Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Tinny

Latest Threads

Page: 1 of 1
Posted in: gibbing
 Tinny
07-10-2002, 12:43 PM
#1
heya im a real newbie at modding, but ive played around with jkradiant and other tools. rescently ive tried to make a gibbing mod that allows not only the lightsaber but also powerful guns to tear enemies apart. For example, you sneak up behind an im...  [Read More]
Posted in: Old School mod version 2
 Tinny
12-07-2005, 8:29 AM
#1
Hey gang, I just wanted to let you guys in on a early beta of the mod: http://www.prism.gatech.edu/~gtg143y/ojpwahoo.zip I know this probably won't include the greatest readme in the world, but i'll try to write up a good readme in the mean while....  [Read More]
Posted in: Old School mod Christmas present
 Tinny
12-24-2004, 6:37 PM
#1
hey guys, This is the mod i've been bugging all of you guys for a long time about: . . . . . . . . . . . . . . . . . . . . . . . . . http://www.prism.gatech.edu/~gtg143y/oldschool.zip Its an oldschool mod that tries to bring back some of the feel o...  [Read More]
Posted in: shader problems
 Tinny
12-11-2004, 12:20 PM
#1
hey guys, I'm having difficulty with a shader i'm making for a projectile. Its normally transparent but whenever its behind a wall it shows up solid, when its not even supposed to show up. Also when you shoot it into the sky or onto a burn mark or so...  [Read More]
Posted in: Happy Turkey Day!!!
 Tinny
11-25-2004, 7:05 AM
#1
Happy Thanksgiving guys!!! I'm thankful to all you guys coding mods making the community live longer :)...  [Read More]
Posted in: old school mod
 Tinny
10-10-2004, 8:40 PM
#1
hey guys, with the help of some of the best coders on these forums like Azymn, Wudan, RazorAce, and Renagade i've managed to code a mod for JA. Its made jointly by our clan Redeemed who've donated some help in mapping and making efx files. I've been...  [Read More]
Posted in: animation timer
 Tinny
09-18-2004, 2:56 PM
#1
hey guys, i'm completely confused as to the function or difference between torsotimer and handextendtime in upperbody animations. what i have now is its playing an animation with handextendtime length, but if i try to cut it off by activating force s...  [Read More]
Posted in: swoops and shaolin code
 Tinny
08-07-2004, 1:04 AM
#1
hey Razor, this is the coding i was talking about that i did for swoop bikes that i want to submit to ojp: first to make the swoops float on top of water rather being stuck inside of them there's a code in bg_pmove.c that says if ( pVeh->m_pVehi...  [Read More]
Posted in: the last hope
 Tinny
07-11-2004, 7:15 PM
#1
just wanted to bring your attention to a mod that has gone largely unnoticed by the community :). the last hope version 1.4 is out: http://pcgamemods.com/6091/...  [Read More]
Posted in: new gametypes
 Tinny
07-01-2004, 11:38 PM
#1
i looked everywhere i can't find out how to do this. old gametypes from jo are in all the string files, menu files in the code, yet they don't show up in the game. i don't know where they've been cancled. and say you want to make a new gametype, in w...  [Read More]
Posted in: max_cvar
 Tinny
05-19-2004, 1:46 PM
#1
i did a search for this, but i couldn't find any help :/. do you guys know what causes the max_cvar error in siege games and the movie battles mod? siege used to work fine, then the error started, i deleted my jaconfig.cfg file and tried to join the...  [Read More]
Posted in: dodging
 Tinny
05-15-2004, 8:56 PM
#1
hey guys, i searched everywhere through the sdk to try to find a correlation between the disruptor and the force sight. i looked for FP_SEE, WP_DISRUPTOR, g_forcedodge. none of those things yeilded something that would enable me to play around with t...  [Read More]
Posted in: recycling anims
 Tinny
05-11-2004, 10:20 PM
#1
i'm wondering how to make custom moves using moves already inside of ja. say if i wanted to combine the face_smile animation with the staff spin kick move with a touch of a few combo buttons, do you know how i would code that all in?...  [Read More]
Posted in: dismemberment
 Tinny
05-04-2004, 5:01 PM
#1
yay guys, i gota good compiler and now i can make mods :) . i made some basic changes, but i want to try weapon dismemberment. say i blast someone in the arm, i can can blast their arms off. one more thing, is there somewhere i can edit things to whe...  [Read More]
Posted in: fan made maps
 Tinny
04-16-2004, 1:13 PM
#1
what are you favorite fan made maps? This is my fav: http://pcgamemods.com/4640 it aesthetically pleasing and its just incredibly fun in an ffa :)...  [Read More]
Posted in: How do you get bot routes to work?
 Tinny
04-08-2004, 12:32 AM
#1
hey Kurgan, how do you get the bot routes to work on your meat grinder server? i'd appreciate all the help given, thanks :)...  [Read More]
Posted in: mp coop
 Tinny
03-06-2004, 4:37 PM
#1
so what are some of your favorite single player levels that you like to load up with friends?...  [Read More]
Posted in: borland
 Tinny
02-17-2004, 10:11 PM
#1
hey guys, i'm a complete n00b at coding and i searched to see if there was a thread like this and i don't think there is. i downloaded the sdk and i was wondering if you HAVE to have ms visual c++ to do any of the changes. i tried the testmod with bo...  [Read More]
Posted in: new stuff - Gamespot JA diary
 Tinny
09-05-2003, 2:27 PM
#1
i know we're all kinda dissapointed that the demo wasn't released neither on wednesday or today so i decided to share this minor info i found on gamespot. it goes into detail about animations pretty much and it gives 3 new really cool pix: http://ww...  [Read More]
Posted in: ridable npcs
 Tinny
07-26-2003, 4:39 PM
#1
this is from Michael Gummelt: The vehicles are actually just ridable NPCs (so we could make use of all that code and just add the vehicle part to it), so it would be easy to have, say, a ridable Wampa or Rancor or... Luke? heh, that'd be incredib...  [Read More]
Posted in: portak skies
 Tinny
07-01-2003, 1:27 AM
#1
what exactly is it? i heard it was going to be implemented into JA....  [Read More]
Page: 1 of 1