the following address:
http://www.pcgamemods.com/13275)
I also suggest you download the following mod, as all but one of the gun models in
the following mod appear in this mod. They don't replace anything ingame, and they're decent models, but if you don't like them, then you don't need to buy them, but it does save the trouble of having white boxes in Vossk's store, and any other possible issues with the mod.
http://www.pcgamemods.com/11269/)
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IV. Terms of Use:
You are free to modify this for your own personal use if you want.
You may use parts of this mod in your own mod without asking for my permission, but
you must include this readme somewhere in the .zip or .rar of your mod.
If you use any part of the Vossk dialog, scripts, or merchant files, then you need to ask ChAiNz.2da for permission, as he made those files for himself and generously supplied them for my mod, so I didn't actually make those.
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V. Where this Mod may be Uploaded:
This mod may NOT be uploaded ANYWHERE other than Pcgamemods unless you have my permission to do so. That means you guys at kotorfiles. :p
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VI. Acknowledgements:
ChAiNz.2da - For providing me with the files concerning Vossk's store, for helping me test this mod, and for being an all-around good guy with the inability to make a negative comment.
T7Nowhere - For patiently dealing with my modelling laziness and helping me to fix a problem with the texture map. I think we've had that conversation more than once. :D
Darth333 - Without her, this mod would probably be just another item you get
through cheats. She has provided in-depth scripting assitance and advice, and
I doubt I could've written the Level/Item check script on my own. Darth333 also helped with the testing, which I appreciate.
Tk102 - Also provided in-depth scripting assistance, and helped me to make the "Replace Item" script. And he made the Dialog Editor. 'Nuff said. He also dealt with my DLGEditor issue, when the only problem was my lack of sleep, and doing something that couldn't
be done. :D
Fred Tetra - Now, how many mods would be out there if we didn't have his tools? I couldn't have made this without KT and his altered script compiler.
"Master" svцsh - For sitting around last year exchanging PMs with me over the basics of modelling. This guy truly is "the master" at modelling, as he is called at LucasForums. I'd still be making boxes on top of other boxes if it weren't for his patience.
Cchargin - Modelling for this game RELIES on MDL Ops. This mod would be impossible without him.
Hefe - I borrowed a tiny piece of one of his saber textures to apply to the screws on my models. Just a little texture circle. :) But I couldn't create it myself.
Antizac - lacking any reference shots to make the ANH blasters, I imported his JA model into GMax, and modelled mine based off of his. I'm releasing my own blaster with his permission. No parts of Antizac's model are located in this mod. You can find his blaster here:
http://www.pcgamemods.com/4162)
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VII. Contact Info:
This is how to contact me in case of an error in the mod, or if you are a nice person and are requesting permission to use parts of my mods even though I don't require it.
Source 1 - Lucasforums
www.lucasforums.com)
PM "Mono_Giganto"
Source 2 - AOL Instant Messenger
Screename: MonoGiganto (Aren't I creative?)
Please try not to use this one unless you are reporting a serious mod error.
Source 3 - Pcgamemods Mod Comments
Simple as that.
To avoid spam, my e-mail will not be posted as a source. :-)
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Enjoy the mod, and have a nice day.
There is still a minor bug or two, Vossk's store restocks each time you talk to him, so you can effectively buy the blaster over and over. That's the only known one at this point, and hopefully the only one. Fixed.
Comments of course are welcome.
BTW, what the hell happened to LF? Everything from the last month has been deleted. I just re-received PMs from USM testing. :confused: