The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.
Originally posted by Mongo05 I don't think I am going to be doing Hogwarts after all. I was looking at Eldritch's beta maps and realized that I can't make textures and shaders like that, but the architecture I can do. I also don't have the time to m... [Read More]
I'm sorry Mongo - I hadn't realized you edited your original post. You're fine - don't take anything out. Good luck with the map! *reports Zappa*... [Read More]
Your hostility is not necessary, Zappa. I know you have this skewed picture of me as some kind of cocky glory hog, but I apparently can't do anything to show you that it's not true. All I will ask is that you not insult me or anyone else on this boa... [Read More]
That's fine, go ahead and make it, but please take out the comment about me not finishing it. If I decide that I'm never going to finish it than I'll handle it myself.... [Read More]
Originally posted by Mongo05 I'm going to start making Hogwarts because Eldritch told me he wasn't going to finish his. Anyone can help me if they would like as in reference pictures etc. I said I'm not likely to finish it, not that I never would.... [Read More]
Perhaps you're using too many patch meshes? Try compiling with a set LOD in the patches, or perhaps just try removing some unnecessary ones.... [Read More]
Originally posted by monsoontide Have rezed up the ground textures from 215x215 to 1024x1024, so it "should" look better. I hope you meant 256x256... The textures won't look any better if you just resized them in Photoshop or PSP - you'... [Read More]
Yes, but there's absolutely no reason to use entity suns. q3map_sunExt along with q3map_skylight in your skybox shader (along with some decent parameters) is far superior to the best entity suns. monsoon, if you need any help with the shader code f... [Read More]
Have you done a light compile yet, monsoon? Or is this the level of lighting you're looking to achieve in this map? I suspect you haven't done a light compile yet, because the player models in the shots appear to be unlit and lighting is very unifor... [Read More]
Originally posted by Mongo05 Has eldritch ever finished anything? I've finished quite a few things, actually. :rolleyes: My guess is that he wil probably be abandoning your project or starting something else. Wrong again. My part in the project wit... [Read More]
Sorry that this thread has been so quiet lately, but all my energy had been focused on other things so mapping was a little neglected. But with that taken care of, things are back in full swing and I just wanted to show off a new building that will... [Read More]
These models will be used in the skybox images. Other, lower poly versions might be used as part of the portal sky in order to keep the FPS manageable. And the "sick CG rendering program" is, as always, 3DS Max. Originally posted by Light... [Read More]
Those models are way too high-poly to be used in-game. Don't worry, though - you'll be playing a section of Theed which I hope you'll find just as enjoyable.... [Read More]
These models will be used in the skybox because they're high-poly; however, a few low poly versions might find their way into the map as map objects.... [Read More]
Thanks for all the nice comments. Here's a couple more shots - the first one shows the start of the palace compound (and its size in relation to the rest of the buildings), and the second one shows off a little more detail: Shot 003 (http://www.dig... [Read More]
Two new buildings (http://www.digi-phoenix.com/jaShots/theed002.jpg) A few more and I'll have enough to mix them up without anyone noticing they're the same building.... [Read More]
Just a quick sample shot of some models I'm making to be used in some capacity for the contest. You guess the location: Shot 001 (http://www.digi-phoenix.com/jaShots/theed001.jpg) The models are untextured, and will probably been seen from afar (mo... [Read More]
For that tutorial, I think rgoer assumes that if you're advanced enough to know what an ASE model is, you should know enough technical terms to follow the tutorial. Short, sweet, to the point, and most importantly -- accurate.... [Read More]
Originally posted by Antizac I was really close from the start. I placed 1 camera, then copied it 5 more times, and pointed them in exact opposing directions. Which almost worked, but the corners didn't match up just right. Anyway long story short -... [Read More]