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Mandalore_The_Great

Latest Posts

Page: 1 of 5
Posted in: Mod I don't Remember Having
 Mandalore_The_Great
02-25-2009, 7:19 PM
#1
I've recently gotten back into playing BFII and I downloaded a lot of new mods and maps. recently I found that I have XL on stock maps, and when I tested it on Coruscant, nothing changed, except that there was a Jedi Ewok and a big POW popped up on t...  [Read More]
Posted in: Combining Appearance Files.
 Mandalore_The_Great
02-14-2009, 5:23 PM
#3
sounds about right to me I'd go with Canderis' idea. but how foolproof is that, exactly? would there be any problems with using that?...  [Read More]
you would have to open it up in KT and edit that part of the properties.... don't know the exact name but should be something like Restricted To...  [Read More]
Posted in: Is screenshots porting?
 Mandalore_The_Great
01-24-2009, 10:12 PM
#7
ya, sounds fine to me...  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-24-2009, 10:09 PM
#10
I found that one but when a guy casts it the part that's around his hand is still blue.......  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-22-2009, 7:20 PM
#8
I just thought it would be a good idea to allow you to be able to look around after. *shrug* thanks SA, I'll save those scripts just in case. Thanks everybody Off topic, but does anyone know where the .tpc for the force power lightning is? I mean the...  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-21-2009, 8:50 PM
#5
Just a dialogue conditional. I have an extra dlg option and after I use it I don't want it used again....  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-21-2009, 12:23 AM
#3
Do you know how to write this type of script?...  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-20-2009, 11:44 PM
#1
I've made a little mod that edits the .dlg for the escape pod on the Spire(end_pod, I think). I've made it so when a certain dialog branch is gone into, you get a few items.I need a conditional script but don't know how to write it, seeing as I've ne...  [Read More]
Posted in: [K1] Force Alter
 Mandalore_The_Great
01-20-2009, 9:44 PM
#3
hmmm.... I thought it would be more of an offensive power. I might just right a power changing the target into a gizka or something. That'd be a good humor mod. Edit: kinda off-subject, but does anyone know where the lightning discharge texture is at...  [Read More]
Posted in: [K1] Force Alter
 Mandalore_The_Great
01-19-2009, 11:39 PM
#1
I was looking through the KT looking for some good icons for a new force power I was making and came across ip_alter.tpc and I don't remember that in either game. Has there been any restoration work involving a force power with that name?...  [Read More]
Posted in: Attack script
 Mandalore_The_Great
01-08-2009, 7:43 PM
#5
thanks jmac, I looked in there before but I couldn't find the right function I tried this script, but it didn't work.... says there's an error in ChangeToStandardFaction is there another way to do it? Edit: Ooh, I think it might've been 'cause you ha...  [Read More]
Posted in: Attack script
 Mandalore_The_Great
01-07-2009, 7:15 PM
#3
thanks I knew I had a list of common script functions somewhere. I'll be searching for it...  [Read More]
Posted in: Attack script
 Mandalore_The_Great
01-07-2009, 1:01 AM
#1
I know this is an old nooby script, but I can't find it anywhere and I forgot it already. Anybody know how to turn three NPCs into HOSTILE_FACTION_1?...  [Read More]
Posted in: New NPC-No Sound When Talking
 Mandalore_The_Great
01-07-2009, 8:00 PM
#19
oh, might've been 'cause they're lvl 1 (dur!)...  [Read More]
Posted in: New NPC-No Sound When Talking
 Mandalore_The_Great
01-07-2009, 7:52 PM
#17
cool. do you have a recommended way to make the NPCs stronger? as soon as I hit them they died......  [Read More]
Posted in: New NPC-No Sound When Talking
 Mandalore_The_Great
01-07-2009, 1:05 AM
#15
well, if I had the skills, I would make a few modules, but I don't have the time for that. anything can help. as long as it's in the world of scripting and skinning Im okay...  [Read More]
Posted in: New NPC-No Sound When Talking
 Mandalore_The_Great
01-06-2009, 8:23 PM
#13
well I've never done modeling before... so totally new items are out of the question, but I can skin.... not a substantial difference, though...  [Read More]
I'll help with scripting still... I don't have anything better to do. I don't have my Gold set up yet and no worthwhile games...  [Read More]
well, if you're stepping down, are you still going to advise Canderis on the construction of the modules? I believe you said something about it being an urban metropolis or something of the sort, but that is kinda vague. just to be clear, you're sti...  [Read More]
maybe another modelling program?...  [Read More]
I tried modelling once before and I didn't get it at all... maybe another time lol I've gotten better in my skinning, but don't like it enough to do much work with it Has anyone heard anything from Zek? he's been offline for at least two months...  [Read More]
I am most in need of: 1.Maybe one skinner ( I can do most skins myself) 2.Three People who know how to model (gmax only) relatively well. 3.One person who is considered to be (by themselves of by the modding community) good at .2da editing 4.Someone...  [Read More]
I believe so... I don't know what happened to Zek, but I'm pretty sure he's still looking to people. For a little organization, have everybody list what they're supposed to be doing for the project, so we know who to go to when we're finished with so...  [Read More]
ya, Zek has SpartanPride already, but thanks for volunteering anyway Off topic, but does anyone have an explanation for why my posts seem to be getting deleted?...  [Read More]
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