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Mono_Giganto

Latest Posts

Page: 4 of 38
Posted in: WIP Ryyk Blade
 Mono_Giganto
07-24-2006, 4:33 PM
#23
I had a feeling I'd need to unweld things. Meh, this is going to be much higher poly than I'd intended :p. And I'll have to wait until I "feel" like going back and massacreing the model :p. Thanks Mono. :) No problem, I know how it feels....  [Read More]
Posted in: WIP Ryyk Blade
 Mono_Giganto
07-24-2006, 4:06 PM
#19
Heh... That's because you're separating faces in the UV that are welded together on the mesh. When the model is compiled, it basically stitches each objects' UV back together, causing some bad warping. I've had the issue quite often. The solution is...  [Read More]
Posted in: WIP Ryyk Blade
 Mono_Giganto
07-24-2006, 3:12 AM
#15
Nice. ;) Looks great skinned, though I agree with Mav, something about that stripe seems.... off. Great job all the same. :)...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-24-2006, 11:33 AM
#32
Probably not, at least not right away. I've got about 6 days left to finish what I have here, then I'll probably step back from modelling for a little bit. There are one or two others that I've considered redoing though....  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-23-2006, 11:46 PM
#27
Sorry this one took so long, I had started it Friday, but a small medical issue kept me away from the PC until this evening. Anyway, the E-11 is pretty much finished... http://img209.imageshack.us/img209/2070/e11rab9.th.png (http://img209.imageshack...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-22-2006, 9:24 PM
#26
Yeah, it wasn't too hard, maybe 4 or 5 keys spaced out to make it pretty smooth. The real trouble was to get the "butt" of the stock to rotate along the stock's pivot, then rotate on it's own pivot. It's no big deal, really. Besides, I don...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-21-2006, 10:53 AM
#21
Well, the shotgun won't actually animate in the game... As far as I know, we still can't do that. What I meant was that it animates within the Max scene, so all I can make a folded version, and then all I have to do to make an unfolded version is mov...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-21-2006, 1:01 AM
#18
http://img98.imageshack.us/img98/4941/dc15smgxp2.th.jpg (http://img98.imageshack.us/my.php?image=dc15smgxp2.jpg) http://img98.imageshack.us/img98/9466/dc15smg2ud7.th.jpg (http://img98.imageshack.us/my.php?image=dc15smg2ud7.jpg) http://img98.imageshac...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-20-2006, 1:22 AM
#13
I had an itch to do one more mesh. http://img112.imageshack.us/img112/4953/dh17mgcopyrd5.th.jpg (http://img112.imageshack.us/my.php?image=dh17mgcopyrd5.jpg) It's a long way from the mesh I made two years ago of the same pistol. :)...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-14-2006, 5:30 PM
#9
Added a shot of the shotgun with the stock unfolded. Thanks guys. :) Yes, Kain, I'm convinced that rifle is hated by a higher power. HapSlash had trouble rigging his... >][V][< gave up on his because of people on Pcgamemods... So I modelled...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-14-2006, 3:08 AM
#3
Heh, well, the lightsaber wasn't actually intended to be in a game at first... So I just started with a 10 sided nGon. A bit overkill for the purpose, but at the time, I wasn't even considering either game. It is a simple enough design, so I'll proba...  [Read More]
Posted in: Just a few things I've been working on...
 Mono_Giganto
07-14-2006, 3:00 AM
#1
Some miscellanea in 3D... I don't know when I'm going to get around to finishing these, but once they are, I'd like to rig them and see how they run. http://img101.imageshack.us/img101/2861/s19kx.th.png (http://img101.imageshack.us/my.php?image=s1...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-20-2006, 3:12 PM
#135
Heh, I couldn't find the ones I took for that.... But it should be an easy one to render. :)...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-20-2006, 2:39 AM
#132
Heh. Well, I was going to just reimport them into Max and make some simple renders, it's just that all of my ingame shots are on Pcgamemods, and I don't have either game installed currently. Nor do I have the original images. (Hard Drive Crash.... Ye...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-20-2006, 2:24 AM
#130
I would really urge everyone to let bygones be bygones and put the past behind us. I've had my mods over there for about a week now and the community over there has accepted my mods with higher enthusiasm than I had expected. I agree. As you can alr...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-17-2006, 5:22 PM
#98
The problem still comes from not knowing the name of the zip file or it's number entry for most people. For example, Mono Giganto may post a mod titled Mono's big Gun mod for TSL. However the archive is mymod.zip. This sounds outlandish however Mono...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-15-2006, 1:52 PM
#81
Well if your looking at Mono's archives you'll never know there his. He never includes a readme and never provides a descriptive name to say what the archive contains. :p I learned this long ago. This is why when I started to download mods again a wh...  [Read More]
Posted in: Can't access pcgamemods.com
 Mono_Giganto
07-14-2006, 12:57 PM
#49
I'm going to compile a list of the mods that I have in my archives for everybody. It will be listed by modder, maybe by mod type as well. It will be a basic shopping list if you will. If people want to aide me once I post it in contacting the modders...  [Read More]
Posted in: Create a new head!
 Mono_Giganto
07-13-2006, 10:16 AM
#16
Are there any other ways to make a new head? Something less advanced? They would've given it to you already if there was. DarkKender's thread was recommended because it is the simplest walkthrough you're going to find....  [Read More]
Posted in: Editing a Merchant's Inventory
 Mono_Giganto
06-26-2006, 7:44 PM
#2
Have you spoken to the merchant at all during the save your testing your mod with? Merchants' inventories are loaded the first time you speak with them, not the first time you access their shop. If you've already spoken to him, you'll need a save whe...  [Read More]
Posted in: New DS transitions
 Mono_Giganto
06-26-2006, 1:04 PM
#4
That is the whole process. :confused: My response may not have been the most precise, with me going off of memory and everything, but there really isn't much else to do. After you find the textures, you just select them, press the extract button, t...  [Read More]
Posted in: New DS transitions
 Mono_Giganto
06-26-2006, 9:35 AM
#2
You can find the textures in KotOR Tool, under ERFs > Whatever the second expandable menu is called. (There are 4 expandable menus, the first deals with the GUI, then the next three are the various ingame textures ranging from High to Low quality,...  [Read More]
Posted in: Coke v. Pepsi
 Mono_Giganto
03-28-2006, 2:18 PM
#22
'Oh, and I prefer non-Cola carbonated refreshment drinks. Dr. Pepper, ... Yes!...  [Read More]
Posted in: Coke v. Pepsi
 Mono_Giganto
03-27-2006, 9:19 PM
#9
Poll questions are hard. If you have a suggestion, for the love of God, pm me. I actually kind of like this question. Coke....  [Read More]
Posted in:  A Real 'Museum'
 Mono_Giganto
02-25-2006, 10:48 PM
#21
I can't edit module geometry, if that's what you're getting at. It can't be done yet... ;)...  [Read More]
Page: 4 of 38