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moooa

Latest Activity

Posted in: Ackbar model Release
 moooa
01-28-2003, 4:33 PM
#9
Originally posted by Toonces http://www.jediknightii.net/files/index.php?link=file&id=1109 :D Looks great! Look for a news announcement later tonight as well :) Thanks for all toonces :D...  [Read More]
Posted in: Ackbar model Release
 moooa
01-28-2003, 2:46 PM
#8
For the rogue flight suit model (ibitsam), it will be a new model not just a skin, the model is finished but without lod but i'm waiting for the skin of mariners2001 In order I think I will release : Male jedi mon calamari, female jedi mon cal, ibit...  [Read More]
Posted in: Ackbar model Release
 moooa
01-28-2003, 10:12 AM
#3
Originally posted by adillon sweet model, moooa ... i hope to one day finish my mon cal sith skin for him, if you don't mind. :D beautiful work indeed, my man! Thanks man I hope you finish your skin, maybe for the jedi version :)...  [Read More]
Posted in: Ackbar model Release
 moooa
01-28-2003, 3:46 AM
#1
It will be long but here's the first model of the mon calamari pack. It include ackbar and 4 others skin. You can find the model at http://www.jk2files.com/file.info?ID=9832 and it will be upload soon at jkii.net...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-28-2003, 4:30 PM
#193
I'd like the head and helmet when it's just modelling but with the texture wow .. what can i say it's wonderful The speeder is impressive too...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-12-2003, 6:47 AM
#128
Originally posted by NeoMarz1 www.talocan.net/mars/zamdecon4.jpg The helmet is separated in a lot of bits. Again the same question as above. Should it be welded or grouped? If I do weld it, will it cause problems when I start mapping? Well, thats m...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-12-2003, 6:43 AM
#127
Originally posted by NeoMarz1 Next...(with listed Poly counts) www.talocan.net/mars/zamdecon2.jpg If you look on the left you will see the tail skirt. I made it thick, should I have made it a single plane? Should it be separate from the hips? Is it...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-12-2003, 6:30 AM
#126
Originally posted by NeoMarz1 [B]Ok, here we go. I got some pics here, and a load of questions. Ksk h2o answered a lot of em, but I'm gonna post these anyhow. Let's start with this one... www.talocan.net/mars/zamdecon1.jpg My question here is this...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-09-2003, 5:00 PM
#113
Originally posted by ksk h2o Wow Mooa, you actually said something about mod view which I didn't know... It sure would have made my life easier had I known that but hey. Learned the hard way. Payne, I'm surprised to hear that the face is animated i...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-09-2003, 1:21 PM
#110
Mars for counting the polygons : select the mesh of your model go to the utilities panel (on the right) and there's a button "number of polygon" and there it is :) for the double edge i don't know if i have well understanding what you mean...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
01-07-2003, 12:43 PM
#89
Very nice models Mars. you're working very fast and very well Yes carcass will smooth your model but i suggest u to see how your model looks when it's smooth in max because sometimes the smooth is not very good and it's look "bizarre" in t...  [Read More]
Posted in: Zam Wesell Project being started
 moooa
12-23-2002, 3:04 AM
#40
So there's another zam wesell model :) No i'm happy to hear that because when i see the skin of mars and when i see his begginning to modelling i think mars will do better job than mine. When i have begin zam project i think i have time to make her q...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
12-23-2002, 3:19 AM
#30
Thanks mars for the info but i've already this site and 3 months ago they have better photos of zam and of her rifle but they have delete and i haven't take them :( Sorry fot not upfating but i have many works last weeks (ohh i've writing this in 3 d...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-27-2002, 4:14 AM
#25
Sorry for the late of update but i'm really busy this week Hekx Noxu thanks but for the part i want to do now i have many pics so i don't need more Adillon I 've forget you i will send the model when i go home Eets yeah i think i will do a version...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-23-2002, 1:14 PM
#18
Thanks Padawan_7 U help me a lot :) I don't know how to thank u And Matt-Liell Arroblade for the torso maybe i will use jan but I think i will better create it. It will take too much time i think to modify it...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-23-2002, 8:46 AM
#15
I have change some little things but i'm wanna know if somebody have some pics of zam back because i see some pics and always her back is in dark area Here's new screen : http://www.geocities.com/mooooa2002/zam02.txt...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-23-2002, 5:08 AM
#13
Originally posted by t3rr0r looks cool so far... any chance you'd make a veil up version? and perhaps a clawdite version? :D ooh, ohh... and maybe even a helmetless version (you know, with her blond spikey hair)? :D For the veilup and clawdite ver...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-23-2002, 5:05 AM
#12
Originally posted by adillon wow moooa, another model in the works ... very exciting. using THIS IMAGE (http://www.gateway.net.au/~equinox/episodeii/characters/18.jpg) as reference, i have some preliminary comments. - her cheeks look too round and...  [Read More]
Posted in: WIP : Zam Wesell
 moooa
11-22-2002, 1:44 PM
#1
Hi I have just past few hours to modify a little the jan mesh to zam wesell To people who don't know who is zam it's the assassin hired by jango fett in the ep2 to kill padme here's a shot http://www.geocities.com/mooooa2002/zam01.txt Any commen...  [Read More]
Posted in: WIP: Alliance Pilot , Saber
 moooa
11-16-2002, 2:28 AM
#16
Originally posted by Scarecrow_ES Nobody seems to be reading this thread. Dang. That kinda sucks, because I really do need one of my nice fellow modellers out there to help me out by hooking me up with the file I need to get this thing into the game...  [Read More]
Posted in: WIP: Joruus C'baoth
 moooa
09-11-2002, 3:26 PM
#172
You are right I haven't view this pics. I just looking at my abs and they doesn't look like those :D For the hair maybe take a look at the chewbacca model and see how major clod do the fur of the wookie maybe u can use the same technic And for the...  [Read More]
Posted in: WIP: Joruus C'baoth
 moooa
09-11-2002, 2:43 PM
#170
The link of the last pics doesn't work here the correct http://www.geocities.com/mooooa2002/baoth.txt...  [Read More]
Posted in: WIP: Joruus C'baoth
 moooa
09-11-2002, 2:35 PM
#169
Sorry if it's offense you but for illustrate what i say I take your render of joruus new torso and paint over it I know that paint over a picture is easier than model it but it make a idea of what i think. http://www.geocities.com/mooooa2002/joruus...  [Read More]
Posted in: The Return of Mara Jade
 moooa
11-14-2002, 7:01 AM
#432
Hi For the arm, it's a problem with the animations files. Some moves seems to have some "bugs" . For example open a glm file in modview and just play the move a2..stabback or something like this (it's at the beginning) u will see that the...  [Read More]
Posted in: WIP Coleman Trebor
 moooa
05-23-2003, 11:32 AM
#8
Like all your models, your work is perfect Just 1 or 2 quetsions: Do you make a robe version (the robe of saesee tin is fantastic) ? Does the tabbards not continue on the back over the hips (like on the front)? On 1 or 2 pic I see, I found that h...  [Read More]