I've read the tutorials, and still have trouble with this.
The item cheat codes are:
giveitem force_jump
giveitem g_w_drkjdisbr001
I'm having trouble editing the endtrask.dlg, I made script's last night.
None have been successful in game. I want to make a script that spawns
those items into my inventory, after trask say's, i'm trask.
Well try this...
void main {
int nQuantity = 1;
CreateItemOnObject("force_jump", GetFirstPC(), nQuantity)
CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity)
}
Compile it to a .ncs file and attach it to a dialog string.
Because it wouldn't compile any of the script you gave me,
the kotor tool keeps getting errors, when I compiled the script
he gave me.
What sort of errors do you get?
givemestuff.nss(1): Error: Syntax error at "{"
givemestuff.nss(3): Error: Syntax error at "CreateItemOnObject"
The script is supposed to be for Kotor 1, if that helps.
Try this
void main() {
int nQuantity = 1;
CreateItemOnObject("force_jump", GetFirstPC(), nQuantity);
CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity);
}
Sorry about that I was in a rush when I posted the first one.
To get the item's I needed to be in that start out foot locker,
but thank's anyway's.
Try this
void main() {
int nQuantity = 1;
CreateItemOnObject("force_jump", GetFirstPC(), nQuantity);
CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity);
}
Sorry about that I was in a rush when I posted the first one.
you don't need the "nQuantity" the function will defualt to 1 if its left blank.
Yes, but it makes the scirpts more visably readable for future referance. :)