Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Edward Peretti

Latest Activity

Posted in: Mara Jade Released...
 Edward Peretti
12-29-2002, 12:22 PM
#50
Thanks for all the support everyone. Glad you all like the model. Archonon: cheers, I noticed the clipping. I noticed that Jan has the same clipping also. So I disguarded it. I forgot to mention that the agent of evil player skin has no red / blue...  [Read More]
Posted in: Mara Jade Released...
 Edward Peretti
12-25-2002, 3:10 PM
#45
Hey all! Well hope you're all enjoying christmas. I managed to find internet access, so I couldn't resist the temptation :D Yay! She's online :) cheers Toonces. Thanks for all the praise and input on the model. I'll look into that gap problem with...  [Read More]
Posted in: Mara Jade Released...
 Edward Peretti
12-23-2002, 10:13 AM
#1
...well not quite. I've just submited the file to jkII.net. I'm away for two weeks (gotta catch my train as soon as I finish typing!) so whether they release her during that time it's up to them. Hopefully someone will give out a link if she is rele...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-23-2002, 9:55 AM
#552
"FLANDERS! DON'T JUMP......IT WORKS!!!" ....dahm! Too late! ;)...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-23-2002, 9:37 AM
#550
[edit] ftp's working now :confused: Ahh, the spirit of Christmas is on my side :D...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-22-2002, 4:23 PM
#545
sorry t3rr0r, I forgot to mention. They all use alphas. The only jpg is the ponytail hair....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-22-2002, 2:11 PM
#538
yep, I've put in template skin files. Good point garak88 , I'll try JKii.net. Though I'll probably have to send it via my work email on monday. If they announce it, she should be released tomorrow! Garik Loran: cheers. If all else fails with JKII.n...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-22-2002, 9:20 AM
#532
Hi all, The one last problem I have is the filesize. It's about 6 to 7 meg!! Most files are about 1 to 2 meg. This is mainly due to the 4 "1024x1024" tga files included in the pack. If no uploading site will support it, I'll have to cut do...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-17-2002, 7:06 PM
#527
I got LOD1 to work, finaly devising a method for the other 2. Now all I gotta do is test it in-game. Either way this all works for me now. No time for screenies at the moment, but thanks for the tip Tzar Sectus, I'll try that out some time. later....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-17-2002, 5:07 AM
#524
Vertex lighting does spoil her a little. Which is why I added more polys to the face. But She looks really nice as jan's role in single player. I'll see about posting some screens when I get home. Thinking of what Klorel said, I'm gonna have another...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-16-2002, 9:01 PM
#518
After 3 obsesive hours trying to get these goddam LODs to work, I've finaly decided to give up! She is a heavy poly girl, which is why I wanted to include them. Though she runs nicely with my geforce 2, so I'll leave it at that. 2:00am ZZzzzzzzzzzz...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-15-2002, 2:45 PM
#511
Thanks Toonces. I may have miss typed the link so I'll send it again. I've fixed the bot/texture problem. I don't think there are anymore bugs (god I hope not!) So now I'm gonna proceed with one more attempt at the LODs....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-15-2002, 12:24 PM
#508
Akkkk! For some reason, mara_ponytail works happely as a player model, but loses her texture as a bot?!? To face facts she isn't going to be finished until a while :( Watch this space. I'll carry on with the updates....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-14-2002, 10:32 PM
#505
check your mail toonces :) Archonon: yep I already decided that be the best way. Run into a whole new heap of problems with the surfs :\ off to bed now, YAAAWWN!...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-14-2002, 5:12 PM
#502
Hey Toonces, when you LOD your characters, do you include everything. So all the caps and tags? If so I think this is where I'm going wrong. btw, would anybody be interested in making a shader for her shiney bits? I've already done the alpha maping....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-14-2002, 2:32 PM
#500
Everyrthing's looking good at the moment. The only thing holding me back are the LODS. Assimilate tells me that it is "unable to find LOD0 surface that name matches LOD 1 surface "" " It doesn't actualy name the surface like it sh...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-14-2002, 6:34 AM
#495
I love the ideas of the all in black, blonde version and the jet black, red highlight hair. I'll make the default ctf players red - ponytail, blue - hair down, and if I get time I'll make some bonus skins. Everything is in the one pk3. You will be ab...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-13-2002, 6:38 AM
#482
I updated an image of the hair down http://eperetti.tripod.com/workinprogress.html What do you all think is best for ctf? Red - ponytail or hair down Blue - ponytail or hair down hmmm....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-11-2002, 5:32 AM
#471
cool, I'll try that KMan. If it does work I'll probably only use LOD 3. Wes Marrakesh: The costume is based on this http://www.ffurg.com/casting_call/marajade/mara-mots.jpg cheers, Edd...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-10-2002, 9:11 PM
#461
Pnut_Master: sure. I'm adding a skin template file with the release. Ok, here's that special treat! http://eperetti.tripod.com/workinprogress.html Not very special I'm afraid :\ but as you can see this should add a little more variety to the model....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-08-2002, 6:48 PM
#454
I've finished bug fixes. I've added more polys to the face for higher vertex lighting quality. There will be no lod's, but there will be something more special to compensate ;) Should be ready some time this week....  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
12-05-2002, 9:13 AM
#449
I had a look at it last night. It's pretty useless to fix. I have a few more ideas at hand but I think it's a case of re-modeling that area of the mesh so it can deform better. There is also another bug in which segment seams are visible around that...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
11-14-2002, 5:44 AM
#431
Hi all, I'm gonna work on these problems as soon as I can get some time (probably friday) I think what Darth Loki said is pretty much spot on. Most models have that problem with the overhead swing (not as bad as mine) but it lies mainly in the mesh...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
10-31-2002, 5:36 AM
#402
That's definately a good thing to do especially with pc-based games and next gen engines like UT2003. Mara's skin was painted at 1024, but in a way I kinda wished I painted her at double the rez and just scaled down. Though it's alot easier to paint...  [Read More]
Posted in: The Return of Mara Jade
 Edward Peretti
10-30-2002, 8:02 AM
#399
I got a test version running in-game last night. There's still alot of work to do especially around the bone weighting (I plan to weight the face too). She runs real smooth and looks good. I think part of that is the texture is a single 1024 x 1024 a...  [Read More]