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tk102

Latest Posts

Page: 23 of 85
Posted in: KOTOR TOOL PROBLEM #1
 tk102
07-25-2007, 8:30 PM
#5
Perhaps one of the files in your module is corrupt? Edit: Well, I have been TRYING to only save a perfectly-fine-two-minutes-ago module editor project. I get it a LOT. Wait, it was working 2 mintues ago but now you're getting the error a lot and ha...  [Read More]
Posted in: KOTOR TOOL PROBLEM #1
 tk102
07-25-2007, 8:23 PM
#2
I think even Fred would ask: "What exactly were you trying to do when the error occurred? Is it repeatable? Does it only occur with a particular file? ..."...  [Read More]
Posted in: Disney-branded films to ban depictions of smoking
 tk102
07-25-2007, 3:53 PM
#7
It'll be interesting to see what impact this has for miramax. Before all the major production companies had independent subsidiaries, miramax was seen as the flagship for fringe. I wouldn't think Miramax or Touchstone would be affected but rather jus...  [Read More]
Posted in: Disney-branded films to ban depictions of smoking
 tk102
07-25-2007, 2:18 PM
#3
I can't remember which movies, but I remember hearing how Disney used to use the Buena Vista brand name to distance themselves from film content that wasn't family-friendly (or films they thought would flop). But I see now they have recently announce...  [Read More]
Posted in: Universal Health Care in the U.S.A.
 tk102
07-23-2007, 7:44 PM
#2
We talked a little bit about this over in a thread in JK's Senate Chambers (http://www.lucasforums.com/showthread.php?t=173642). Thanks for the links. :)...  [Read More]
Posted in: Building a Computer, would like opinions
 tk102
07-23-2007, 2:50 PM
#2
Will a uATX mobo fit inside an ATX case? Yes but some of the holes won't line up exactly. Looks like it would still be doable though. For details regarding the hole placements see page 8 and 10 of this http://www.formfactors.org/developer%5Cspecs%5Cm...  [Read More]
Posted in: Wal Mart: The Evil Empire
 tk102
07-23-2007, 10:18 AM
#31
To be true, the blame is on all of us. As well as Wal-Mart for encouraging it, and on China for providing it, and us, of course, for continuing to support them.Exactly. There's enough blame for everyone. :) I can't do much about the Chinese governmen...  [Read More]
Posted in: Wal Mart: The Evil Empire
 tk102
07-22-2007, 10:33 PM
#26
China's minimum hourly wage: between $0.33/hr-$0.98/hr http://www.newsgd.com/business/prospective/200610300039.htm Exchange rate is approx 8 yuan / $1....  [Read More]
Posted in: Wal Mart: The Evil Empire
 tk102
07-21-2007, 10:50 PM
#13
If we go and regulate trade with China, then some other country will start dumping exports. Why can't we just deal with China becoming economically successful and focus on innovation and technology...or at least on being a military superpower? :)Regu...  [Read More]
Posted in: Wal Mart: The Evil Empire
 tk102
07-21-2007, 9:30 PM
#10
Wal-Mart = Chinese imports = trade deficit When I visited Xiamen last March, I remember distinctly how huge and numerous the port facilities there were and I could easily make out the Wal-Mart insignia on many of the containers being hoisted onto th...  [Read More]
Posted in: Hype: Is there to much pressure on this game?
 tk102
07-20-2007, 2:20 PM
#17
Speaking of hype, just noticed this today http://starwars.yahoo.com...  [Read More]
Posted in: Warp script
 tk102
07-19-2007, 12:54 PM
#15
Yeah I saw the programmer's notes on that too. He said something like 60% success rate......  [Read More]
Posted in: Warp script
 tk102
07-19-2007, 11:26 AM
#13
In TSL you can also use void main() { object oPC=GetFirstPC(); int nRange = 100; // 100 meters vector vNew=GetRandomDestination(GetFirstPC(), nRange); location lRand=Location(vNew, GetFacing(oPC)); DelayCommand(0.5, AssignCommand(oPC, JumpToLocation(...  [Read More]
Posted in: Warp script
 tk102
07-19-2007, 9:58 AM
#11
That would be 0-1 meter range. Try float fDist=IntToFloat(Random(1001))/10.0;...  [Read More]
Posted in: Mira Versus Bastila
 tk102
07-19-2007, 2:51 AM
#101
I propose they settle this by mud wrestling. Improved....  [Read More]
Posted in: How do I mod xbox game saves with KSE?
 tk102
07-24-2007, 7:10 PM
#17
2) I was trying to make a super Jedi by setting my XP high, then loading the game, leveling up, saving then use KSE to change my class and level. But I only received the bonus feats (force jump/force focus/force immunity lines) for the first class I...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
07-24-2007, 10:38 PM
#93
The Jade Empire Save Game Format (.sac) is exceptionally simple: 32 bit (n) Number of GFF files in this .sac ------------- begin GFF list ------------- 32 bit (x) Number of bytes the GFF filename including null x*chars Filename including null termina...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
07-23-2007, 9:38 PM
#91
I'd say very good as long as they don't involve .bik movie files or models. :) What bugs need fixing?...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
07-21-2007, 3:09 PM
#69
DLGConv GUI 1.0 released GUI version now available. http://img117.imageshack.us/img117/5346/shotaw8.gif...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
07-20-2007, 1:52 AM
#68
v0.6 released - Added support for converting MOD files - Fixed bulk mode output behavior -- that is, you can specify a output path other than "." and not cause it to fail. :p...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
07-19-2007, 3:47 PM
#66
There is the .MOD files : English mod file : http://serenity.nuxit.net/images/K2-en.zip And my .MOD files "converted" (I believe...) http://serenity.nuxit.net/images/K2-fr.zip If anybody can look at them, and maybe find what I did wron...  [Read More]
v2.0.6 released - Now displays XOrientation and YOrientation in the output instead of Orientation. These values are useful for .git file editing (modules). Thanks to glovemaster for this update! http://www.lucasforums.com/showthread.php?t=180701...  [Read More]
It could be that your the portraits.2da in your override was corrupted. You might try re-extracting the original K1 portraits.2da using KotOR Tool and append your custom line to it....  [Read More]
If you remove portraits.2da from your override, what happens to your modified savegame? Does it get fixed? Is there a chance you have the KotOR2 portraits.2da in your KotOR1 override or vice versa?...  [Read More]
Are you saying the portraits for Bastila, and Carth within KSE are wrong or are their portraits within the game wrong? Do you have portraits.2da in the override? Since you mentioned that you upgraded from 2.0.7 when this occurred, you might have le...  [Read More]
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