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deathdisco

Latest Posts

Page: 8 of 11
Posted in: Mod Requests Thread (#3)
 deathdisco
01-25-2005, 7:16 AM
#128
Originally posted by BoL_Stryke Cool, then I shall pester him via PM until it is released :p (Kidding) What hilts from Episodes 1-3 are not made yet or in progress? I have started work on a custom saber but I also like the designs of the film sabers...  [Read More]
Posted in:  Recruit Rojem A'Sai Mod Released
 deathdisco
02-01-2005, 6:59 PM
#5
New version is up (see initial post). Fixed a bug that caused Rojem to be spawned on Kashyyyk. Thanks to original-hobbes for finding it. :) FYI: Dark Jedi on Kashyyyk and Tatooine use the same tags and dialog:mad:...  [Read More]
Posted in:  Recruit Rojem A'Sai Mod Released
 deathdisco
01-30-2005, 4:34 PM
#1
From the readme: ------------------------ Recruit Rojem A'Sai v1.1 ------------------------ This is a recruit mod that replaces T3M4. After you recruit Rojem, you take him as your apprentice and teach him the ways of the force. ------------ Install...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 deathdisco
01-25-2005, 9:21 AM
#16
This is the script I used in my SaberWield mod it equipes a custom creature hide item on the PC. void main() { object oBox=GetObjectByTag("end_locker01"); CreateItemOnObject("g_w_lghtsbr01", oBox); CreateItemOnObject("g_w_s...  [Read More]
Posted in: Exar Kun Tomb mod
 deathdisco
01-23-2005, 5:18 PM
#2
That's wierd. If you can't get it off of PCGamemods, grab it here: http://www.angelfire.com/80s/deathdisco/ekun.htm...  [Read More]
Posted in: Script that activates from multiple deaths
 deathdisco
01-25-2005, 1:32 PM
#9
Doesn't work:( The last set of && are unnesessary correct?...  [Read More]
Posted in: Script that activates from multiple deaths
 deathdisco
01-25-2005, 11:25 AM
#7
No they don't disappear, I tried it anyway but got the same results. Could it be a goofy savegame I'm working from?...  [Read More]
Posted in: Script that activates from multiple deaths
 deathdisco
01-25-2005, 8:34 AM
#5
TK, Is there any reason why this script would not work consistently? I found that it does not work often unless the fight is real short. IE: All the enemies(three of them, script adjusted accordingly) VP is set to 10. :confused: I have more details i...  [Read More]
Posted in: Lightsaber model released!
 deathdisco
01-05-2005, 3:41 PM
#28
Originally posted by TemporaryTomato Ah! Thank you!:guybrush: *Starts working on Lightsaber Replacement 1.1*:saberr: edit: Okay, that didn't work. All the files only have one Lghtsbr_001... :confused: Are you sure? I just looked at all of the .m...  [Read More]
Posted in: Lightsaber model released!
 deathdisco
01-04-2005, 5:58 PM
#26
Originally posted by TemporaryTomato Hm, I've discovered a bug with the saber... The colors are quite unpredictable. For example, after killing Juhani she drops a red saber. I picked it up and used it together with a blue one. Result: two red sabers...  [Read More]
Posted in: Equipment limitation question...
 deathdisco
12-31-2004, 6:11 AM
#6
Originally posted by Darkkender Just as a note Force sensitivity is used by all force sensitive characters jolee, juhani, bastilla, and the PC. In order to use any force power you must be force sensitive. It is a first level jedi freebie. Only if...  [Read More]
Posted in: SaberWield Mod Released
 deathdisco
12-24-2004, 5:23 AM
#3
This one doesn't make you a Jedi :p I like to gain the bonuses/feats of the base classes befor becoming a Jedi. So I rarely save levels or use padawan mods. I just like having my lightsaber :D Also this mod only affects the PC....  [Read More]
Posted in: SaberWield Mod Released
 deathdisco
12-23-2004, 3:41 PM
#1
http://www.angelfire.com/80s/deathdisco/saberwield.htm This is a simple mod that allows you to use a lightsaber from the start of the game without being a Jedi. From the readme: ---------- saberwield ---------- This mod will lets you use a lig...  [Read More]
Posted in: What does these feat do?!
 deathdisco
12-24-2004, 4:10 AM
#8
Originally posted by Piece of metal Those feats actually do something! You can add them using tk102's savegame editor;) Weapon profiency: Simple weapons give you better control over things like blaster pistols and short swords. Force focus alter and...  [Read More]
Posted in: What does these feat do?!
 deathdisco
12-23-2004, 3:01 PM
#5
The feats can be made available but unfortunately they won't actually do anything. Feats seem to be hard-coded:(...  [Read More]
Posted in:  New Weapon Pack Finally Released
 deathdisco
12-15-2004, 5:18 AM
#7
I didn't see the "icon" texture for the blue saber in any of the .zip files. Otherwise good work....  [Read More]
Posted in: change sbrcolor with fred tetras new kotor tool
 deathdisco
12-07-2004, 5:04 PM
#5
Ah yes, new functions. Good to know. That's easier than mucking around with a hex-editor....  [Read More]
Posted in: change sbrcolor with fred tetras new kotor tool
 deathdisco
12-07-2004, 4:47 AM
#2
There are two ways to do this: 1st: In Kotor Tool ERFs->TexturePacks->swpc_tex_tpa.erf extract w_lsabrered01 and rename it w_lsabreturq01. The only problem is that this will also make the Mantle of the Force crystal red also. 2nd: You can hex...  [Read More]
Posted in: Hardcore Mod and Modding
 deathdisco
12-07-2004, 8:09 AM
#32
A good place to start would be to check the in-game feedback page. This should give you an idea as to what's heppening behind the scene. Also I'm sure RedHawke might be able to give you a good explanation of what the mechanics are....  [Read More]
Posted in: Hardcore Mod and Modding
 deathdisco
12-05-2004, 2:54 PM
#8
why didn't Talchia use this file then? Why use K_AI_Master if k_def_buff already had the capability? He may not have been aware of it at the time. That was pretty early on when modding KOTOR was in it's infancy....  [Read More]
Posted in: Question about Padawan mods
 deathdisco
11-30-2004, 1:17 PM
#5
They don't affect the Jedi training at all. You'll go through the training like normal even though you have all ready multi-classed. The only one that skipped this process was the Revan Reincarnate mod....  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 deathdisco
11-25-2004, 3:22 AM
#33
So my question, should i release them all at once as complete scripted/obtainable items, or release what i have now and cheat to get it? It depends, you seem to be on a roll. If you know how many you initially plan to make, wait and release them as...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 deathdisco
11-21-2004, 2:40 PM
#5
Very nice! Kinda looks Obi-wan inspired. Is that a little window to view the blade inside of the hilt? I'll definately have to add it to the collection:)...  [Read More]
Simply awesome:D :D :D Thank you:)...  [Read More]
Posted in: New MDLOps
 deathdisco
11-18-2004, 9:38 AM
#9
Thank you for all the hard work:) I've all ready put in my request in the Mod Request thread:D :D :D...  [Read More]
Page: 8 of 11