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Prestiege Class Robes & Saber Pack now up at my site!

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 Mav
03-18-2005, 2:11 PM
#51
Nope no restrictions of Force Powers, the model just replaced the game's samurai-like looking jedi armors, which didn't restrict force powers.
 CDRSeadog
03-18-2005, 8:32 PM
#52
My compliments, my friend - just one more excellent mod from a family of outstanding mods:-)
 Lorden Darkblade
03-23-2005, 9:59 PM
#53
I just got a very very very weird thing LoL
This is the second time I go through the game using this MOD but this time something went wrong, I'm a Jedi Master and I just noticed the Jedi Master Lightsaber model and blade color replaced all other green sabers...
I went to the Override to check and the model in them are correct..
And I didnt modified the regular green sabers...
Any idea on what might be causing this?
 RevanA4
03-23-2005, 10:02 PM
#54
considering that any class can use that saber why is there a problem or are you just stating a that you incountered that all those sabers are completely upgradeable any way
 Lorden Darkblade
03-23-2005, 10:03 PM
#55
You didnt understood me jedigoku.
Read more carefully. I said THE MODEL is replacing the green sabers. I never said all the green sabers are becoming Jedi Masters Lightsabers.
 Mav
03-23-2005, 10:06 PM
#56
@ Uchiha Itachi

Sorry, but I have no idea, are you sure that it is our mod overwriting your sabers, and not another saber mod you downloaded? I just checked the download file from PCGamemods.com again and there are no files that would overwrite any of the in-game files, just the opposite in fact, the only game files in there are the games saber files to overwrite the unique saber, so there is no logical way for and unadapted file in the mod to overwrite a natural game saber, as far as I know.
 RevanA4
03-23-2005, 10:08 PM
#57
ummmmmm I wasn't aware that was possible but to fix it you could try extracting the original uti file from the game and put it in the overrides folder cause it shouldn't do that

and sorry
 Lorden Darkblade
03-23-2005, 10:11 PM
#58
Originally posted by maverick187
Sorry, but I have no idea, are you sure that it is our mod overwriting your sabers, and not another saber mod you downloaded? I just checked the download file from PCGamemods.com again and there are no files that would overwrite any of the in-game files, just the opposite in fact, the only game files in there are the games saber files to overwrite the unique saber, so there is no logical way for and unadapted file in the mod to overwrite a natural game saber, as far as I know.


Yeah I thought the same... I'll try to remove that saber and get another one...
It is very weird LOL

Originally posted by jedigoku
ummmmmm I wasn't aware that was possible but to fix it you could try extracting the original uti file from the game and put it in the overrides folder cause it shouldn't do that

and sorry

I'm sorry, I didnt mean to be rude.
 RevanA4
03-23-2005, 11:23 PM
#59
I have a request for the armour could you add a bonus feat for rist mounted rocketlauncer so I can use the mira's rocket launcher
 RedHawke
03-24-2005, 12:35 AM
#60
Originally posted by jedigoku
I have a request for the armour could you add a bonus feat for rist mounted rocketlauncer so I can use the mira's rocket launcher
Sorry to have to be negative again jedigoku but that would be a very resounding... no!

Jedi or Sith would never lower themselves to use such a lowly and primitive form of weaponry... :p

Of course, as always feel free to do so on your end. :D
 Emperor Devon
03-24-2005, 11:04 AM
#61
Originally posted by RedHawke
Sorry to have to be negative again jedigoku but that would be a very resounding... no!

Jedi or Sith would never lower themselves to use such a lowly and primitive form of weaponry... :p

Of course, as always feel free to do so on your end. :D

Agreed! Lightsabers are much better than rcokets, blasters or grenades...
 Shadow Blaze
03-24-2005, 4:07 PM
#62
Originally posted by Emperor Devon
Agreed! Lightsabers are much better than rcokets, blasters or grenades...

I agree with you there!
 Keiko
03-26-2005, 11:13 PM
#63
Can you post this is .Zip, dumb thing wont let me download, thanks!:D
 Mav
03-27-2005, 2:49 AM
#64
Can you post this is .Zip, dumb thing wont let me download, thanks!

PM me your e-mail I'll see what I can do.
 Keiko
03-27-2005, 3:42 PM
#65
Thanks Mav, worked perfectly, nice job!:D
 RevanA4
03-30-2005, 9:49 PM
#66
can you add the main class equivalant of the prestige class to each armour and make it so ba-dur can use it
 Mav
03-30-2005, 9:59 PM
#67
As far as the Bao-Dur thing I don't think it is possible, and I doubt RedHawke will want the adjust the robes so that the normal Jedi classes can wear them, especially since they are Prestige Robes, but that doesn't stop you from doing it yourself
 RedHawke
07-09-2005, 11:31 PM
#68
*Lets try this again!*

UPDATE: I have released textures that are compatable with svцsh's Robe collar fix. For the Jedi Master and Sith Lord Robes.

