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Mono_Giganto

Latest Posts

Page: 15 of 38
Posted in: a modelling question
 Mono_Giganto
12-11-2004, 4:12 PM
#4
Well, in that case, it doesn't really matter much 'cause we can't really do anything with character models, with the exception of moving vertices on pre-existing models just a tiny bit....  [Read More]
Posted in: a modelling question
 Mono_Giganto
12-11-2004, 3:20 PM
#2
It depends, what kind of model are you compiling, is it a lightsaber, or something like a gun/mask?...  [Read More]
Posted in: New Fully Working Body Model
 Mono_Giganto
12-11-2004, 8:23 AM
#2
Lol well at least it's good for a laugh. :D...  [Read More]
Posted in: What? More guns?!
 Mono_Giganto
12-11-2004, 3:56 AM
#1
:p I've finished two more. http://www.pcgamemods.com/9024/ Redid the DH-17, and an Imperial Scouttrooper Pistol as well, enjoy guys. As always feedback is welcome....  [Read More]
Posted in: My new mod page is up & mask question
 Mono_Giganto
12-09-2004, 10:18 AM
#8
Yes that's basically what I'm saying. And actually, due to the workings of disguises, if a female equipped the hood thing, their head AND body would change to a male's, and I agree with you about the head switch, but it would be very difficult to do...  [Read More]
Posted in: My new mod page is up & mask question
 Mono_Giganto
12-09-2004, 9:31 AM
#6
Originally posted by ChAiNz I believe so. I believe that's what the MECK Project guys (Prime, bneezy, Xavier2 & [STGN]Locutus) did with their Clonetrooper Mod. Actually, I think the helmet was just very cleverly sized and just barely fit all...  [Read More]
Posted in: Lightsaber Flourish
 Mono_Giganto
12-09-2004, 9:33 AM
#4
Search is working fine for me too, but even if it isn't your answer is on the first page of the forum: http://www.lucasforums.com/showthread.php?s=&threadid=141065 As Sep said, you can swap animations in the 2da file, but this will alter every...  [Read More]
Posted in: Noises
 Mono_Giganto
12-08-2004, 2:27 PM
#2
Download TK102's KSE, and use the sound changer to change your sound to Vandar's. (If he has his own soundset.)...  [Read More]
Posted in: Gmax import question
 Mono_Giganto
12-08-2004, 12:36 PM
#8
Originally posted by Darth Omegacron That was it - I had to decompile the model into ASCII first. MDLops worked like a charm That's exactly what it's for. :)...  [Read More]
Posted in: D3 head is invisible in game
 Mono_Giganto
12-08-2004, 2:27 PM
#7
I never bother with cases when I save a KotOR file, so don't worry there....  [Read More]
Posted in: D3 head is invisible in game
 Mono_Giganto
12-08-2004, 12:42 PM
#2
Don't know if this will help, but try saving the file as a 64x64 pixel, that usually works for me. Is it only that one transition that isn't working?...  [Read More]
Originally posted by EnderWiggin M means "Manual" _EW_ My mistake, down here, I get a RTFM from my friends if I ask the waiter whether they serve Coke or Pepsi. :lol:...  [Read More]
Posted in: uv mapper needed
 Mono_Giganto
12-08-2004, 3:31 PM
#11
Originally posted by T7nowhere You really should use the uv mapping tutorial that svцsh wrote which Darth333 pointed you to. Chilli skinner is not needed and makes the whole thing alot harder than it has to be. And please for anyone else that w...  [Read More]
Posted in: A little help???
 Mono_Giganto
12-07-2004, 8:53 AM
#4
I think I've seen fast dialogs before in branches that had scripts attached. I can confirm this, I was working on a dialogue the other day with many scripts attached with the same problem....  [Read More]
Posted in: How do you put Uti Files as mods?
 Mono_Giganto
12-06-2004, 2:48 PM
#2
Step 1, check the guide for the newbie. Step 2, check the readme included with the mod, if there is no readme, skip to step 3. Step 3, just about any mod file will go into the Override folder....  [Read More]
Posted in: After ending mod (allows play after end)
 Mono_Giganto
12-11-2004, 3:26 AM
#12
Eh, Darkkender, you might want to drop the colorfulness out of your last post, you're going to make someone pass out... :p I've seen it done with an overly-colored Powerpoint too......  [Read More]
Posted in: After ending mod (allows play after end)
 Mono_Giganto
12-06-2004, 8:55 AM
#3
Eh, Darkkender, ROTJ is a movie.... :D...  [Read More]
Posted in: Boba Fett Blaster
 Mono_Giganto
12-06-2004, 3:02 PM
#9
Looks good, I've said this before somewhere, but you might want to drop the trigger and trigger guard, all they'll do really is cause clipping issues with your PC's hand, and deleting them saves you some polys. :D...  [Read More]
Posted in: darth vader onsomble
 Mono_Giganto
12-04-2004, 3:59 PM
#5
You'll also notice, under the picture: Darth Vader Helmet: Hellsplumber (For screenshot purposes only!)...  [Read More]
Posted in: darth vader onsomble
 Mono_Giganto
12-04-2004, 8:39 AM
#2
(1) Request sticky, top of page. Put this there, not in the open forum. (2) Helmet would be possible, but you need an amazing modeller, armor, I don't think so but cchargin may prove me wrong. Closest thing would be a reskin but it wouldn't look per...  [Read More]
Posted in: My second mod: Malaks head reskin!
 Mono_Giganto
12-04-2004, 8:31 AM
#5
Originally posted by Piece of metal Check screenies:rolleyes: For something that been so subtly (sp?) changed, you really should tell us rather than make us guess....  [Read More]
Posted in: In need of Item Placement help
 Mono_Giganto
12-03-2004, 9:14 AM
#7
You posted while I was typing, well anyways, try this script here. void main() { CreateItemOnObject("your_item_tag", GetObjectByTag("dan13_nemobody")); } This might be wrong, if it is, Darth333 let me know. :D Insert your i...  [Read More]
I think I have one of those implants sitting around, or maybe Prime could make the Stormtrooper helmet give -2 awareness. :D...  [Read More]
Posted in: Lightsaber Concepts
 Mono_Giganto
12-11-2004, 4:03 PM
#8
And all these years I've been putting the little Lego blade into the wrong end of that Lego saber... I mean what?!...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Mono_Giganto
12-11-2004, 5:07 AM
#145
Originally posted by CDRSeadog (now time to start my Holowan report for today) What nice timing I just released a mod. :D...  [Read More]
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