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The Return of Mara Jade

Page: 9 of 12
 KMan
10-30-2002, 12:46 PM
#401
Edward- since you were working from one texture sheet, did you work at a higher resolution and then scale own afterwards? Just curious. I've been working on some UT2k3 models lately, and so I've been usually working just from 1 texture sheet. I usually start at 2x the size of what I finally scale down to. It gets a bit 'fun' working at 2048x2048.... sometimes.

Btw- I really like how the face turned out. Good skin tone.
 Edward Peretti
10-31-2002, 5:36 AM
#402
That's definately a good thing to do especially with pc-based games and next gen engines like UT2003. Mara's skin was painted at 1024, but in a way I kinda wished I painted her at double the rez and just scaled down. Though it's alot easier to paint at 1024, there is less detail to consider and I think the rez is adequate enough for the jKO engine.
 Mex
11-02-2002, 6:51 AM
#403
Well, any idea when this model is going to be finished then !? :cool: :confused: :confused: :cool:
 EmperorJello
11-05-2002, 2:49 AM
#404
Soon.

He's got it in-game now, and waiting is easy. We've already waited for a long time, and he's just finalizing the model to make it that much better.

:D
 Mex
11-05-2002, 11:24 AM
#405
If you say so, I will be patient :D
 Pnut_Man
11-05-2002, 8:52 PM
#406
This is gonna be one awesome model..i'll guarentee that ;)
 Gen_Blade
11-11-2002, 6:17 PM
#407
any updates:confused: :confused:
 Hellfire Jedi
11-11-2002, 6:56 PM
#408
http://www.geocities.com/mikeman02341/eddjade)
theres ur update ingame shots
 mariners2001
11-11-2002, 8:29 PM
#409
oh, by the way Ed, you may have already got my mail but when she is in her idle medium stance position her arm goes directly through her chest. that may be a problem. i also sent you an npc mod for mara. it looks great in-game and the bot is very challenging!
 mariners2001
11-12-2002, 8:07 PM
#410
well...it seems to me that mara is looking very nice and close to perfect. here's a treat for all of you still waiting. Enjoy!

NOTE: In order to view the screens you must right click on the link and select "copy shortcut" and paste that into your browser. Sorry. I didn't know Brinkster was like that...

IN-GAME SCREENS:
1*Up-Close of Mara (http://www22.brinkster.com/mariners2001/shot0027.jpg)
2*Another close up of Mara (http://www22.brinkster.com/mariners2001/shot0028.jpg)
3*Mara's personal saber hilt (very nice) (http://www22.brinkster.com/mariners2001/shot0034.jpg)
4*Behind view of Mara (http://www22.brinkster.com/mariners2001/shot0035.jpg)
5*Action screen of Mara from front (http://www22.brinkster.com/mariners2001/shot0043.jpg)


ERRORS IN MODEL:
1*Mara's doing overhead swing in heavy stance. Notice her arms are freaking out. (http://www22.brinkster.com/mariners2001/shot0017.jpg)
2*Mara in medium stance idle position. Notice how her arm goes completely through her chest. (http://www22.brinkster.com/mariners2001/shot0045.jpg)
 Hellfire Jedi
11-12-2002, 8:13 PM
#411
GJ On the shots Rob
I like that map what map is it :D
 mariners2001
11-12-2002, 8:16 PM
#412
hehe thanks. the map is Shinra Mansion, a very nice map. you can find it here (http://www.pcgamemods.com/file.php?id=84d9ee44e457ddef7f2c4f25dc8fa865)
 Hellfire Jedi
11-12-2002, 8:19 PM
#413
Ah
I got that map hate the damn music lol should i delete that music in the file... i hate it soo annoying and scares the doo doo outta me :P also i didnt notice that yellow error her chest sticks out too much :P not that anyone cares... :D
 Hellfire Jedi
11-12-2002, 8:28 PM
#414
BTW,
Mariners welcome to my buddy list :D
 mariners2001
11-12-2002, 8:33 PM
#415
I got that map hate the damn music lol should i delete that music in the file... i hate it soo annoying and scares the doo doo outta me :P

another solution to the music thing is turning the music off in the sound section...

