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CheshireKat

Latest Activity

Posted in: Metroid: Samus Aran WIP
 CheshireKat
09-19-2002, 12:12 AM
#68
Lookin Sweet Kman! Funco had a teaser box out for this I picked up the other day, and the first thing I thought of was you. hehe. Cant wait to see her done....  [Read More]
Posted in: Ithorian/Momaw Nadon
 CheshireKat
07-15-2002, 6:29 AM
#10
WOW! I forgot all about Hammer Head all together! That model is so cool! I feel 5 years old again. Hammer Head was one of the first SW action figures I ever had! I love it. Looks perfect so far. If you don't go on and finish this model I will find...  [Read More]
Posted in: WIP - Bothan Jedi Master
 CheshireKat
07-15-2002, 6:26 AM
#23
Looking Good! What's the polycount on that head so far?...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 CheshireKat
07-20-2002, 3:56 AM
#61
Hehe, Cool! Anyways, what I meant was that the skin on the head compared to the body seems off, but now Im thinking that Im thinking of the action figure too much compared to how he should look. :o Anyways, Keep at It!...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 CheshireKat
07-19-2002, 11:47 PM
#56
Looking good Oddjob! The only things I see with the head really is matching the skin to the body, but if you want to adjust the head, just add an Edit Mesh modifier when your weighting is finished and move whatever verts you want around and re-export...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 CheshireKat
07-12-2002, 3:50 PM
#24
Looking good Oddjob! Great work as usual....  [Read More]
Posted in: Plo Koon Model!
 CheshireKat
06-30-2002, 12:51 AM
#127
That headmodel is absolutely beautiful! Great Work!...  [Read More]
Posted in: Plo Koon Model!
 CheshireKat
06-24-2002, 11:33 AM
#50
Now look what you've gone and done Kinja! Two pages long and not even a Model Pic yet.............. hehe...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
07-09-2002, 3:14 PM
#233
Now your gettin there Toonces! Keep it up!...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
07-01-2002, 10:37 AM
#179
Now Your Cooking With Gas! Glad to see you got things heading in the right direction....  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-30-2002, 8:50 AM
#171
http://pooputt.tripod.com/Vallen_Gar/id11.html Think I fixed the link. May as well have, since I'd already put the pic up. I'll leave it there for a few days if you like. Take the entire polyflow thing into consideration for the entire model as a wh...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-29-2002, 4:04 PM
#169
http://build.tripod.lycos.com/trellix/sitebuilder/f_edit_page.html OK Toonces, Im not the best at explaining stuff, but check out this sketch. I just kind of show how the arm should be built. You'll have to work it out for deformation and create a s...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-29-2002, 5:25 AM
#164
Ya, a WF would be great, but mostly what you need to look at are the areas that will bend alot. I'll try to get back sometime today if I can....  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-29-2002, 12:57 AM
#161
Toonces, I noticed some things you need to look at on your model from the flat shaded pic. Anyways, I have some questions, and a ref pic to show you what Im talking about. Anyways, did you model the cloak around another model? I ask because it looks...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-25-2002, 10:26 AM
#133
Toonces, flat shaded means no smoothing. Like it looks in the viewport, but rendered. Just add smooth to the stack click autosmooth then uncheck it and render while smooth is selected in the stack. That way we can get a better idea of how the model...  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-24-2002, 11:35 AM
#124
Can you post a flat shaded render? It'd be easier to see whats goin on that way....  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 CheshireKat
06-19-2002, 6:33 AM
#78
Toonces, some sugestions for you. Model some wrinkles in his cloak, and before you go any farther you need to think about the game. If his sleeves stay the way you have them, they will point outwards once he's ingame. They need to be drawn backward...  [Read More]
Posted in: WIP: Count Dooku model (with cape ;) )
 CheshireKat
06-19-2002, 6:27 AM
#216
Damn Kman! Beautiful Skin! Cant wait for this one....  [Read More]
Posted in: Cant get the Models to work!!! Help
 CheshireKat
04-24-2002, 1:11 AM
#1
Every time I try to add a misc model it wont load!!! Any ideas. In GTK you just right click and mode misc/pickmodel. Wont do it in JK2. I found alot of things that are different in this editor, but most have been easy to figure out except this. P...  [Read More]
Posted in: (RAVEN) Idea Time/Keep JK2 Alive!!!
 CheshireKat
04-02-2002, 3:08 AM
#1
O.K. here goes. Q3 and UT have been very sucessfull. The reason I still play Q3a is because all of the added Levels and Models for the Game. So here we are in the Editing Forum, excited as hell to make stuff for this game... What will we see firs...  [Read More]
Can you give us some Recomendations on Modeling Chang? Polys, Skins and especially Upper and Lower rules. From what I can tell there's no Legs N Torso right? I hope not. Gauss. Good to see ya here. Maybe We could hook up on a modeling project eh?...  [Read More]
Posted in: Lightsaber Handle Construction?
 CheshireKat
04-12-2002, 9:50 PM
#7
Seeing this game is built almost just like Q3 you're only choice is a Saber Replacement. Then you'll only see it on non pure servers, unless you trick the game into using yours instead of kyles. Still you'll only get one style of Saber. Multiple Sabe...  [Read More]