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Drakron

Latest Posts

Page: 2 of 2
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
01-31-2004, 5:07 AM
#14
Well it happened to me, I play at 800x600 with pretty much everything turn on and only tested with a scoundrel on the star forge. I dont consider to be a major problem and if I figure out how the Sith Armor/Sand people trick was done I can do the sa...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
01-31-2004, 4:29 AM
#12
I think I figured out what you did. You alter the Modoli and Texi so they point to N_JediCounF (and N_jediCounM). Well I have some bad news, the medal vanishes if we use then, (using the N_JediMem also vanishes it), there was some problems in FPS (...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
01-30-2004, 10:43 PM
#10
I kinda like the model but I dont want to affect how the Jedi Concil looks since the Bik player makes painfuly obvious any change but then again, its unlikely that Bastila says those words on Dantooine unless we travel back. I notice that it looks l...  [Read More]
Posted in: New Mod:White/Tan Jedi Robes
 Drakron
01-30-2004, 10:32 PM
#8
I would not mind if it just replaced Qel-Droma robes....  [Read More]
Posted in: Leviathan Ingame Model
 Drakron
01-31-2004, 1:35 AM
#14
Well one thing I can say, it appears there are textures for the Levianthan, the Blockade runner and the Hammer ships as well for the Sith and Republic fighters. They start as V_ in ERF/TexturePacks/swpc_tex...  [Read More]
Posted in: Removing Item Restrictions...?
 Drakron
01-24-2004, 2:22 AM
#11
I guess its something from NwN, NwN items have a cost and we could not bypass a +10 cost when creating items (I sure HotU raised that limit a bit) without they became "illegal" items....  [Read More]
Posted in: Removing Item Restrictions...?
 Drakron
01-24-2004, 1:44 AM
#6
Well it would be easier except many head gear have such requirements as medium armor. If they were all light I could understand a bit, just give then light armor feat and be done with it but why on earth a Vacuum Mask would requires Medium Armor fea...  [Read More]
Posted in: Removing Item Restrictions...?
 Drakron
01-24-2004, 1:23 AM
#4
Well I was wondering how to remove those damn feats requirements out of head gear (what was BioWare thinking) and looks I could use this to make such alterations....  [Read More]
Posted in: nudity
 Drakron
01-26-2004, 3:53 AM
#13
Well besides Kitty Kitty points ... I did looked at both the "nude with shoes" and the "very revealing underwear" in the game and as the VRU pretty much simply shown some "naughty parts" using the same style of underwea...  [Read More]
Posted in: nudity
 Drakron
01-23-2004, 9:44 PM
#5
Well the autor did what he could, the mesh is designed for the underwear and not nude and the original BioWare bikini underwear also have a odd color, like Bastila never gone to the beach and get a even tan....  [Read More]
Posted in: Ripping KOTOR Music Files
 Drakron
01-21-2004, 10:44 PM
#4
Well even if they (music and sound files are in the main instalation sub directories) are with a .wav extention they actually are MP3 files, I just remane their extention as MP3 and they work fine with any MP3 capable player....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Drakron
01-31-2004, 4:14 AM
#310
Its possible to add new fields to 2da files? Since I think the only way we can add custom armor/cloathing meshes is new Modoli and Texi fields....  [Read More]
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