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Latest Activity

Posted in: What's the best way to create sand dunes?
 way
06-20-2004, 5:56 AM
#6
yep, nothing over alpha_mod blending:D But do you need it for a dune?...  [Read More]
Posted in: Harrier II Vehicle Model
 way
05-18-2004, 10:35 AM
#14
oh yeah... like your stuff:D...  [Read More]
Posted in: Matrix Revolutions Siege
 way
04-23-2004, 4:56 PM
#4
A better skin would help:)...  [Read More]
Posted in: mirror_surface problem
 way
04-12-2004, 12:18 PM
#1
I made a water-shader with a mirror surface on it. The problem is, when i use a skyportal, the water doesnt reflective anymore but i can see the skyportal through the water:confused: Here a pic, for people who dont understand my bad english:D http...  [Read More]
Posted in: Elevator Question
 way
03-23-2004, 7:48 PM
#5
Just use a func_door. there is a delay-key:D btw: You can look it up, how the elevator was made in siege_hoth. You'll get the *.map-file with the Radiant;)...  [Read More]
Posted in: Assimilate Giving "_humanoid.gla" Error
 way
03-28-2004, 10:59 AM
#13
Originally posted by Psyk0Sith Wow, first time i've ever seen these error codes...:eek: Maybe if i see the max file i can tell you whats wrong. I've had the same error as I used his root.xsi Strange... because when I export his *.max-file by myself...  [Read More]
Posted in: The Evil Dead Total Conversion needs playermodellers
 way
03-07-2004, 9:25 AM
#2
I think that belongs to the editing request forum, doesn't it?...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 way
02-24-2004, 6:25 PM
#29
whoooooooohoooo:D Very well support of Activision :vsd:...  [Read More]
Posted in: Max_spawn_vars
 way
02-17-2004, 12:33 PM
#3
hmm... thx, but I had textured my terrain wrong;) I had this black triangles in EasyGen and didn't fixed them. So ingame came this error. :D...  [Read More]
Posted in: Max_spawn_vars
 way
02-01-2004, 9:25 PM
#1
Hi, I get the ingame-error "G_AddSpawnVarToken: MAX_SPAWN_VARS" Does anyone know what that mean and how I could load my map without this error?:confused: thx4answers...  [Read More]
Posted in: Gtk Radiant Warning
 way
01-31-2004, 7:19 PM
#1
Hi, I just reinstalled my jka and the gtk radiant 1.4. As I added torchy's map-file/textures/shaders (to look at the map) the Editor calls out a Warning in a Window: ** <GtkRadiant-1.4.0-rc2.exe:2924>: WARNING **: Invalid UTF8 string passed to...  [Read More]
Posted in: Hey I'm new(anakin EPIII)
 way
01-06-2004, 4:27 PM
#3
ehm yeah..... hi!:confused:...  [Read More]
Posted in: force push buttons
 way
01-05-2004, 9:58 PM
#4
Ok, fast translation: 1. give the func_door "FORCE_ACTIVATE" 2. Make somewhere hidden a little func_usable with "ALWAYS_ON" and "PLAYER_USE" 3. Connect the func_button to the door ---edit--- just saw you wanted a button...  [Read More]
Posted in: force push buttons
 way
01-05-2004, 7:49 PM
#2
Good at German? Here --> http://www.darth-arth.de/tutorials/force_mp.htm is a nice Tutorial about it:)...  [Read More]
Posted in: Bone X ("Y') exists more then once in this file
 way
01-05-2004, 10:52 PM
#9
Originally posted by Charmin Deluxe hab ich jetz gemacht aber funzt immer noch nich. @ Wudan I think: yes:D...  [Read More]
Posted in: The new version of bespin map/Night Bespin 2310ad
 way
01-01-2004, 3:06 PM
#3
sry :( for the second post...  [Read More]
Posted in: The new version of bespin map/Night Bespin 2310ad
 way
01-01-2004, 3:05 PM
#2
hmm... I'm going to download it:D btw: Doesn't it fit better to the Showcase-Forum ?;)...  [Read More]
Posted in: Saber Modeling...
 way
12-27-2003, 6:18 PM
#17
Originally posted by imyourfather gmax is much more powerful than MilkShape, but exporting with it is illegal What do you mean with that? When I can't export my models how can I be able to use them?...  [Read More]
Posted in: My Second Released Map - Erschreckenderplatz
 way
12-01-2003, 3:46 PM
#5
cool work.... :clap2: Can't say more.....:D PS: German? The Map-Name sounds very german:D...  [Read More]
Posted in: Terrain-Textures-Question
 way
12-01-2003, 4:54 PM
#21
Now I know what I did wrong! I haven't export the EasyGen-Terrain with the "TEmplates: q3map2" Now the Terrain works:D thx 4 the suggestions...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-29-2003, 9:05 PM
#16
@GothicX: Are you sure? In the Tutorial aren't brackets too. hmm... how must I compile to get this Terrain?...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-29-2003, 7:39 PM
#13
I've got the .12-Radiant....and im compiling with Q3Map2Build eh I've got the newest version of q3map2: 2.5.10...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-29-2003, 7:25 PM
#11
I have this already at the end of my shader:( Does the *.shader-file help? here: textures/eigene/baseterrain { q3map_lightmapsamplesize 8 q3map_lightmapsampleoffset 8 q3map_lightmapaxis z } textures/eigene/terrain_0 { q3map_baseshader textures/eigen...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-29-2003, 7:10 PM
#9
yes (before I did that, in the logging-File was written "couldn't find textures/common/terrain")...  [Read More]
Posted in: Terrain-Textures-Question
 way
11-29-2003, 7:02 PM
#7
hmm... it doesn't work:( and looks like this. http://www.beepworld.de/memberdateien/members18/gamefun1/shot0026.jpg In the logging-file is also written "WARNING: Couldn't find image for shader textures/eigene/baseterrain" What have I done...  [Read More]