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J-5

Latest Activity

Posted in: Sandcrawlers
 J-5
06-17-2002, 7:54 PM
#8
Originally posted by Acharjay Sandcrawlers can be found when playing Tatooine random maps, you can use them as Mech Destroyers (hence their blue lasers) They don't attack in SWGB:CC- they don't do any now :( ....  [Read More]
Posted in: Question about captureable things...
 J-5
06-10-2002, 10:10 AM
#9
Originally posted by DashRendar I don't think that Jawa's or Sandpeople should cost a lot (the cost of a Trooper maybe), but I DO think that they should have to be researched (maybe called Native Forces), and that research should cost a lot(200 Nova...  [Read More]
Posted in: Question about captureable things...
 J-5
06-09-2002, 11:29 AM
#4
Okay, how about some changes to them? Sandcrawler- should carry 10 infantry units and move faster than recruits for some early rushes. No attack. Evaporator farms- should generate as much food as an animal nursery with 1 or 2 nerfs inside. Ewok h...  [Read More]
Posted in: Republic Gunship, second Republic unique unit?
 J-5
06-29-2002, 9:52 PM
#74
I've sat and I've watch the arguement unfold, but I can't lay dormant anymore. I must POST!!! If the gunship was a flying AT-AT, it would extremely overpowered! I always thought that this unique gunship idea was a bad one, but a gunship having the s...  [Read More]
Posted in: Geonosian Warrior Question
 J-5
06-10-2002, 9:48 AM
#7
Originally posted by D'Blee Elite Warriors move appreciably faster. Whether this justifies the upgrade is a matter of opinion. I don't really think moving faster is worth the upgrade. I mean, if Elites received shields, armor, or even an hp boost,...  [Read More]
Posted in: Geonosian Warrior Question
 J-5
06-09-2002, 10:58 AM
#3
Yeah, I think that sucks. The Geonosian Warrior should get shields when it is upgraded to elite in tech-4. They aren't the sturdiest air units in the game and could use some shields. Right now there seems to be no different between Elite and Regular...  [Read More]
Posted in: favorite civ
 J-5
06-21-2002, 7:57 PM
#16
I still like the Wookies the best- beserkers, self-regen, carbon bonus. It's ashame that they got nerfed in CC though....  [Read More]
Posted in: Trooper and Repeater Trooper. Seperate units?
 J-5
06-09-2002, 10:52 AM
#7
Is this change purely cosmetic? What could troopers do that repeaters couldn't do better and visa versa?...  [Read More]
Posted in: The death of SWGB
 J-5
06-17-2002, 8:01 PM
#27
A different type or a better type???????????...  [Read More]
Posted in: The death of SWGB
 J-5
06-10-2002, 10:14 AM
#17
What about Warcraft 3? I'm gonna be all over that when it comes out :D !!...  [Read More]
Posted in: Air Transports
 J-5
06-08-2002, 11:02 AM
#10
Originally posted by Darth Windu People, you're missing my point, im not talking about all fighter's carry troops, just the Republic Gunship (and make it so it only carries troops, not mechs, heavies etc) I think that gives the republic a disadvan...  [Read More]
Posted in: Air Transports
 J-5
06-07-2002, 4:49 PM
#5
Originally posted by Kryllith Nah, I don't like the idea of fighters carrying troops because it pretty much negates the need for a transport. Purpose of the transport is to get people to a specific place quickly. Think about it. Do players put peopl...  [Read More]
Posted in: Air Transports
 J-5
06-05-2002, 7:21 PM
#2
1. Okay, but it doesn't really matter 2. YES, definitely 3. No way, the Republic is strong enough as it is. Could you image 20 Republic gunships dropping 100 clone troopers into battle?! :eek:...  [Read More]
Posted in: Republic in = Rebels out?
 J-5
06-14-2002, 9:52 AM
#44
Originally posted by simwiz2 The republic HAS quality troops already. So they dont get the 20 extra hitpoints that Rebels have, that's like saying the Rebels don't have quality troops because they don't get 30 extra hitpoints like the wookiees do....  [Read More]
Posted in: Republic in = Rebels out?
 J-5
06-11-2002, 10:05 AM
#34
Originally posted by D'Blee Don't get me wrong, I do like the Starfighter for its unique spying abilities and I use them myself. I'm merely pointing out that its uses are limited and that conventional aircraft are much better in almost any combat s...  [Read More]
Posted in: Republic in = Rebels out?
 J-5
06-09-2002, 12:07 PM
#24
Originally posted by Sithmaster_821 In troops, its a matter of opinion. Republic pumps them out faster but not at cheaper cost. There are some people on MFO that say that this upgrade is pointless because it only works for laser troops and can be e...  [Read More]
Posted in: Republic in = Rebels out?
 J-5
06-08-2002, 11:23 AM
#17
Originally posted by D'Blee The Republic does have a considerable economic advantage, which makes them very attractive. And I must confess that I've not felt all that tempted by the Rebels since I got the Xpack. However, the difference isn't all th...  [Read More]
Posted in: Republic in = Rebels out?
 J-5
06-06-2002, 10:10 AM
#11
Originally posted by duder 2.The Republic get the very important mech destroyer upgrade, whilst the Rebels get the assault mech upgrade. Assault mechs are rarely used in online gaming due to the cost. 5.Rebels eco bonus on farming is hardly notica...  [Read More]
Posted in: The Best Civ
 J-5
06-07-2002, 5:34 PM
#17
I thought that when SWGB was coming out, everyone was raving over the Trade Feds. I see that their novelty wore off. To me, the carbon deduction is a big deal, because it contradicts what the TF is suppose to be good at- mechs, ships, and heavies. An...  [Read More]
Posted in: The Best Civ
 J-5
06-07-2002, 5:19 PM
#16
I thought that when SWGB was coming out, everyone was raving over the Trade Feds. I see that their novelty wore off. To me, the carbon deduction is a big deal, because it contradicts what the TF is suppose to be good at- mechs, ships, and heavies. An...  [Read More]
Posted in: The Best Civ
 J-5
06-05-2002, 10:32 AM
#9
I voted for the Republic.. but why? They pump out troopers like crazy, their mechs can hold their own, their air is up there with the best, their Jedi rule all others, they have the most unique technologies of all the civs, a holocron bonus, +6 prefa...  [Read More]
Posted in: Should it be modelled after starcraft instead of AOE?
 J-5
06-08-2002, 10:46 AM
#21
Originally posted by Paragon_Leon I like the fact that structures are sturdy. It buys you time and eliminates the problem of 'one unit roaming in your base, blowing everything up while you try to build units to kick him out'. In SC, you were smoked...  [Read More]
Posted in: Should it be modelled after starcraft instead of AOE?
 J-5
06-06-2002, 6:32 PM
#18
I think that if troopers could attack air, they'd be even more potent. I hate having a unit around that walks on the ground, but can only attack the air. It would be far more convenient if regular troops could attack air like the marines of SC. They...  [Read More]
Posted in: CC Patch - Finishing Touches
 J-5
06-06-2002, 10:26 AM
#17
Originally posted by D'Blee This is a bit of an odd thing to say because, with every unit getting a bonus of some kind against every other unit, the entire game is basically composed of counterunits. One aircruiser beats twenty repeaters beat five...  [Read More]
I know where they are... they in your C:// drive under Clone Campaigns, but how do you play them in the game?...  [Read More]