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Darth333

Latest Posts

Page: 10 of 109
Posted in: NWN2 FindRefs Utility & Gff editor
 Darth333
01-31-2007, 7:06 PM
#13
Shooting from the hip: NWN2GFF.rar (http://www.starwarsknights.com/forumdl/nwn2gff.rar) (supports CResRef fields to 32 chars) Nice! I was just in need of this one :D That was quick!...  [Read More]
Posted in: NWN2 FindRefs Utility & Gff editor
 Darth333
01-31-2007, 3:29 PM
#2
Awesome :thumbsup: A good search function was seriously lacking from the toolset. You deserve many cookies for this one! :burg1: Thanks for doing this tk!...  [Read More]
Posted in: DILEMMA!
 Darth333
01-31-2007, 2:10 PM
#4
I dunno about a mod that can get you back, you maybe able to change variables using KSE meaning you can go back (KSE is a mod tool you can use to edit stuff within your saved game) you can get it at; http://knightsoftheoldrepublic.filefront.com/fil...  [Read More]
Posted in: Question: Free Camera Method?
 Darth333
01-30-2007, 3:25 PM
#5
You might want to check this tutorial if you haven't already: http://www.lucasforums.com/showthread.php?t=165950 :)...  [Read More]
Posted in: Has Anyone Gotten Vista Yet?
 Darth333
01-30-2007, 3:42 PM
#6
I was just reading an interesting 20 page Vista review that has been released today...the only problem is that it is in French :( Anyway, for those who can read this language, here is the link (http://www.clubic.com/article-66145-1-microsoft-windows-...  [Read More]
Posted in: Making a UTI File work!!!
 Darth333
01-26-2007, 9:49 AM
#2
Your code is incomplete...it's missing something after if(GetHitDice(oTarget) < 7 || FortitudeSave(oTarget, 15) == FALSE) You don't have any target. You could have a look at tk102's original flamethrower armband here at pcgm as your code is exa...  [Read More]
Posted in: Need Help With Cutscene
 Darth333
01-30-2007, 2:37 PM
#8
Try inserting ActionPauseConversation(); at the beginning of your script and DelayCommand(x.xf,ActionResumeConversation()) at the end (replace x.x by the appropriate time in seconds). Note that in Kotor 2, you can also set a delay before the next dia...  [Read More]
Posted in: Need Help With Cutscene
 Darth333
01-25-2007, 12:32 PM
#2
I am getting a bit rusty with this but in the first script, instead of using AssignCommand(oNPC, ActionDoCommand(CutsceneAttack(oTarget, 416, 2, 500))); Try: AssignCommand(oNPC, ActionDoCommand(CutsceneAttack(oTarget, 416, ATTACK_RESULT_CRITICAL_HI...  [Read More]
Posted in: .git made trigger
 Darth333
01-23-2007, 11:49 AM
#7
Note that if it is for a recruiting mod, you should rather use stoffe's method that sets a local or global variable: http://www.lucasforums.com/showthread.php?t=174881 as my script checks if the npc is in the area and if not it will spawn another obj...  [Read More]
Posted in: .git made trigger
 Darth333
01-23-2007, 11:26 AM
#5
You'll also find some info in this thread with a sample script: http://www.lucasforums.com/showthread.php?t=145870 (edit: merged stoffe' post with the above thread)...  [Read More]
As RH said, if it's just for spawning a npc, I'm sure you can find another suitable place to attach your script rather than repackaging the whole module. If you're looking for a "lite" method, you could use an existing trigger if any. Maybe...  [Read More]
Posted in: Not being able to edit Threads
 Darth333
01-13-2007, 11:11 AM
#2
I made some changes but I am not sure it will work given that the forum is closed to general posting. Give it a try and let me know....  [Read More]
Posted in: ps2 model export
 Darth333
01-12-2007, 11:03 AM
#2
Do not ask about exporting/importing models to/from other games. Since you have admitted (http://www.lucasforums.com/showpost.php?p=2221917&postcount=8) reading the rules (http://www.lucasforums.com/showthread.php?t=127725) several times already,...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Darth333
01-11-2007, 11:39 AM
#13
I made a warp-band but never released it because I found that warping in K2 was too dangerous...the cutscenes get totally messed up while in K1 there were only a few spots you had to avoid. However, someone else released one. I just don't remember wh...  [Read More]
Posted in: The HK-50 Droid Factory Mod
 Darth333
01-11-2007, 11:11 AM
#11
Er, LOL sorry guys but yes, the Droid Planet is what I was referring to. The only other thing I need to know is what is the exact cset of "warp cheats" to get in and out of the seperate areas? I recall reading that you needed to warp into e...  [Read More]
Posted in: Compatibilities list?(PLEASE read first)
 Darth333
01-09-2007, 4:12 PM
#4
Well it doesn't seem quite useful to me. Basically if you have two files with the same names, the rule is that the mods are incompatible with each other unless the author says otherwise in the readme. I think that verifying if you have two identical...  [Read More]
Posted in: TSL new portrait?
 Darth333
01-09-2007, 2:59 PM
#2
Check step 6 of this thread: http://www.lucasforums.com/showthread.php?t=131944...  [Read More]
Posted in: Nar Shadaa Problems
 Darth333
12-24-2006, 8:40 AM
#2
Hmmm...isn't god supposed to know everything? :p (j/k) It's been a while since I played and I don't quite remember that part apart the that the sequence from the moment you recruit Mira until you are transported to a "certain ship" can...  [Read More]
Posted in: How can I get KOTOR TOOL
 Darth333
01-07-2007, 10:15 PM
#5
what error are you getting? It works fine on my side....  [Read More]
I tried the new patch yesterday and had to uninstall almost instantly. It seems to me that it breaks more things than it fixes. I couldn't even access the quickcast menu by pressing "f" (and no quick cast for a warlock makes the game unplay...  [Read More]
ok I just got started with the game and a part a few little things (the camera is one of them) I love it so far...but what did they think when they made that toolset? This thing is the most user unfriendly toolset I've seen :nut: I'm trying to figur...  [Read More]
Posted in: Module Editor Map Requests
 Darth333
02-01-2007, 3:56 PM
#18
Are these maps even available? I dont think the HK Droid Factory got very far in development but were the maps actually created? no, no maps for the KT module editor have been released. If you want to edit those areas, you will either have to do it m...  [Read More]
Posted in: Kotor Tool feature requests
 Darth333
02-01-2007, 11:17 AM
#38
Oh right, that works but i really wanted it in notepad form, like KotOR tools editor Well you can always convert them into xml files with GFF2XML and XML2GFF Utilities v0.2 (same link as above)...  [Read More]
Posted in: Kotor Tool feature requests
 Darth333
02-01-2007, 10:37 AM
#36
you could add a seperate ARE GIT and IFO editor because i've done a bit of searching and i cant find one, at the moment you need the right maps to get module editor to work You can use K-gff to edit those files: http://www.starwarsknights.com/tools.p...  [Read More]
Posted in:  Easy swoop racing courses mod
 Darth333
01-12-2007, 9:12 PM
#19
Don't touch anything but the gear button and you won't hit anything....  [Read More]
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