BTW, Mariners welcome to my buddy list

lol......uh....thanks... :D
 Darth Loki
11-12-2002, 8:45 PM
#416
with that shoulder thing, that cant be fixed, its a problem with the animation skeleton, the fact she has large... appendiges means the animations system can't see that and just makes the arm go through. you can't fix it, short of shrinking the torso a bit. Look at the Aayla model and the Mace model - they both have the same thing.

With the skin on the arms twisting - all models to that, look at the darth maul model to see it (swining overhead in heavy stance). I'm pretty sure you can't fix that either.
 mariners2001
11-12-2002, 8:59 PM
#417
hadn't noticed that. if that's true, that's a shame. another good reason for raven to help us out on new animations.

ah well. in the heat of a battle, i doubt many would notice.
 Hellfire Jedi
11-12-2002, 9:03 PM
#418
But overall its a good model made by one hell of a nice guy
btw mariners check ur pm's
 Darth Loki
11-12-2002, 9:06 PM
#419
glad i could help.
 inbredyokel
11-13-2002, 2:02 AM
#420
The arm thing can be improved to a huge degree. I've seen models with far larger torso areas and arms(like Maw), and the clipping was nowhere near that bad. I'm not a modeler, but I think it would simply involve weighting the boobs to their respective arms slightly so they move out of the way when the the arms come close. That could also make for some interesting bouncing when running.
 idontlikegeorge
11-13-2002, 3:15 AM
#421
theres an idea :lol: :thumbsup:
 Darth Loki
11-13-2002, 4:21 AM
#422
Thats gotta be the best idea i've heard yet yokel. you may want to mention that to toonces. would it be possible to tag a small part around the arm on a male model like mace to stop it too?
 t3rr0r
11-13-2002, 8:19 AM
#423
nice screenshots mariners. :O could you tell us whether or not there are toggleable surfaces? :o i really hope there are... btw, ed are you still thinking about adding the ponytail back in? since this is the best female model yet, it would be a shame to not have a couple surfaces [ie. the 2 hair styles (maybe), blaster/holster, jacket]. :(
 Eldritch
11-13-2002, 9:26 AM
#424
I prefer the regular hair to the ponytail. The only two female models in JK2 right now have ponytails... it's about time we see some variety! :D

And we need some more female models for this game... it's all a bunch of guys running around. Seems a little... unusual. :xp:
 Kururin
11-13-2002, 10:05 AM
#425
I'm guessing that the release will be soon. :p


http://www.geocities.com/bobafett10186/marajade.txt)

I love the writing lol :D

how do u get the FPS on your screen?
 t3rr0r
11-13-2002, 11:08 AM
#426
Originally posted by JEDI_Anakin_S
I prefer the regular hair to the ponytail. The only two female models in JK2 right now have ponytails...
that's why there would be both... besides, jan and tavion may have ponytails, but the rest of the model sucks for editing.
 Hellfire Jedi
11-13-2002, 3:18 PM
#427
Originally posted by t3rr0r

that's why there would be both... besides, jan and tavion may have ponytails, but the rest of the model sucks for editing.
Truly didn't know there would be both and i sorta doubt it althought that sounds like a ''smashing'' idea :P
 Kururin
11-13-2002, 3:28 PM
#428
Tell me how to put your FPS up there
 Hellfire Jedi
11-13-2002, 3:48 PM
#429
that writing i just jotted it down quicker than hell lol
i think its
/cg_drawFPS 1
:)
 Kururin
11-13-2002, 4:33 PM
#430
Thanks

What rank am i now?

