Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Vegard Aune

Latest Activity

Posted in:  Coruscant - Jedi Temple
 Vegard Aune
03-03-2007, 3:04 PM
#20
Good mod, but there is one thing that bothers me: In the council chambers, you can actually walk THROUGH the chairs and pillar. I know that you can't edit walkmeshes, but isn't it possible to put some invisible placeables in the chairs and pillar so...  [Read More]
Posted in: [TSL] Warping to other modules using scripts?
 Vegard Aune
02-11-2007, 2:08 PM
#3
Yeah, that worked fine. Thanks....  [Read More]
Posted in: [TSL] Warping to other modules using scripts?
 Vegard Aune
02-11-2007, 1:32 PM
#1
Does anyone know how I make the game jump from one module to another using scripts in TSL? I would've just used the warp-code, but for some reason that doesn't work on my new computer. (Propably because it's a laptop, and the keyboard layout is diffe...  [Read More]
Posted in: [TSL] mjpb3's Exile! Slow Down!
 Vegard Aune
02-18-2007, 5:00 AM
#10
Does this work for kotor 1 ? doubt it. would be great for kotor 1 though. Erm, doesn't this mod slow Exile down to the same walking speed that the characters in K1 already had? Meaning that a similar mod for K1 would do nothing at all....  [Read More]
Posted in: SW Music Mod Failure
 Vegard Aune
02-14-2007, 12:27 PM
#6
Many thanks for your reply. I replaced the installer program that was included in the mod with the latest TSL patcher, and now the music mod seems to work just fine, although I did get the same handling error that everyone else seems to get for Traya...  [Read More]
Posted in: SW Music Mod Failure
 Vegard Aune
02-11-2007, 10:48 AM
#4
From looking at the list, it's obvious that it's conflicting with other mods. In the topic for the mod, stoffe made a fix to the installer. Maybe you should check it out, as currently, it seems like the only thing that IS installed are the music file...  [Read More]
Posted in:  Operation Kill Bastila
 Vegard Aune
09-21-2006, 12:17 PM
#9
The first time Bastila is allowed to die in the game is on the Temple Summit. What are you talking about? She doesn't DIE there, no matter what you do......  [Read More]
Posted in:  Broken Bottle
 Vegard Aune
09-17-2006, 1:54 PM
#7
Well, I solved the problem by downloading the 7zip file before extracting it, and strangely, it worked fine when I did that......  [Read More]
Posted in: How to ...
 Vegard Aune
09-16-2006, 8:44 AM
#2
You can play it without anything with Media Player Classic or Miles Sound Tool, and if you have one of them, iTunes can play them if you rename the file extension to .mp3...  [Read More]
Posted in: Extracting files in Streamwaves
 Vegard Aune
09-13-2006, 9:50 AM
#4
Err...please be more specific, like using which program? If you mean by using mile sound, I've tried but failed. The content just can't be played with iTunes. It seems that i've to decompress the files first, but unfortunately it keeps saying that n...  [Read More]
Posted in: Extracting files in Streamwaves
 Vegard Aune
09-13-2006, 1:07 AM
#2
I see you mentioned ITunes... then it's easy. Just rename the file extensions to.mp3, and you can play them in ITunes or convert them to other formats....  [Read More]
Posted in: Stream Voice
 Vegard Aune
09-15-2006, 12:59 PM
#13
Do you have the Miles Sound Tools installed? I can only get KotOR WAV sounds to play by changing the extension to .mp3 and open them in WinAmp or iTunes if I have the MST installed. Without MST installed they only produce static when played. That may...  [Read More]
Posted in: Stream Voice
 Vegard Aune
09-09-2006, 4:21 PM
#8
If you have Itunes, then you can do this: Rename the file extensions to .mp3. This will allow ITunes to play it. Right click the file in ITunes. There will be a "Convert to" alternative there. If it does not say "Convert to WAV" t...  [Read More]
Posted in: Changing Kreia's look
 Vegard Aune
09-10-2006, 3:16 AM
#14
There are Hood_ON, and Hood_OFF animations in the dialog editor. I know, but when I insert them into one of the replies, nothing happens......  [Read More]
Posted in: Changing Kreia's look
 Vegard Aune
09-09-2006, 4:22 PM
#12
Thanks. 1 more question :D How do I do the hood down animation? :P EDIT: Never mind, I worked it out. Can you say how you worked it out?...  [Read More]
Posted in: Changing Kreia's look
 Vegard Aune
09-08-2006, 1:20 AM
#6
Yes, I already know about that one. But I wouldn't say that it's that unfortunate that it only covers the robes. It still looks much better....  [Read More]
Posted in: Changing Kreia's look
 Vegard Aune
09-07-2006, 3:28 PM
#1
I saw that topic which asked how to make any outfits appear visually on Visas, but that didn't work for Kreia, so I wonder, is it possible to do the same thing for Kreia?...  [Read More]
Posted in: About Pcgamemods
 Vegard Aune
09-07-2006, 9:54 AM
#3
Okay....  [Read More]
Posted in: About Pcgamemods
 Vegard Aune
09-07-2006, 9:37 AM
#1
This question is not really related to modding, but I don't know where else to post it. On pcgamemods.com, I have noticed that certain mods have a little green box with a number in one of the columns. (On the list of mods.) Does anyone know what it i...  [Read More]
Posted in:  Movie Music Mod
 Vegard Aune
09-19-2006, 1:12 AM
#18
The music sounds awesome, but I also get that error mentioned a few posts above when installing. I have no clue how to fix it (even with the directions Stoffe posted). Is there any other (simpler) way of getting this to work? Even if I do get the er...  [Read More]
Posted in:  Movie Music Mod
 Vegard Aune
09-17-2006, 2:37 PM
#16
I have a problem with version 1.2 of the mod: I was planning to change the music on the character-select screen, but although I changed the theme in the 2da-file, the music on the select-screen stayed the same... Does anybody know what to do? Additi...  [Read More]
Posted in:  NPC Recruitable Dustil
 Vegard Aune
09-21-2006, 9:50 AM
#53
Don't ever get involved in splicing party dialogues! I've gone insane doing this and it limits what kind of interactions you can have with them. You're right. As I said, just that ONE Mandalore-line was really hard to do. I don't understand how you a...  [Read More]
Posted in:  NPC Recruitable Dustil
 Vegard Aune
09-20-2006, 1:20 PM
#51
I take it you haven't hit any of the heavy dialogue cutscenes. I'm pretty sure it would be impossible to tweak the dialogue in them so they used words that the other NPCs had said, still carry the same meaning, and then splice together something that...  [Read More]
Posted in:  NPC Recruitable Dustil
 Vegard Aune
09-20-2006, 10:12 AM
#48
Sorry so late, Vegard Aune, but thanks! Yeah, it would have been nice to have VO, but it wouldn't have been possible. There is soooooo much dialogue in this that splicing together VO for the other characters would be both tedius and also awful. Then...  [Read More]
Posted in:  NPC Recruitable Dustil
 Vegard Aune
09-05-2006, 4:04 PM
#46
I've just installed the mod and gotten to the point where Dustil first showed up. I must say, so far it looks good. It's a shame that there aren't any voices, but then again, somebody would need quite some patience to voice all of that stuff AND mix...  [Read More]