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Arkon11

Latest Activity

Posted in: Blood + terrain = bad
 Arkon11
08-30-2004, 12:16 PM
#3
any ideas? anyone?...  [Read More]
Posted in: Blood + terrain = bad
 Arkon11
08-27-2004, 5:12 PM
#1
Well my terrain works, my foghull works. No problems with that. Heres the problem. I downloaded a blood mod. Blood+ . Which is a bit to gory and I'm going to toan down for my personal uses later. But heres the problem. Though it works on textures, le...  [Read More]
Posted in: Grass and Shaders
 Arkon11
07-08-2004, 8:56 AM
#1
Well, I'm working on an un-anouced map, I found this neat grass shader in a bushido map pack for JO. ----------------------------------------- textures/f0x0r/japanvertgrass01 { qer_editorimage textures/f0x0r/japanvertgrass01 { map textures/f0x0r/jap...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Arkon11
03-23-2004, 11:51 AM
#59
It's strange that no one has mentioned the co-op mod in this thread :D...  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Arkon11
03-19-2004, 11:24 AM
#47
Originally posted by GothiX The Wachowski brothers have a different policy. Mongo05, TMU is actually doing more work, at a higher level. This is just a grab'n'pack job, whilst TMU uses specific work, created for the sole purpose of being in TMU....  [Read More]
Posted in: Knights Of The Force TC new Screenshots
 Arkon11
03-18-2004, 6:16 PM
#41
I don't want to seem like I'm barging in here but, Mongo, I would just leave Thrawn alone and stop cutting down TMU. It is a mod that has great potential, and who gives a damn that it's being lead by a 15 year old. It's a 15 year old with a heck alot...  [Read More]
Posted in: SITH tc mod
 Arkon11
02-16-2004, 11:35 AM
#10
Well, I can say now, that it doesn't look to good. Show me something good....  [Read More]
Posted in: SITH tc mod
 Arkon11
02-14-2004, 8:54 PM
#7
Yeah, post it here. Also gothix is pretty bust grandfathering a Co-op mod that I am working on with Freyr :p. But, I'd like to hear your idea....  [Read More]
Posted in: Item Drops
 Arkon11
02-03-2004, 11:52 AM
#1
Is it possible to make people drop there weapon after you kill them. Well I know you can kill somone and get whatever weapon they were holding, but what about picking up a saber or something from a dead reborn. Is there anyway I can do this....  [Read More]
Posted in: The Challenge of Mos Espa
 Arkon11
02-09-2004, 6:45 PM
#9
No offence but I wouldn't release a map like that. I thik it looks sucky. No Detail at all....  [Read More]
Posted in: objects that you can push/pull
 Arkon11
02-03-2004, 11:35 AM
#4
Could you be a little more specific, I really want to know how to do this too....  [Read More]
Posted in: Cut Scenes in MP
 Arkon11
02-03-2004, 11:43 AM
#13
I'll get Freyr on it as soon as he is done with the last task I gave him :p...  [Read More]
Posted in: Cut Scenes in MP
 Arkon11
01-31-2004, 3:13 PM
#6
Well, this isn't for Siege, this is for a whole new game type....  [Read More]
Posted in: Cut Scenes in MP
 Arkon11
01-30-2004, 9:36 PM
#3
Are you sure, if not is there any way someone could code it? This is for a certain mod that is probaly going to be "the next big thing"...  [Read More]
Posted in: Cut Scenes in MP
 Arkon11
01-30-2004, 8:29 PM
#1
Well just like the topic says, can you use cut-scenes in mp....  [Read More]
Posted in: Easy Gen, errors
 Arkon11
01-28-2004, 6:07 PM
#7
Yeah, I got the .pcx error to go away, but when I got the terrain in-game they were not textured. I guess that explains the "Shader Image Not Found" . So how exactly would I fix that....  [Read More]
Posted in: Easy Gen, errors
 Arkon11
01-28-2004, 12:06 PM
#3
Ok, where does the .pcx go, in my base? Also, where do I put the textures, my terrain is all textured in EasyGen, but when it's in radiant, I get a "Shader Image Missing". Thanks for your help, lets hope you can help me out again :cool:...  [Read More]
Posted in: Easy Gen, errors
 Arkon11
01-27-2004, 1:24 PM
#1
HI, I new to this forum, thought I test out how helpfull you all are :D I made some real nice terrain in EasyGen. I got it into radiant, but when I try to compile I get an error. -radaint could read ****.pcx How can I fix this, it's for "the...  [Read More]
Posted in: MAX_MAP_VISIBILITY exceeded
 Arkon11
02-16-2004, 9:45 PM
#7
Thanks, but gothix already helped me out....  [Read More]
Posted in: MAX_MAP_VISIBILITY exceeded
 Arkon11
02-16-2004, 1:53 PM
#5
I don't like to revive old topics. But I am gettting the same errror in an MP map. How can I fix this....  [Read More]
Posted in: How did raven make that really nice terrain
 Arkon11
01-28-2004, 6:10 PM
#10
EasyGen anyone.............................  [Read More]