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WadeV1589

Latest Posts

Page: 31 of 33
Posted in: Sound fx issues...
 WadeV1589
10-09-2003, 7:51 PM
#2
Check the format of the sounds, not 100% sure but it seems JA is even more picky about sound format. Compare the bit-rate, frequency to other sound files and make sure they're mono not stereo....  [Read More]
It's not retarded, it's just not a wise idea on a complex map, although I'm sure a tiny map wouldn't be hurt by it :p Retarded is such a strong word... I've released a lot of maps so I do know about vis, my point is how do you explain something like...  [Read More]
No, because in my example, it's just one room. More people want one room in their map. Making everything structural means the whole map will be drawn on the screen at once, it's extremely slow, and totally obliterates the entire purpose of the vis pr...  [Read More]
That is one of the worst ideas in the history of Q3 mapping.I challenge you to explain how to decide what to and what not to make detail in a map you know nothing about to a person who doesn't speak english very well :p When it comes down to it anyho...  [Read More]
Brushes (what you built with in Radiant) can be either Detail or Structural: Detail - a brush that looks nice and that's about it! Structural - a brush that does stuff inside the game that can become confusing if you look into it :) If you select a...  [Read More]
Posted in: need help with music
 WadeV1589
10-09-2003, 7:54 PM
#5
Stereo MP3's will work fine if they're used for the worldspawn music command, but they won't work for anything else such as target_speakers, efx files or player talk....  [Read More]
Posted in: need help with music
 WadeV1589
10-09-2003, 2:10 PM
#2
16-bit, Stereo, 44kHz it has to be, also make sure it's loud enough and check the console after loading the map to see if it isn't giving any red evil text saying there is a problem loading it....  [Read More]
Or just move shaderlist.txt from base\scripts to base\shaders :D It seems to install it to the wrong place......  [Read More]
Posted in: yet another question...
 WadeV1589
10-08-2003, 6:07 PM
#4
Both the same thing anyway :D /*QUAKED func_usable (0 .5 .8) ? STARTOFF x x ALWAYS_ON x x PLAYER_USE INACTIVE START_OFF - the wall will not be there ALWAYS_ON - Doesn't toggle on and off when used, just runs usescript and fires target A bmodel that...  [Read More]
Posted in: yet another question...
 WadeV1589
10-08-2003, 5:25 PM
#2
You use a shader that has surfaceparm forcefield in it. This can be one that comes with the game or one you make yourself such as byss/static_field_2sided nar_hideout/pipe1_ref rift/env_crystal Make a func_usable and apply this texture to it, then w...  [Read More]
Posted in: Trouble fooling GTKRadiant.
 WadeV1589
10-08-2003, 5:05 PM
#5
Got a problem with BT, huh, do ya, punk? :p Had to do that ;) But really...what's wrong with BT? Small dload, helps you get files such as GTK......  [Read More]
Posted in: Trouble fooling GTKRadiant.
 WadeV1589
10-08-2003, 11:35 AM
#3
http://zerowing.idsoftware.com/BT - That's the site of the unofficial beta if you want to just skip tricking radiant and use one that is designed for JA....  [Read More]
Posted in: Need Help - Can't align textures on patches...
 WadeV1589
10-09-2003, 9:29 AM
#9
Ok my definition was loose but I think we both meant patches as in the stuff people use the most - cylinder and caps, we both knew what we meant but used poor english, I apologise :p...  [Read More]
Posted in: Need Help - Can't align textures on patches...
 WadeV1589
10-08-2003, 5:07 PM
#6
Depends how you worked, Cap/Fit etc are great if all you want is basic control over meshes but if you want to truly control how a texture fits to a mesh, you need Shift+S, I've always used it to control exactly how my textures look on meshes...saying...  [Read More]
Posted in: Need Help - Can't align textures on patches...
 WadeV1589
10-07-2003, 9:19 PM
#2
It's just Shift+S after selecting the mesh....  [Read More]
Posted in: help with non solid brushes
 WadeV1589
10-07-2003, 3:50 PM
#2
Make a brush out of system/nodraw and then texture 1 side only (Ctrl+Shift+Click to select 1 brush side) You can usually texture up to 2 sides before it may go solid, depends on the way the brush was created (direction created) among other things.......  [Read More]
Posted in: Model request!!?
 WadeV1589
10-03-2003, 1:54 PM
#3
Funny. You should wait for Ep3 to come out. What if it turns out that Anakin is gay or an *******, I bet nobody will play with a character knowing it's gay or an *******. Well, I would play with it just to be different... but that's another story.Wha...  [Read More]
Posted in: What we really need from Raven
 WadeV1589
10-03-2003, 9:15 AM
#19
They should come here and read the bug threads and fix them, after all if everyone complains about missing models in MP or bad performance with their top-of-the-range graphics card then they are bugs, code problems. They should NOT come here and rea...  [Read More]
Posted in: trigger_hyperspace
 WadeV1589
10-02-2003, 2:32 PM
#1
Does anyone know how to make trigger_hyperspace work correctly? I can't control the distance the ship goes nor the direction the animation plays in, very frustrating...  [Read More]
Posted in: 300fps and beyond!
 WadeV1589
10-01-2003, 8:53 PM
#4
Since the dawn of Q3 it has mattered, FPS affects in-game physics, certain FPS values increase the physics to your advantage...admittedly in a game like JA the effect will not be as noticeable as games like Elite Force/Quake 3, but it's still there....  [Read More]
Posted in: Another buggy masterpiece....
 WadeV1589
10-01-2003, 5:20 PM
#9
The FXs' DirectX 9 support is fundamentally flawed, there are serious performance problems in DX9 applications such as the new Tomb Raider game and HL2. It's dead in the water, this one isn't going anywhere for nVidia. So the latest DirectX incarnati...  [Read More]
Posted in: New JA Saber - Gunblade
 WadeV1589
10-02-2003, 7:56 PM
#7
Tried that, no effect in MP. Where did you get that from anyway? Hilt 31? I don't see that in JA.......  [Read More]
Posted in: New JA Saber - Gunblade
 WadeV1589
10-02-2003, 6:22 PM
#5
All that does is allow it to be used in MP...it doesn't stop the saber blade being drawn. I figured the entire file system out quite some time ago, I'm already working with trigger_hyperspace and stuff in mapping as well as the effects, scripts and s...  [Read More]
Posted in: New JA Saber - Gunblade
 WadeV1589
10-02-2003, 2:33 PM
#3
Whenever I load the sith sword in MP I just get a regular blade... sith_sword { //note: the SABER_SITH_SWORD type of saber draws no blade and does knockback name "Glory of the Sith" saberType SABER_SITH_SWORD saberModel "models/weapons...  [Read More]
Posted in: Creating new vehicles.
 WadeV1589
10-02-2003, 6:36 PM
#13
http://www.discreet.com/products/gmax/ - GMax, alternative to Milkshape, it's free, it's basically a cut down version of 3DS Max, very good!...  [Read More]
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