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Den Baster

Latest Posts

Page: 1 of 1
Posted in: List of downloads - Tools and mods
 Den Baster
02-03-2004, 12:13 AM
#18
Ms. Kitty, don't forget these too: 3 Mods available now Russian Mod Site (http://www.fieldglory.narod.ru/)...  [Read More]
Posted in: RIM extractor
 Den Baster
01-13-2004, 7:15 PM
#4
eiz very good work Anyway can created are,git,utc,utw,ifo editors very need but i not found utils.......  [Read More]
Posted in: I created new dialog in KOTOR!!!
 Den Baster
01-04-2004, 8:16 PM
#3
Originally posted by Lil' Jawa Good too see that you got my script working now;) Yeah we did this together :)...  [Read More]
Posted in: I created new dialog in KOTOR!!!
 Den Baster
01-04-2004, 7:36 PM
#1
Hello comrades and modders Today we created 1 new dialog in the Kotor This command run dialog! void main() { object oPC=GetFirstPC(); ActionStartConversation(oPC,"mydlg"); } Dialog edit in the NWN tools and this work!!! Very important comp...  [Read More]
Posted in: mod boards?
 Den Baster
01-04-2004, 6:59 AM
#4
very good idea, thats very helped for all modders. We created with Modder irc channel irc.dalnet.ru:6667 #kotor if u have change information or tools...Ur welcome!...  [Read More]
Posted in: KotOR Script Compiler (download)
 Den Baster
01-01-2004, 4:47 PM
#3
And this compiler also decompiler...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 4:57 PM
#13
Modder U don't understand me, i say about change old maps without mapper. And if u can't create good mod without editor maps -> U bad Modder :confused: . Anybody create something with help SDk even full moron..... I'am russian modder and iam good...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#8
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#7
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#6
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#5
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#4
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#3
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor map editor
 Den Baster
01-01-2004, 1:39 PM
#2
Good mod can create and without map editor trust me :). Editing maps thats very hard task i think really can do little change in old maps, no more...... Bioware not allowe give SDK for us.... Lucas is big ass :)))...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 Den Baster
12-27-2003, 4:44 AM
#6
The Devanstator Good job. Maybe you will create util fro erxtract *.rim files. This is very necessary for modding....  [Read More]
Posted in: SCRIPTS of SW:KOTOR
 Den Baster
01-01-2004, 1:22 PM
#3
The Main question you know as to start cutscene? In NWN cutscenemode And in Kotor'e what?? I have studied the scripts, but yet has not found the decision...... And why speakstring don't work how get debug message??? Last time I hard studied the scri...  [Read More]
Posted in: SCRIPTS of SW:KOTOR
 Den Baster
12-26-2003, 8:07 AM
#2
I decide this task and now move any towards StartNewModule decide all problems :)...  [Read More]
Posted in: SCRIPTS of SW:KOTOR
 Den Baster
12-26-2003, 7:18 AM
#1
All about scripts and how to write them. Questions, answers. Who has knowledge and experience will respond. Write Faq. Who knows all possible(probable) ways of reception Location for maps which not current during game? For the command AssignComman...  [Read More]
Posted in: we gotta start modding..
 Den Baster
01-01-2004, 1:24 PM
#60
The Main question you know as to start cutscene? In NWN cutscenemode And in Kotor'e what?? I have studied the scripts, but yet has not found the decision...... And why speakstring don't work how get debug message??? Last time I hard studied the scri...  [Read More]
Posted in: we gotta start modding..
 Den Baster
01-01-2004, 1:21 PM
#59
The Main question you know as to start cutscene? In NWN cutscenemode And in Kotor'e what?? I have studied the scripts, but yet has not found the decision...... And why speakstring don't work how get debug message??? Last time I hard studied the scri...  [Read More]
Posted in: we gotta start modding..
 Den Baster
12-26-2003, 1:35 AM
#33
I have some succes with sripting. But i don't know how can get Location....no current map. As still it is possible to receive location. . location lDest = GetLocation (oBastila); - on object GetLocation (GetObjectByTag ("sBatilaTag")); -...  [Read More]
Posted in: we gotta start modding..
 Den Baster
12-25-2003, 4:06 AM
#26
The very useful information for me, thank now much understandably. A good example I shall experiment. Especially principle of drawing up of a name Location. Certainly you can upload my Mod on the site. I have sent it(him) by mail to you. Besides i...  [Read More]
Posted in: we gotta start modding..
 Den Baster
12-24-2003, 10:04 AM
#19
Originally posted by Prime So true. And this is why I feel that it is a truly epic game. I end up caring about the characters, and have a hard time treating people badly. he he =) I've done Mode on based Dart Revan Mod where you become neutral Je...  [Read More]
Posted in: The PC version is here. What about mods?
 Den Baster
01-01-2004, 1:34 PM
#45
sounds good.......  [Read More]
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