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Drakron

Latest Posts

Page: 1 of 2
Posted in: New head skin idea
 Drakron
02-18-2004, 2:53 AM
#7
Actually I think its pretty stupid and does not reflect Star Wars universe as despicted in the movies and books at all. I am not going to stop anyone from doing it but I think its pretty stupid and was even relived when I figured out such thing was...  [Read More]
Well I could do that in the apperance.2da but it would be far easier if I could just point the scout class to use the S size and the Scoundrel to use the M size....  [Read More]
Posted in: juhani jedi guardian clothes
 Drakron
02-16-2004, 7:20 PM
#4
Not yet, only way to do so is editing meshes and we cannot edit meshes right now....  [Read More]
Posted in: juhani jedi guardian clothes
 Drakron
02-15-2004, 1:02 AM
#2
I dont think its possible. You see the game only cares about the starting class so you could make all scout females (Since Juhami is medium sized like most NPCs and scout uses the M sized meshes) look like Juhami (her hands are modded into the robes...  [Read More]
Posted in: Obsolete F-Powers mod?
 Drakron
02-10-2004, 1:33 AM
#4
What you want is to crack the interface system. I have no idea of why the interface works like that, I suspect it simply only shows up the higher power in the tree and things like that would require a large amount of work to just find out if that is...  [Read More]
Posted in: unbalanced sabers?
 Drakron
02-07-2004, 2:39 AM
#5
No because its a lightstaff, not a "Maul is too stupid to build one and so glues two sabers to make one and hopes nobody notices it" lightsaber....  [Read More]
Posted in: Model file format....
 Drakron
02-03-2004, 11:09 PM
#3
Many games use mdl for meshes despite not being the same format....  [Read More]
Posted in: Question on a head?
 Drakron
02-03-2004, 1:07 AM
#4
Well there are models for then since we have models n_darthmalak, n_darthmalak02, n_darthmalak03 and n_jedimalek with I suspect are his head and body models as N_DarthMalakH01 is for his "Vader wannabe", N_jediMalekH01 for his "when I...  [Read More]
Posted in: pazaak mod?
 Drakron
01-31-2004, 11:16 PM
#14
My view of pazaak is this. Luck. The CPU may draw first but their side deck is fixed so after a few plays you know what cards he can draw from the side deck as the CPU never knows what side deck card we have. Not that prevents the odd of drawing a...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
02-23-2004, 1:06 AM
#33
That would be a time saver since the only things sould be needing editing would be the player and NPC model....  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
02-23-2004, 12:52 AM
#30
I know, there is a way to add new Model and Tex fields but that means you have to edit all the entries since it will display <null>. I tried doing that and the effort is simply too great and anoying, heck even the far easier role of switch th...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
02-02-2004, 5:02 PM
#22
Its easy, we just use text editor to add the new fields but a pain because all new fields have <null> intead of the *s and that force us to change all the new fields entry....  [Read More]
Posted in: need Bandon Armor mod made, please
 Drakron
02-02-2004, 10:49 PM
#23
The "metal thing" is part of his head mesh and so it not possible to even try until we can create meshes recognized by the game....  [Read More]
Posted in: need Bandon Armor mod made, please
 Drakron
02-02-2004, 4:57 PM
#18
Its possible but a pain because we need to make new Model and Tex fields and then link the item to use that field....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-09-2004, 3:06 PM
#332
I belive so. As I pointed out before, robes and armor look for Model and Tex for what meshes to use and what texture to apply to that mesh....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 9:11 PM
#322
Vandar is fine, its the other two idiots (not the twi' lek) that are wrong....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 8:55 PM
#319
Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor ....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 7:29 PM
#316
Area. Perhaps I can fix the "levitating" jedi council with that ......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-01-2004, 12:46 AM
#314
Sorry, I figured out with the help they given me. I dont know about the new fields will work or not since the body meshes in armor/robe/clothing appears to just look for the Model and Tex fields for what mesh they will apply the texture that indicat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-09-2004, 4:06 PM
#82
I belive so. As I pointed out before, robes and armor look for Model and Tex for what meshes to use and what texture to apply to that mesh....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 10:11 PM
#72
Vandar is fine, its the other two idiots (not the twi' lek) that are wrong....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 9:55 PM
#69
Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor ....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-06-2004, 8:29 PM
#66
Area. Perhaps I can fix the "levitating" jedi council with that ......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
02-01-2004, 1:46 AM
#64
Sorry, I figured out with the help they given me. I dont know about the new fields will work or not since the body meshes in armor/robe/clothing appears to just look for the Model and Tex fields for what mesh they will apply the texture that indicat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
01-31-2004, 5:14 AM
#60
Its possible to add new fields to 2da files? Since I think the only way we can add custom armor/cloathing meshes is new Modoli and Texi fields....  [Read More]
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