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Coola

Latest Activity

Posted in: [WIP] The Coruscant Mod
 Coola
08-26-2007, 5:00 AM
#249
I've released a second teaser trailer, mainly to show off Quanon's work. Watch It - YouTube (http://www.youtube.com/watch?v=bZLz6XFR4XQ) / Main Site (http://www.freewebs.com/corekotor/secondteaser.htm) Download It - RapidShare (http://rapidshare.co...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-24-2007, 2:26 AM
#242
Howdy folks, just updating with some news with the Gallery. I've completly remade the gallery section of the site, throwing all the old pictures, and updating them completely. The Gallery page (http://www.freewebs.com/corekotor/gallery.htm) is spl...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-22-2007, 7:07 AM
#240
This is coming along nicely I see, btw. I submited my character over a week ago and I still got no reply :( - Ghost Down Sorry about that, I thought i replied to all of them, but checking it now it seems like i havn't...woops...Never fear, i shall...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-22-2007, 6:58 AM
#238
DarthDredge, thanks for your help with the Sith Textures. I havn't got around to editing to the .2da files to implement them, but from what I can see through dumping, they look damn cool. Don't forget to submit your character to be on coruscant on my...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-19-2007, 7:09 AM
#234
Does the sky-box work , cause I had a couple of differant versions in the folder and I'm not sure if I actually sended you the right ones Yeah it looks fine, not sure which version you are refering too. I submitted my charcter reqeust. Also the mo...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-18-2007, 5:20 AM
#230
I've just noticed soming in all the .mdl files. In the module m09aa, each model files contain references to themselves twice, and then the rest of the instances have _lm# after it. This might be whats causing it, because it seems like it could be &q...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-17-2007, 9:09 PM
#228
If i dump them in the override folder, they work fine (they look great by the way). If it's something to do with the lightmaps, is it my hex editing of the .vis file my problem? Argh, the solution must be so close! EDIT: Also, i've updated my webs...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-17-2007, 2:50 AM
#225
Coola , is it okay , if I upload the Taris/Coruscant textures to Rapidshare or MegaUpload If its okay with you I'll upload them to one of those sites , I'll PM or e-mail you the hyperlinks , ;) Yep thats fine, just let me know the links and keep th...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-16-2007, 12:20 AM
#222
Allthough Coola is having a hard time to get them implemented just for his modules You can say that again! I hope your having better luck with the traffic than I am with this. By the way, did you guys actually want a Swoop Track in it?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-10-2007, 1:29 AM
#214
Its looking amazing guys :-) Anyways for a small side quest/meeting I thought that we could run into Quatra (Juhani's Master) http://starwars.wikia.com/wiki/Quatra in the Jedi Temple. As her species is unknown how about a Green Jedi Twilek? If the p...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-08-2007, 3:35 AM
#210
Thanks Miltiades for the post, it has helped a bit, but im still a bit stuck. So far I have this (for dantooine sandral estate): All the texture files that were called LDA_*.tga renamed to ZZA_*.tga All the .MDL files that i extracted called m16aa_...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-07-2007, 9:06 AM
#208
I agree with Quanon, the grey and brown Female is great. I think male black with the icon on the chest would be best so that its similar to the female. Great job DarthDredge. On a side note, I am having slight difficulties putting the textures ONLY...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
08-04-2007, 10:30 PM
#200
Coola would you be able to release some kind of documentation that might list the changes to appearance 2da? I already have a custom one and will have to edit mine to be compatible to this mod once it's released. Im planning to have a document with...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-30-2007, 1:23 AM
#171
Ow and Coola , I'm not sure what to do with those trees and other foliage/Vine thingys on certain parts of the wall . Perhaps I could make them invisble ? And should I change the visible skybox to the same one used in the Taris/Coruscant ? Just let...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-25-2007, 10:52 PM
#159
I made the scene look a bit trashy , cause it belongs to the lower city , unless you want it otherwise Coola. Thats perfect. Great work Quanon. The lower city is supposed to be scummy, and the story of what happens there suits it. (Which is a bit sc...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-23-2007, 5:17 AM
#155
Great work Quanon! What if for the Sith, instead of using their regular uniforms, you used a modified version of the basic clothing and they could have like a certain patch on their shirt or a ring that would let other Sith know? That's what it seem...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-21-2007, 11:55 PM
#145
Quanon you are doing a fantastic job. I would be honoured if you would attempt to skin the entire mod, but its up to you. Here is a list of MOST of the areas in the mod. Jedi Temple manm26ad - Docking Bay (Manaan) - i think this is fine, except the...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-20-2007, 11:49 PM
#128
Brilliant, absolutley brilliant. The red is THE best. Keep it up...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-19-2007, 1:36 AM
#112
I really love that Taris Colour book city :), for some reason it looks like it suits it.Not too sure about the green one though. The areas im using that have a sky are as follows Taris Upper City North Taris Upper City South Taris North (i think) Ap...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-15-2007, 11:07 PM
#96
And I'll clean this thread of my screens , I feel like I just ripped this thread of Coola and making it "heavy " for those with a small-band conection :s NOT my intention hahaha, feel free to. This thread has lasted quite a while, and it p...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-13-2007, 9:42 PM
#74
Woa...I had no idea how much this little request was going to grow. Awesome work you guys....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-13-2007, 9:00 AM
#58
Awesome. It might actually look good with out a reskinning, but if i'm going to what colour scheme should I go for on the buildings and stuff?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-12-2007, 9:34 PM
#56
Sorry for the late reply...Fantastic work! :thumbsup: Now I just got to work on making the outdoor areas a bit darker. But I cant wait to try that skybox in the game. Might actually look like a DIFFERENT area for once :)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-11-2007, 9:48 PM
#48
Thanks Salzella , it's a great site :p . EDIT : Hey , I just tried to test my skybox-texture , but the game didn't use it. I exported the orginal sky-textures : TSL-skytwr0001 to 0005 . Then I pasted my own on top of the orginals , resized and saved...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Coola
07-10-2007, 10:22 PM
#43
Its looking real good, keep it up. The glow should add a nice effect. With the buildings though, remember theres already a lot of buildings in the Taris module, so you really cant see too well. Oh also, I think we need a top texture as well...  [Read More]