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.:Sam:.

Latest Posts

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Posted in: KotOR 5 The Jedi Hunt
 .:Sam:.
04-22-2011, 7:26 AM
#97
Your project has ambition, I'll give you that. As has been already stated try not to rush it too much; I noticed you said you were planning a demo already, which is a big no no. Due to the apparent scope of this project, a demo release so quickly wou...  [Read More]
Posted in: TimBob12's WIPs
 .:Sam:.
11-22-2010, 6:53 PM
#33
I like the sound of this, TimBob12. In my opinion the best way to make a name for yourself in the Knights of the Old Republic community is to not start of too ambitiously; which is exactly what you're doing! I believe you'll give the community a nice...  [Read More]
Posted in: Restoring Cut Modules HELP?
 .:Sam:.
10-24-2010, 1:59 PM
#5
If I get a chance, I may be willing to restore them for you if you wish....  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 .:Sam:.
10-22-2010, 8:27 AM
#13
I know what that's like. My two other computers broke with all my mods on them. A lot of people were dissapointed when I said I had to restart my prison ship mod. I haven't gotten back to it for three reasons: 1.) Halo Reach is so addictive. 2.) Real...  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 .:Sam:.
10-18-2010, 1:39 PM
#10
Sorry about the lack of updates, but I'm going to have to put this project indefinitely on hold for the time being beacuse of this. Right after announcing this my computer broke. Such a shame! I was really eager to get started on this but all 4 of my...  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 .:Sam:.
10-13-2010, 9:11 AM
#8
An interesting idea. However, I'd suggest having Revan also be able to justify why he/she fell, along with giving reason why he/she chose it again(should the player chose a darkside playthrough). I don't exactly mean just having a "I never fell....  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 .:Sam:.
10-11-2010, 6:13 PM
#1
Hello. I have decided to resume my Knights of the Old Republic modifying but on a much smaller scale than before. Today, I would like to announce a new project that I am going to be starting (a name for it hasn't yet been decided, but I'm open for...  [Read More]
Posted in: Editing Yavin (Planet)
 .:Sam:.
10-11-2010, 2:38 PM
#3
Spot on! Thank you very much! Your help is greatly appreciated. I found the planets under 'm50aa_02a.mdl'. They were called 'lyv_yavin01.tga' and 'lyv_yavin02.tga'. :thmbup1: Thanks again! I'll be sure to put the new textures in an album for you guy...  [Read More]
Posted in: Editing Yavin (Planet)
 .:Sam:.
10-11-2010, 1:22 PM
#1
Hello, it has been a long while since I made a thread on this forum. I've recently gotten back into editing Knights of the Old Republic and today I was doing some modifications for the game when I decided that I wanted to create a new module using...  [Read More]
Posted in: LDR's WIPs
 .:Sam:.
10-24-2010, 1:54 PM
#26
Correct me if I'm wrong, but wouldn't it work in-game if you simply compiled it and had it as the OnEnter script in the modules .are file?...  [Read More]
Yeah I've been learning the basic functions of scripting and self-teaching myself by looking at the script sources in Kotor Tool and such however I just hoped the script generator would save a lot of trouble. Ah well, good things come to those who wa...  [Read More]
Ah, quite a shame really it looked like it'd make life a lot easier....  [Read More]
Just wondering if it's of any use, as I have given it a download and from what I am aware the scripts it generates are the same of that used in Knights of the Old Repbulic. Does anyone know if it is effective with Kotor? Thank You. ~ Sam...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-15-2009, 3:02 PM
#15
Excuse my double posting but I have worked up an initial plot which will be the modifications trigger: ‘Time is passing, but the public of Telos IV will remember the fire and the ash for years to come. The grief stricken hearts of that day are...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-12-2009, 11:33 AM
#14
I actually believe it is time to begin development now I've got a trigger, and I do not wish to reveal anything more so easily as to avoid ruining the fun you'll have with any future releases. But if anyone is interested or wants to contribute drop m...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-11-2009, 5:07 PM
#12
Eh, no. He's part of the Republic's Navy. Otherwise, great idea! Can't really offer any help considering that my schedule is currently all screwed up, but neat! Totally agree with this. If you just had the planet getting bombarded overlaid with s...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-10-2009, 6:49 PM
#6
I think it'd be good to show a significant detail about his childhood which motivated him to join the TSF, but I agree, it should start of in his teenage years. And maybe a flashback when necessary. I like the idea of cameos and it being a flashbac...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-10-2009, 4:37 PM
#4
It will be difficult, yes. And I haven't exactly got much of a name for myself at the moment but as long as I keep myself motivated over the next few years hopefully things will go according to plan. (I'm optimstic, gotta count for something. ;)) Vo...  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 .:Sam:.
10-10-2009, 3:19 PM
#1
Of late I’ve been brainstorming an idea similar to that in which the Marvel film series took, in which a particular character is focused on, and his/her past is revealed to the audience (or in this case the player). I believe that it would create a...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 .:Sam:.
10-24-2010, 9:46 AM
#422
Well this modifaction certainly looks interesting. I'll give it a download now and it'll become my plan for the evening. :) It looks great! Well done for all of your hard work....  [Read More]
Posted in: Useful Scripts.
 .:Sam:.
04-07-2008, 8:10 AM
#1
I haven't yet tested these but I am making a list of Scripts I think would be useful. They are all already in the database so just write them in the script field on the dialog editor. k_con_dark -Checks to see if player is Dark Side k_con_light - Ch...  [Read More]
Posted in: Kotor Tool Error!
 .:Sam:.
04-06-2008, 2:05 PM
#1
Hello. I had just finished a stage for a Modification I am creating, as I compiled it into a a mod file my computer reset itself. I believe this occurred because of some sort of error in the KOTOR Tool database as now whenever I try to start it up I...  [Read More]
Posted in: Scripting Question.
 .:Sam:.
04-06-2008, 1:32 PM
#6
Thanks. That'll be all for now. :) I won't be silly enough to destroy her. Lol....  [Read More]
Posted in: Scripting Question.
 .:Sam:.
04-06-2008, 12:29 PM
#3
Thank You! I would like to ask one more question and then I will be on my way. :) Which script would I need to use so that Mission temporarily leaves the party, but keep her stats for when she returns....  [Read More]
I'm still around salam263, but to be honest, I begun work on this 'total conversion' a very long time ago. Needless to say, I wasn't as committed as what I would have been today (in my opinion anyway) as I was much younger at the time; but I simply d...  [Read More]
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