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Mandalore_The_Great

Latest Threads

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Posted in: Mod I don't Remember Having
 Mandalore_The_Great
02-25-2009, 7:19 PM
#1
I've recently gotten back into playing BFII and I downloaded a lot of new mods and maps. recently I found that I have XL on stock maps, and when I tested it on Coruscant, nothing changed, except that there was a Jedi Ewok and a big POW popped up on t...  [Read More]
Posted in: Conditional Script for a Script?
 Mandalore_The_Great
01-20-2009, 11:44 PM
#1
I've made a little mod that edits the .dlg for the escape pod on the Spire(end_pod, I think). I've made it so when a certain dialog branch is gone into, you get a few items.I need a conditional script but don't know how to write it, seeing as I've ne...  [Read More]
Posted in: [K1] Force Alter
 Mandalore_The_Great
01-19-2009, 11:39 PM
#1
I was looking through the KT looking for some good icons for a new force power I was making and came across ip_alter.tpc and I don't remember that in either game. Has there been any restoration work involving a force power with that name?...  [Read More]
Posted in: Attack script
 Mandalore_The_Great
01-07-2009, 1:01 AM
#1
I know this is an old nooby script, but I can't find it anywhere and I forgot it already. Anybody know how to turn three NPCs into HOSTILE_FACTION_1?...  [Read More]
Posted in: New NPC-No Sound When Talking
 Mandalore_The_Great
01-05-2009, 8:45 PM
#1
I've made a Rodian NPC, named Terosa(ya, I know, leave me alone), and when making the *.uti file I set the sound set to the one for Rodians. Now, I've tested talking to him, but when he talks, there's no sound. Any ideas? I'm not entirely sure what t...  [Read More]
Posted in: Help with new NPC
 Mandalore_The_Great
12-15-2008, 12:56 AM
#1
So, I've created a new line in the appearance.2da named My_Test_NPC since it's my first and I need to know how that would translate into a tag and/or resref for a spawning script...  [Read More]
Posted in: Scripts-Spawning & the like
 Mandalore_The_Great
12-07-2008, 10:27 PM
#1
Hi. I tried this script: void main() { CreateObject( OBJECT_TYPE_CREATURE, "n_sithsoldier004", GetLocation(GetFirstPC())) object oNPC = GetObjectByTag("n_sithsoldier004"); ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE_1)...  [Read More]
Posted in: Scripting functions
 Mandalore_The_Great
12-05-2008, 9:31 PM
#1
I'm trying to make a small mod that kind of changes around the party members. I wanted to know what script function you use to make a creature you're talking to attack you. I might need a few more that aren't on the 'frequently used script functions'...  [Read More]
Posted in: Giving multiple items in script
 Mandalore_The_Great
11-27-2008, 4:40 PM
#1
How do I give two or more items to myself in a script? This is a sample script I made up void main() { object oItem=CreateItemOnObject( "g_a_class4002", GetFirstPC()); } Putting it twice doesn't work. Ideas?...  [Read More]
Posted in: Using KSE-Crashing after Endar Spire
 Mandalore_The_Great
11-22-2008, 2:49 PM
#1
I just downloaded the KSE and now after I use the escape pod on the Endar Spire and the movie plays, I end up in a wing of the Ebon Hawk. is there a fix for this somewhere? :confused: Thanks...  [Read More]
Posted in: Help with DLG Editor
 Mandalore_The_Great
11-16-2008, 9:56 PM
#1
um... another stupid question... where do I go to open up a .dlg in the DLG Editor? is it in lips or what?...  [Read More]
Posted in: Help adding script
 Mandalore_The_Great
11-13-2008, 8:23 PM
#1
This is probably a really stupid question, but how do I add a new script into the game? I'm modding K1, in case you need to know....  [Read More]
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