Still a wookie? That is ****ed up
 Edward Peretti
11-14-2002, 5:44 AM
#431
Hi all,

I'm gonna work on these problems as soon as I can get some time (probably friday)

I think what Darth Loki said is pretty much spot on. Most models have that problem with the overhead swing (not as bad as mine) but it lies mainly in the mesh and not the weighting, so I may have to make some alterations to it, which could take time, but rest assured it's for the best :)

later

Edd
 moooa
11-14-2002, 7:01 AM
#432
Hi

For the arm, it's a problem with the animations files. Some moves seems to have some "bugs" . For example open a glm file in modview and just play the move a2..stabback or something like this (it's at the beginning) u will see that the right arm is turn to 180° and for other moves like the saber attack it's the same.
The only way to make this looks better is to attach the bones humerus and humerusX to the torso shoulder but then it's the torso to not deform normally in some moves, so choose what you want but it can't be perfect

moooa

great model edward :D if you want help pm me :)
 t3rr0r
11-14-2002, 10:46 AM
#433
Originally posted by Hellfire Jedi
Truly didn't know there would be both and i sorta doubt it althought that sounds like a ''smashing'' idea :P
i didn't say there would be both definately... i was just suggesting and backing my idea. /me prays to ed for surfaces
 boinga1
11-19-2002, 9:09 PM
#434
is this thread still alive?
 t3rr0r
11-19-2002, 10:28 PM
#435
Originally posted by boinga1
is this thread still alive?
yes. :rolleyes:
 Mest
11-20-2002, 12:58 AM
#436
so what still needs to be done in order for the model to be released? i'm too lazy to read back on the thread to find out.
 idontlikegeorge
11-21-2002, 12:55 AM
#437
bug fixes, basically
 Master_Payne
11-22-2002, 1:02 PM
#438
Someone knows which surfaces are surfables (if there's one), I mean Jacket (hope this one), The Saber on her belt (if it's still there), That Gun and the kneepad??? (if that's that thing on her knees)...
cause they're the only parts that I see were added to the "base model"... If someone know please reply...
If I type something wrong... sorry my english is not as good...
 t3rr0r
11-22-2002, 4:07 PM
#439
Originally posted by Master_Payne
Someone knows which surfaces are surfables (if there's one), I mean Jacket (hope this one), The Saber on her belt (if it's still there), That Gun and the kneepad??? (if that's that thing on her knees)...
cause they're the only parts that I see were added to the "base model"... If someone know please reply...
If I type something wrong... sorry my english is not as good...
i've been trying to find this out as well, but i haven't gotten an answer. :/
 boinga1
11-25-2002, 7:40 PM
#440
any updates/release date?
 DapperDanMan
11-25-2002, 10:04 PM
#441
Ok, I know many others have been asking this, but are there going to be multiple surfaces? That would be great. :monkey4:
 squall_dm
11-26-2002, 1:50 AM
#442
I give it a matter of 10 days after this release before someone skins a nude Mara Jade.
 Pnut_Man
11-26-2002, 7:33 AM
#443
Originally posted by squall_dm
I give it a matter of 10 days after this release before someone skins a nude Mara Jade.

Is that a bad thing ;)?
 morphius_doh
11-28-2002, 9:41 AM
#444
Lets not start on this subject again, please.
 EmperorJello
11-29-2002, 3:29 AM
#445
I most heartily agree.
 t3rr0r
12-01-2002, 5:24 PM
#446
yes... a nude skin for gameplay = lose... but i've never been against the idea of a base skin for an sdk...
 boinga1
12-01-2002, 6:44 PM
#447
The people who use nude skins are often so busy staring at their skin that they are distracted in-game and lose often. I say, let the maniacs use their skins-they harm only themselves.
 Mest
12-05-2002, 12:10 AM
#448
so is that arm disfigurment get fixed or are you still working on it?
 Edward Peretti
12-05-2002, 9:13 AM
#449
I had a look at it last night. It's pretty useless to fix. I have a few more ideas at hand but I think it's a case of re-modeling that area of the mesh so it can deform better. There is also another bug in which segment seams are visible around that area due to the poor deformation, so it's all quite a major fix. I'll work on it at the weekend.
 morphius_doh
12-05-2002, 11:34 AM
#450
Good to know. Thanks for the progress report, Peretti.
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