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Originally posted by lukeskywalker1 Heh, those were scripted NPCs in the end right? Thats just plain awesome. I was wondering why you guys hadnt thrown them in from the start, of course, now ive heard you have been working on this for a while (since... [Read More]
Originally posted by Cataphract_40 On an unrelated note, has anyone noticed how annoying it is when some TK-ing idiot decided to have a huge laugh by becoming Jedi class and jumping on top of your X-wing/Z-95? It completely prevents takeoff. Friggin... [Read More]
Originally posted by jojobob if you open up the cultistcommando npc with a text editor, you will see that it says this on the classes par: // class CLASS_COMMANDO class CLASS_REBORN i wonder why they put the commando class if they disregarded it (... [Read More]
Hmm... Reborn class and a rank of lieutenant commander or higher, eh? Interesting, I'll have to try that. EDIT: Aha, this is indeed the proper way to set up an NPC with dual pistols. So Tinny, problem solved. :p... [Read More]
The dual pistols are not part of the model. The dual pistols are activated when an NPC's class is set to "COMMANDO". In a mod of mine, I replaced the Cultist that uses the standard E-11 Blaster Rifle with one using dual pistols. This way, t... [Read More]
Originally posted by luke9511 and also my game is updated By this did you mean you're running Jedi Academy with the 1.01 patch? Also, he shouldn't be getting the invalid game folder error if his game were not updated. Invalid game folder only happen... [Read More]
Originally posted by Kurgan This happens if you are using an illegal version of the game and try to join a legit server, OR if you are using a legit version of the game and try to join a warez or illegal beta server. The only way to get by this is to... [Read More]
I never said you'd add those. I posted that purely for entertainment. You gotta admit, some people are posting some hilarious requests at your forums.... [Read More]
Anyone who thinks they need to "punish" people in a video game seriously needs to grow up and understand. Someone not following the rules... you KICK THEM! Kicking gets them out of your server and frees a server slot for a more "honora... [Read More]
LOL... another request for Slider at his forums, these are just too funny! Originally posted by SITHmaul at JA+ forums If you could Poision people so that lamers will keep gettin a certain amount of damage off them over a fixed time until they die a... [Read More]
Send it to PCGameMods. You upload it to the site yourself, meaning it's instantly up. JK3Files has been having e-mail problems, and with ShroomDuck's retirement, things are gonna be extra slow there.... [Read More]
(Stupid ad!) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I suggest you continue the stunt style helmet. But the eyes need the most improvement. They're way too gray, a little oversized, and they look weird on the sides. Wha... [Read More]
Well, not quite. :p There are two regular Stormtrooper NPCs, stormtrooper1 and stormtrooper2. I'm saying maybe stormtrooper1 could use the stunt helmet and stormtrooper2 could use the hero helmet. I'm planning on replacing the Stormtrooper Officers... [Read More]
Hap, I think it'd be a great idea to include both helmets with your model. In ANH, there were two styles of helmets, "hero" and "stunt". Hero helmets have three "teeth" either side of the frown and a low brow. Stunt helm... [Read More]