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Mono_Giganto

Latest Posts

Page: 16 of 38
Posted in: In need of Item Placement help
 Mono_Giganto
12-03-2004, 9:07 AM
#5
I've got the giveitem template sitting around here somewhere, if you can tell us where you want the item placed, we can help you. Darth333 would probably beat me to it though. There's two ways to use KotOR Tool, edit a UNIQUE placeable, or you could...  [Read More]
Thanks guys, this is cool, posted it last night and already a lot of downloads. :lol: Found some more pictures and stuff, I think I'll work on some more guns from the movies, maybe even redo that pistol I had out last week. :smash:...  [Read More]
Really, Blaster Carbines just don't work for Stormtroopers, they should have those beloved E-11's we saw in the movies. Agree with me? Then this (http://www.pcgamemods.com/8859) may interest you... My mod is out, two installations available, I ment...  [Read More]
Posted in: Giving movements to created models?
 Mono_Giganto
12-01-2004, 12:32 PM
#28
Originally posted by CaptainSkye the two games are nearly identical technically. Except the model format. :rolleyes:...  [Read More]
Posted in: Giving movements to created models?
 Mono_Giganto
11-30-2004, 3:34 PM
#20
Originally posted by Darth333 Nooooooooooo! Then he would have to sign one of those "non-disclosure" agreements that we lawyers draft :eek: That means he can't help us, right? :D...  [Read More]
Posted in: Giving movements to created models?
 Mono_Giganto
11-30-2004, 3:05 PM
#12
Originally posted by darkkender Not sure but have you not seen svosh's WIP thread, seps WIP thread, or T7's lightsabers an elegant weapon thread. Not to mention cchargrins post recently about mdlops 0.4 because we can implant new models now into k...  [Read More]
Posted in: Giving movements to created models?
 Mono_Giganto
11-30-2004, 2:56 PM
#6
Pie man means body models, which need animations and the like. They might be nice enough to sell, but who here on the boards is nice enough to buy? Hint hint guys....  [Read More]
Posted in: Giving movements to created models?
 Mono_Giganto
11-30-2004, 2:37 PM
#2
Those movements are referred to as animations, and depending on the model, you can edit a model and retain animations. However, what you're asking, the answer is "no" at the time being....  [Read More]
Posted in: Quick question about merchants.
 Mono_Giganto
12-01-2004, 8:49 AM
#8
Good idea, new utm and a new dialog should work. Thanks Redhawke, I'll keep this in mind....  [Read More]
Posted in: Quick question about merchants.
 Mono_Giganto
11-30-2004, 9:03 AM
#6
Originally posted by RedHawke Nope, the merchants .utm files are loaded when the area is loaded the first time only. Though custom merchants seem to have some nice invantory reset glitches... :D Darn, I thought there might have been a to "re-...  [Read More]
Posted in: Quick question about merchants.
 Mono_Giganto
11-29-2004, 3:37 PM
#3
Originally posted by Darth333 I am not sure if you can do it with Kotor tool ( I have not been playing with this since we have good tools) but with a GFF editor, you should see a field called "Infinite". Simply set it to 1. Ah. In KotOR...  [Read More]
Posted in: Quick question about merchants.
 Mono_Giganto
11-29-2004, 3:07 PM
#1
What do I put in the quantity field to make the quantity infinite? Can't find it anywhere in the stickies, and there's no searching... :rolleyes:...  [Read More]
Posted in: Quarter Staff Re-Skins?
 Mono_Giganto
11-30-2004, 2:09 PM
#6
Originally posted by svцsh Correct me if I’m wrong, but the quarter staff is an animated model and it extends telescopically. However I have had it in max a while ago with mdlops 2 or 3. I’ll test it tonight ;) svцsh And correct me if I'm w...  [Read More]
Posted in: Quarter Staff Re-Skins?
 Mono_Giganto
11-30-2004, 9:02 AM
#3
I hope you figure out the problem, I've had an idea for altering the staff model. ;)...  [Read More]
Posted in: Help getting weapon in game.
 Mono_Giganto
11-30-2004, 2:08 PM
#16
Originally posted by svцsh Epikon name your .uti as "gun" or something easy to type In stead of g_w_blstrpstl1011 so all you have to do is open your consol , type g hit tab type I hit tab and then your easy code I also suggest using a h...  [Read More]
Posted in: Help getting weapon in game.
 Mono_Giganto
11-30-2004, 9:40 AM
#12
Nice job there, it's going to look nice textured. :)...  [Read More]
Posted in: Help getting weapon in game.
 Mono_Giganto
11-30-2004, 8:58 AM
#9
Originally posted by epikon thanks! ill have a go. EDIT: ITs working, thanks! But yet again i have some problems :(. The handle of the gun seems to be near my charecters wrist and dosnt actually sit in the hand. Is there anyway to move the pistol...  [Read More]
Posted in: Question about modeling..
 Mono_Giganto
11-29-2004, 11:14 AM
#5
Originally posted by ChAiNz Does TrueSpace6 import/export ascii-mdl format? I think that's one of the reasons why so many here (including me ;) ) use GMAX is the fact that there is a plug-in that allows you to use this particular format (not to me...  [Read More]
Posted in: Question about modeling..
 Mono_Giganto
11-29-2004, 9:03 AM
#3
Originally posted by BES Is it possible to use TrueSpace6 instead of Gmax to make models? Well it depends, I may be wrong, but if it's possible to export a file from that and import said file into Gmax, then :) Bneezy has used Milkshape to conver...  [Read More]
Posted in: WIP: EP-1 Blaster Pistol
 Mono_Giganto
11-29-2004, 8:50 AM
#19
Originally posted by The5ID woooops sorry, ive just posted to get my name fixed. Ok back to topic is the uv map correct to skin (does it look right), thanks. Looks better than my UV's I'll give you that. :D...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Mono_Giganto
11-30-2004, 1:02 PM
#51
Originally posted by darkkender Dude that is totally cool. It looks much better skinned and textured than before. But I gotta know Is that a custom armor because I don't recognize it. If it is a custom you should try to release it as well man. He...  [Read More]
Posted in: Musical Instruments
 Mono_Giganto
11-30-2004, 11:31 AM
#14
I've got experience on the saprano sax and oboe... and a piano but not much....  [Read More]
Posted in: how old
 Mono_Giganto
11-28-2004, 3:24 PM
#20
Originally posted by Leper Messiah why is the battle of yavin the focal point? surely episode 3 would have made more sense in dividing the eras The Battle of Yavin was the turning point in the Civil War and Palpatine's rule. Before Battle of Yavi...  [Read More]
Posted in: how old
 Mono_Giganto
11-28-2004, 1:06 PM
#18
Originally posted by Jan Gaarni That would make them 22 in RotJ as it takes place 1 year after. Timeline: TPM: -31 BBY AotC: -21 BBY RotS: -19 BBY ANH: 0 ESB: 3 ABY RotJ: 4 ABY Roughly. :D EDIT: Sorry, forgot to add: BBY: Before Battle of Yav...  [Read More]
Posted in: New Skin: Armure Noire v1.0
 Mono_Giganto
11-28-2004, 1:33 PM
#19
Originally posted by EmperorJello BUMP. Umm... the links are down, but this mod looks extremely interesting... Does anyone still have it? If you're content with the black one, PM me your email address....  [Read More]
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