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Harrier II Vehicle Model

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 Darth_Kitty
05-15-2004, 3:26 AM
#1
Nuff said :)

Harrier II % 98

Helicopter % 89

Tank % 76

Boat %89

I plan on releasing these very soon with my Solid Snake Model Pack. And yes, the boat, chopter and tank will have mutiple riders :)

http://forums.3drealms.com/ubbthreads/attachments/545667-HAR.jpg)
 wedge2211
05-15-2004, 8:43 AM
#2
Hey, cool...I may have to snag some of your vehicles for a non-SW SP mod I'm starting!
 ronbrothers
05-15-2004, 9:45 AM
#3
Woah ... !
 PR-0927
05-15-2004, 10:43 AM
#4
Now this should be good.:D


:fett:
 Michael Plant
05-15-2004, 11:27 AM
#5
A boat...COOL!
 Darth_Kitty
05-15-2004, 1:46 PM
#6
AH YES! Thanks all!

BTW, to add too the boats and chopter, I will have riders showing and so will the turrent man on the Tank
 MadCow1989
05-16-2004, 3:44 PM
#7
Harrier...


Holy....



****adicous....



i love you kitty!......




Does it has sounds of shooting and rockets?
 Darth_Kitty
05-16-2004, 5:20 PM
#8
Yep :D
 MadCow1989
05-17-2004, 8:40 AM
#9
man Kitty Your so Damn Amazing! but for a boat? wouldnt that need a new class?
 Zappa_0
05-17-2004, 10:00 AM
#10
Awesome work, I might have some use of your vehicles in some future projects.
 Lightning
05-17-2004, 11:23 AM
#11
Would that boat only work in water, if not it's going to look really weird:p
 Clone L68362
05-17-2004, 1:06 PM
#12
That Harrier looks friggen awesome...and a Solid Snake skin pack...awesome. :thumbsup:
 Darth_Kitty
05-18-2004, 12:59 AM
#13
Thanks

No the boat doesn't need to be a new class.

And btw, I ahve released my Solid Snake Model Pack awhile ago but I am coming out with a update soon (200+ skins, supports HydroBall and teh OJP ect ect).
 way
05-18-2004, 10:35 AM
#14
oh yeah... like your stuff:D
 MadCow1989
05-22-2004, 11:45 AM
#15
Kitty Could i PLEASE get a beta of the harrier it looks so cool!

if so my email is erivanmierle@planet.nl
 wedge2211
05-22-2004, 2:24 PM
#16
Oh, let the guy finish it.
 Darth_Kitty
05-22-2004, 4:33 PM
#17
The Mesh is done, just having problems with the tags. If anyone can help. That would be great:


harrier
{
name harrier
type VH_FIGHTER
numHands 2
hideRider 1
killRiderOnDeath 1
lookYaw 45
length 240
width 200
height 320
g2radius 320
centerOfGravity "-0.222 0 0"
speedMax 2400
turboSpeed 4000
turboDuration 2000
turboRecharge 6000
speedMin 0
acceleration 25
decelIdle 12
accelIdle 20
speedIdle 1200
//test: speed stays at whatever you last set it to...
throttleSticks 1
strafePerc 0.1125
bankingSpeed 0.5
rollLimit 45
pitchLimit 80
//rollLimit -1
//pitchLimit -1
braking 30
mouseYaw 0.003
mousePitch 0.003
turningSpeed 6
turnWhenStopped 0
traction 18
friction 0.75
speedDependantTurning 1
maxSlope 0.65
mass 500
//armor 3000
//malfunctionArmorLevel 500
//health_front 300
//health_back 200
//health_right 250
//health_left 250
armor 750
malfunctionArmorLevel 400
//armor 1800
//malfunctionArmorLevel 600
health_front 200
health_back 200
health_right 400
health_left 400
toughness 75.0
model harrier
riderAnim BOTH_VS_IDLE
radarIcon "gfx/menus/radar/tieF"
dmgIndicFrame "gfx/menus/radar/circle_base_frame_imp"
dmgIndicShield "gfx/menus/radar/circle_base_shield"
dmgIndicBackground "gfx/menus/radar/circle_base"
icon_front "gfx/menus/radar/TF_front"
icon_back "gfx/menus/radar/TF_back"
icon_right "gfx/menus/radar/TF_right"
icon_left "gfx/menus/radar/TF_left"
crosshairShader "gfx/menus/radar/TF_reticle"
soundOn "sound/vehicles/tie/on.wav"
soundLoop "sound/vehicles/tie/loop.wav"
soundOff "sound/vehicles/tie/off.wav"
soundFlyBy "sound/vehicles/tie/flyby.wav"
soundFlyBy2 "sound/vehicles/tie/flyby2.wav"
soundHyper "sound/vehicles/common/hyperstartimp.wav"
soundTurbo "sound/vehicles/tie/flyby.wav"
soundfire "sound/vehicles/tie/flyby.wav"

exhaustFX "ships/tiefighter_exhaust_turbo"
turboFX "ships/tiefighter_exhaust_turbo"
impactFX "ships/scrape_sparks"
explodeFX "ships/TF_explosion"
trailFX "ships/truckex"
dmgFX "ships/heavydmg"
injureFX "ships/lightdmg"
noseFX "ships/TF_nose"
lwingFX "ships/TF_lwing"
rwingFX "ships/TF_rwing"
flammable 1
hoverHeight 80
hoverStrength 10
explosionRadius 400
explosionDamage 1000
explosionDelay 5000


surfDestruction 1

landingHeight 100
/300

weap1 rebel_laser
weap1Delay 150
weap1Aim 1
weap1AmmoMax 40
weap1AmmoRechargeMS 500
weap1Link 1

weap2 atst_rocket
weap2Delay 500
weap2Aim 1
weap2AmmoMax 15
weap2Link 1

weapMuzzle1 rebel_laser
weapMuzzle2 rebel_laser
weapMuzzle3 atst_rocket
weapMuzzle4 atst_rocket
weapMuzzle5 atst_rocket
weapMuzzle6 atst_rocket

cameraOverride 1
cameraRange 500
cameraVertOffset 20
cameraPitchOffset 10
cameraFOV 100
cameraAlpha 0
}

I just wanted to have it to fire two ine guns (will make efx things later) from the front area and then the others, rockets, from the wings but it an't working...oddd
 Zappa_0
05-23-2004, 6:56 AM
#18
You probally should get in contact with tfighterpilot. Im sure he can get problem fixed.
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