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objects that you can push/pull

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 WP RaVeN
02-01-2004, 7:02 PM
#1
Hi I want to know how to make an object that u can pull/push like u see in the yavin_temple from JK2 :D oh and its for MP btw

Thx
 WP RaVeN
02-02-2004, 5:39 PM
#2
Could somebody please answer me? All I want to know is how to make a brush that you can pull/push...like the ones they have in the Jedi Training Grounds, when you have to pull a stone from the wall so you can stand on it to reach the platform above...=P its for multiplayer btw

Thx
 Mercenary
02-02-2004, 5:54 PM
#3
It's probably done with a func_static and a script.
 Arkon11
02-03-2004, 11:35 AM
#4
Could you be a little more specific, I really want to know how to do this too.
 WP RaVeN
02-03-2004, 7:14 PM
#5
Could somebody please answer =/ and I know its not done with a script because ive put yavin_temple in JA without its scripts but the brushes u can force pull/push still work
 lassev
02-03-2004, 9:21 PM
#6
Well, a func_door entity gives you an option ("force_activate" flag, and possibly also "toggle" flag in addition to that - haven't tried it though) to make an entity that moves between two locations (the door open/closed positions), whenever you use either push or pull at it.

Func_static and a script gives a lot more possibilities because you can actually control if the player should use push or pull. Such a script that would control the brush itself to move is so simple thing to make (any elevator script is 100% analogous in practice) that I don't bother to explain it here.

EDIT: Added some additional information maybe needed
 Jedi_Vogel
02-04-2004, 7:27 AM
#7
Could somebody please answer =/

Please please please, learn some patience and be nice to people. Getting like that only puts people off helping you.
 Andur_Sunrider
02-06-2004, 1:35 PM
#8
It is doen with a func_static and a scrip the only thing I dont know is the script that is used to do it. My suggestion is try playing around with func_static and see what you can come up with. Then if you get it to work, share it with the rest of the editing community.
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