Available Here. :emperor: (http://www.pcgamemods.com/13428/)

Remember you need IlikeCommas Padawan Robe Texture Pack for svцsh's Robe collar fix installed to use this.

Enjoy! :D
 StarRaven
07-25-2005, 1:35 AM
#69
I've only seen the Sentinel stuff, but this is a great mod, and likely to get better as I see more of it. Gives me a real reason to consider playing more than one or two prestiege classes. Thanks.

However, I am having a problem with it. I can't seem to get the lightsaber upgrades into my lightsaber. I build them at the workbench just fine, and they're in my inventory, but they simply don't show up when I go to the upgrade screen to put them in. I'd appreciate any help I can get on this. Thanks again.
 RedHawke
07-25-2005, 2:57 AM
#70
^^^^
Hmm... that sounds like our mods upgrade.2da isn't in your override... if you are using subfolders you might want to check them and see if you might have a conflicting upgrade.2da somewhere.
 StarRaven
07-25-2005, 11:02 AM
#71
Yep, that was it all right. I'm not using subfolders; it seems that I simply didn't overwrite my existing upgrade.2da with the new one. I must have said "no" when it asked to overwrite. Everything I remember insatalling should be compatible, and I don't seem to have disabled any other mods. Still, looks like it's time to learn how to edit .2das

Thanks, RedHawke.
 Darkkender
07-25-2005, 11:44 AM
#72
Originally posted by StarRaven
Yep, that was it all right. I'm not using subfolders; it seems that I simply didn't overwrite my existing upgrade.2da with the new one. I must have said "no" when it asked to overwrite. Everything I remember insatalling should be compatible, and I don't seem to have disabled any other mods. Still, looks like it's time to learn how to edit .2das

Thanks, RedHawke.

Cheap plug here you can also get the [TSL] Holowan plugin as I have done alot of 2da merging for people depending on which mods you are trying to have merged. That and this mod of Mav's & Redhawke is in the Plugin. For that matter which mod has the upgrade.2da file?
 StarRaven
07-26-2005, 11:32 PM
#73
Originally posted by Darkkender
Cheap plug here you can also get the [TSL] Holowan plugin as I have done alot of 2da merging for people depending on which mods you are trying to have merged. That and this mod of Mav's & Redhawke is in the Plugin. For that matter which mod has the upgrade.2da file?
I'll have to look into that then. I've seen the Holowan plugin mentioned, but haven't gotten it yet.

As for the upgrade.2da, I have (had) one from RedHawke's Exile Item Pack.
 RedHawke
07-27-2005, 12:01 AM
#74
Originally posted by StarRaven
As for the upgrade.2da, I have (had) one from RedHawke's Exile Item Pack.
Well then just overwrite it with the one from the Pr Cl Robe & Saber Mod it is fully backwards compatable with my other mods, Maverick187's, and a few others too. (They are listed in the readme file.) :D
 StarRaven
07-27-2005, 12:29 AM
#75
Originally posted by RedHawke
Well then just overwrite it with the one from the Pr Cl Robe & Saber Mod it is fully backwards compatable with my other mods, Maverick187's, and a few others too. (They are listed in the readme file.) :D
I know; I even checked the readme before I installed the PrCL Mod. But for some reason (not paying attention, I suppose), I didn't overwrite the file when it asked to.
 RedHawke
12-15-2005, 7:42 AM
#76
*Waives magic ju-Ju wand*

Ancient thread, I command you to... rise! :xp:

Update: Version 1.1 Released, using stoffe -mkb-'s TSL Patcher Program. No more with the 2da hassles! :D

@ ChAiNz.2da you might want to upgrade the version on your site if you can!
I'll PM you about this too ChAiNz, but I'll have to do that later, for now I must sleep! ;)
 dede_frost
01-22-2006, 7:40 PM
#77
I don't know if anyone asked this yet, but does this mod work with the ultimate saber mod? Thanks in advance.
 Jeff
01-22-2006, 7:56 PM
#78
Yes, now it is because as RedHawke pointed out, it uses the TSLPatcher, so just put the USM files in your override, and then run the patcher program for this mod and it will install the files.

Though I think they were compatible before RedHawke updates the mod anyways.
 ChAiNz.2da
01-22-2006, 8:09 PM
#79
Though I think they were compatible before RedHawke updates the mod anyways.Yup ;)
Just click on the USM Compatibility link in my sig for a list of all mods that "should" be compatible.

However, as Darth Moeller pointed out.. now that RedHawke uses the TSL Patcher.. everything should work :)
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