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keshire

Latest Posts

Page: 3 of 27
Posted in: .bip files
 keshire
08-27-2004, 6:54 AM
#4
oh, I had assumed you downloaded my animation file set. http://www.lucasforums.com/showthread.php?s=&threadid=133552...  [Read More]
Posted in: .bip files
 keshire
08-27-2004, 12:44 AM
#2
currently the only ones available are the ones I included in the download. Once the anims I did get implemented into a mod I'll release the full collection that I have under Open Jedi Project terms. BUT, you can go to places like stockmoves.com to d...  [Read More]
I don't think Razor wants to tackle the amount of coding work required to COMPLETELY revamp the saber system liek that. It would require much mroe time than he has. And as far as your suggestions. the wind-up/wind-down, parries, breaks, and actual a...  [Read More]
Posted in: New saber Style
 keshire
08-28-2004, 12:44 AM
#6
Every move is completely new. Thats what I do....  [Read More]
Posted in: New saber Style
 keshire
08-27-2004, 6:52 AM
#4
http://mediaservice.photoisland.com/auction/Aug/20048266806896629467941.jpg For the most part I am done. I need to tweak some attacks though....  [Read More]
Posted in: New saber Style
 keshire
08-25-2004, 12:59 AM
#3
Well I took some ideas out of several fan flicks as well as from count Dooku. So its a more cinematic version of the one-handed style. It also has more full body anims than the other one-handed styles too. I got the looks down. But I'm still tweakin...  [Read More]
Posted in: New saber Style
 keshire
08-22-2004, 8:55 AM
#1
Hey Razor, I know your on vacation and all. But when you get back I have a new saber style to run by you. It's pretty much done. I just need to tweak it a little....  [Read More]
Posted in: Big Thanks To Everyone!
 keshire
08-21-2004, 2:34 AM
#4
If you jump on the source engine or Unreal, you may be seeing me again sometime in the future. :)...  [Read More]
Posted in: Custom anim problems
 keshire
08-18-2004, 12:03 AM
#5
Plus, the rest of my family has no interest in this project so it's difficult to whip up support for time to code. Hell, I can't even get them to try it. lamers. :P I feel your pain. My wife thinks I'm a star wars tool....  [Read More]
Posted in: Custom anim problems
 keshire
08-16-2004, 12:26 AM
#3
All signs point to only the humanoid in base working when joining a created server. When I get a chance I'll speak with Wudan and Azymn over this more indepth. Seems a lot of people have begun to be scarce though....  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
09-07-2004, 8:20 PM
#18
Correct xsi 3.0. I've only heard of one other person who has had the problem of not being able to move the center of mass of the Biped and I have no idea what would cause it. You'd have to talk to Leslie Judge to see if he got it figured out. Unfor...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
09-06-2004, 8:50 PM
#16
i used the jka skeleton downloadable at phykosith Not going to work. Let me try and explain how this works. Only the animation data is used. This isn't the same as weighting a character, So if say, certain bones aren't there, or are there but ar...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-29-2004, 1:09 AM
#13
so i'd need to have the original reference files for the model to implement my animations? Nope, thanks to Corto and ASK. There's a program that will merge new gla's into the old one. I got the original xsi files from Raven for those that would lik...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-28-2004, 12:48 AM
#11
Of course not. This is just animation data. That is compiled into a gla. From then you can leave it seperate for cinematics in single player or merge it in with the main animation gla....  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-27-2004, 6:56 AM
#9
http://mediaservice.photoisland.com/auction/Aug/20048266806896629467941.jpg Idle stance for the Saber Style. For the most part I am done. Just need to tweak some attacks to make them more effective....  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-27-2004, 12:47 AM
#8
You don't export BIP files they are saved through the character studio menu. If your referring to XSI export you need the xsi 3.0 exporter from the jedi outcast tools. The dotxsi version of the exporter may work but it crashes me pretty much all th...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-26-2004, 6:53 AM
#6
http://mediaservice.photoisland.com/auction/Aug/20048257327473589328761.jpg Mixing animations to get the transitions. :) Also Movie Battles will be released with new animations compliments of me this weekend....  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-18-2004, 7:08 AM
#5
Ok I'm going to start posting progress of my new saber style here. I have the seven cardinal directions done. And I'm progressing on spins/combo's anybody have a place to upload divx or quicktime movies? I'll keep them below a meg apiece. and here...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 keshire
08-15-2004, 7:31 AM
#3
Which one do I import etc? come again? Do you mean export? If so then you export to xsi and then compile it. //Linky to files. Custom Animation File Set (http://www.pcgamemods.com/6678/) //relevant threads on the subject. NEW ANIMATIONS IN JKA...  [Read More]
Posted in: carcass error: 4599
 keshire
08-15-2004, 9:05 AM
#7
Also, assimilate is a piece of crap. Don't use it. Set up your .car files yourself and compile from the dos prompt....  [Read More]
Posted in: Good Modeling Program?
 keshire
08-15-2004, 9:09 AM
#8
Its best to have something that supports, the skin modifier, as well as md3 and xsi import/export. GLM is also nice....  [Read More]
Posted in: JA mod: Jedi Fighter
 keshire
09-07-2004, 8:21 PM
#49
I might contact you again later if youre not too busy. Not a problem. I may release a development gla sometime in the future though if I get enough material. So either way you'll have something you can use. :)...  [Read More]
Posted in: JA mod: Jedi Fighter
 keshire
09-07-2004, 1:57 AM
#45
If your in need of more melee moves contact me at keshire_the_chaotic@hotmail.com Being almost the sole animator I see a need to help out every once in awhile. Plus I have some done you may be interested in. But this WILL push your mod size up by t...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 keshire
08-19-2004, 12:43 AM
#19
Since this has been bumped back up, I'll just restate that this is one of my favorite features you added Razor. You really opened up the use of the animevents....  [Read More]
Posted in: What's New?
 keshire
08-28-2004, 8:41 AM
#69
What's new? Nothing.... OJP_changelog.txt 1.55 7 weeks razorace 7-6-04 Update: Isn't it about time for an update? I've got a half-finished blocking system burning a hole through my PC....  [Read More]
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