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Mono_Giganto

Latest Posts

Page: 9 of 38
Posted in:  Force Choke Anyone - v.1.2
 Mono_Giganto
08-27-2005, 2:57 PM
#2
*Gives Thumbs Up*...  [Read More]
Posted in: No more choosing the Light or Dark Side in-game
 Mono_Giganto
08-22-2005, 3:59 PM
#17
The Darth Vader example was exactly what I was thinking of LIAYD. :D Vader was never trully dark side, he made the choice to go down that path to save lives, this is not what a true sith lord would do. Correction, he made that choice to save a life...  [Read More]
Posted in: Make Visas Master Into Visas Apprentice
 Mono_Giganto
08-19-2005, 11:06 PM
#15
...You could say it's me.... And have it initiate a dialog when you talk to it, that in turn initiates a "Give Free Blasters" script. :p...  [Read More]
Posted in: Atton/Mira Clothing Replacments
 Mono_Giganto
08-17-2005, 6:21 PM
#9
It's no problem, I'm sure I wasn't any different when I first joined......  [Read More]
Posted in: Atton/Mira Clothing Replacments
 Mono_Giganto
08-17-2005, 3:46 PM
#7
You got it now. :) That's true for armor at least. Weapons and headgear can have their own models....  [Read More]
Posted in: Atton/Mira Clothing Replacments
 Mono_Giganto
08-17-2005, 1:17 PM
#5
Yes, you can change stats and description, the problem is the model. You can't replace a single light armor, you'd have to replace ALL of them. That's why Devon suggested the armored flight suit, because there's only like two armors ingame that use t...  [Read More]
Posted in: Atton/Mira Clothing Replacments
 Mono_Giganto
08-16-2005, 8:03 PM
#3
And we're not mean people, modders I mean. If we see a feasible request, we do it. But so many requests are simply repeated or request things that can't be done. "Can someone makes Revan's cape non-starchy?" "Can someone make it so I...  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 Mono_Giganto
08-20-2005, 10:02 PM
#44
That's true as well....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 Mono_Giganto
08-20-2005, 10:03 AM
#42
From what I've experienced, Freeze just makes the character run in place, and therefore unable to move anywhere. At the same time, that play doesn't take damage, is unaffected by the force, and can't be moved by explosions and such....  [Read More]
Posted in: Announcing Red Slushie 1.3 (again)
 Mono_Giganto
08-17-2005, 10:26 PM
#33
The fact that you can count the number of servers running Red Slushie on one hand means any theoretical abuse that happens (if it happens) is nothing compared to the abuse that has occured and continues to occur on hundreds of JA+ servers. Yup, and...  [Read More]
Posted in: Planets in KotOR III
 Mono_Giganto
08-23-2005, 2:21 PM
#54
Yes it is why else would the exile have activated the mass shadow generator on it Because, the Exile and the Republic happened to be fighting the Mandalorians on that planet, and were losing. So they activated the MSG and just killed everyone in th...  [Read More]
Posted in: Planets in KotOR III
 Mono_Giganto
08-13-2005, 5:09 PM
#9
Well, if I had to guess, the game will take place mostly on planets unknown to us. Hence going into the Uknown Regions. Though I would like to see something similar to Bespin. ;) A floating gas mining station would be cool....  [Read More]
Posted in: Characters in KotOR III.
 Mono_Giganto
08-18-2005, 9:43 PM
#76
The two droids need to come back. As for anyone else, the only person I can see coming back from K1 is Bastila, since she pretty much survived K1 (She could die theoretically, but that was by killing her while playing LS, and who does that?), and is...  [Read More]
Posted in: Star Wars RPG idea/question
 Mono_Giganto
08-14-2005, 5:59 PM
#17
you dont ever see melee weapon in the movies except for lightsabers (and in epIII those things grevious's bodyguards use). Not true. Obi-Wan used a javelin in EP II on Geonosis. The piggies in EP VI had axes, Lando had an axe while he was posing as...  [Read More]
Posted in: What you'd like in KOTOR III..
 Mono_Giganto
08-08-2005, 9:29 PM
#92
Don't worry Commas, you know we're fixing that already. ;) As for the playable character, I agree with you on the 'no more Jedi left' thing, that's where logic took me as well. We know there are Jedi left, butthey're all predesigned characters. TH...  [Read More]
Posted in: What you'd like in KOTOR III..
 Mono_Giganto
08-07-2005, 12:23 PM
#48
DarthSion101, he won't be coming back. ;) There's no excuse they could give for his reappearance that wouldn't be difficult to believe. He's served his purpose. :) And K3 will not be like SWG. LA isn't stupid enough to compete with itself....  [Read More]
Posted in: What you'd like in KOTOR III..
 Mono_Giganto
08-06-2005, 2:20 PM
#37
Well, it's better than: 1 Saber = Good 2 Sabers = Better...  [Read More]
Posted in: What you'd like in KOTOR III..
 Mono_Giganto
08-06-2005, 1:25 PM
#34
Wookiees rock. It's no coincidence that the poorer two movies of the series were also the ones lacking Wookiees. And as for adding VOs to PC lines, not only would that likely delay the Devs far past whatever crazy deadline they get, it'd also limit...  [Read More]
Posted in: What you'd like in KOTOR III..
 Mono_Giganto
08-06-2005, 9:35 AM
#26
besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually pe...  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-16-2005, 3:33 PM
#196
You still haven't explained why my idea cannot be done. Yes I did. It can't really be done. Clothing is defined by a single model. If you removed the jacket, it would be removed for their special clothes as well. Not to mention that I doubt the shi...  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-16-2005, 2:18 PM
#193
@ Jolly Boots You do have to take into account where people live. Svosh's tutorials may not have perfect English, but it's not because he's lazy. He lives in Quebec, and even though he's English, he just used to French. ;) Quebec imposes a lot of la...  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-15-2005, 9:40 PM
#187
It can't really be done. Clothing is defined by a single model. If you removed the jacket, it would be removed for their special clothes as well. Not to mention that I doubt the shirt mesh continues beneath the jacket, you'd have to remodel the whole...  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-09-2005, 4:08 PM
#171
Well, you first use KT to create a helmet item, and add a disguise property that points to a line using the head you want to wear....  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-08-2005, 4:31 PM
#169
Svosh, your death mask is really awesome... good job :thumbsup: but i was wondering if you could and would make two new masks for me using these 2 heads (sith assassin masks) 125 and 132 from the heads.2da file, please :D He doesn't have the time....  [Read More]
Posted in: Mod Requests Thread (#5)
 Mono_Giganto
08-06-2005, 5:51 PM
#165
Not that I'm aware of... For such a widely wanted mod, you'd think someone would have done it if it were possible. :rolleyes:...  [Read More]
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