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force active

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 loefazzer
12-27-2004, 11:40 AM
#1
hey
i want to make door with switch
i want to make force active switch, you know, that you use push on switch and its being activated and door is being opened...
can anyone tell me how to make this force active switch??
thx in advance...
 hgwall44
12-27-2004, 6:37 PM
#2
i think when you make the trigger_multiple there is a little check box at the top of the entity window.
 loefazzer
12-29-2004, 3:29 AM
#3
nope :(
by the way, maybe you know how to make things seeable onle with sense??
like in single player map rift senctuary
i want to make same thing
 mergatroid
12-29-2004, 10:11 PM
#4
It's in the shader code but I'm not sure what to do.
 lassev
12-30-2004, 9:18 AM
#5
Only seen with force sense, have in shader entry:

surfaceparm forcesight

Force activated switch could be done with a func_static, at least. Possibly with func_door (I don't quite remember, but it's easy to check the flags). Func_static can also separate force pull and push.
 Ockniel
12-30-2004, 10:54 PM
#6
yeah, I'm pretty sure theres a force activate key for func_door
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