If I get to beta test it, I plan on testing all the emotes from the admin mods and vehicles. By the way, can you make the sounds for the model something other than the default Raven one? I'd like to hear the signature death cry as its "falling death" sound.
Originally posted by Autobot Traitor
I'd like to hear the signature death cry as its "falling death" found.
the wilhelm? :dev7: i've got that .wav right here.
Any progress on this model, looking forward to it being released.
[Looking forward to the imperial officer aswell!]
We're in the process of re-weighting the entire thing. Last night LOD 3 was finished and we put it into MP to see if it works. It seems fine, so it must have just been a bad max file.
The other three LODs have to be finished now. I'm not sure how long that's going to end up taking, but I'll try to keep you posted of any new updates.
that's good to hear that you fixed the mp problem...
on a side note, your tarkin is looking good, as is the blaster... although tarkin looks a little nice (lacks that stonecold glare... :D). keep it up. :)
Well,... hopefully fixed the MP problem. Just because the least detailed LOD will work, doesn't mean there won't be problems with the other LODs,...
I'm such an optimist. :dev7:
Tarkin's coming around, but I'll admit it still isn't right. You should have seen it a week ago. Every time I looked at it, I couldn't help but think to myself,...
MONKEY!!!!
http://wat.midco.net/eggnog1/tarkin-001.jpg..........http://wat.midco.net/eggnog1/tarkin-003.jpg)
And then here's what I'm working with now.
Oh jeese, I'm gonna need new pants!
hap, which other imperials were you planning on for additional heads? it would be awesome if you considered gilad pellaeon or even thrawn (maybe with a possible toggleable ysalimiri on his shoulders? :D) was included...
Originally posted by t3rr0r
hap, which other imperials were you planning on for additional heads? it's would be awesome if you considered gilad pellaeon or even thrawn (maybe with a possible toggleable ysalimiri on his shoulders? :D) was included...
That would be pretty cool.
Hap : Maybe you could make these ideas for new heads after you've released the generic ones?
Originally posted by t3rr0r
hap, which other imperials were you planning on for additional heads? it would be awesome if you considered gilad pellaeon or even thrawn (maybe with a possible toggleable ysalimiri on his shoulders? :D) was included... Grand Admiral Thrawn is in production. Look here,
http://hapslash.tripod.com/jkii/proj.html), under Imperial Forces.
I wouldn't read too much into that page,... I started it back when I originally revamped the site, and never finished it. Many of the projects listed were never even started, and some of them I don't have much intention of making now anyway. That's why the page is no longer accessible through the site anymore, I thought I had already taken it down.
The ideas mentioned sound pretty good, but they won't be included with the initial model release. I've been planing on including the basic Imperial Officer with the second Dark Forces Mod Demo,... After that's been done, I'll probably re-release the model with some expanded features.
/cheer storm trooper storm trooper storm trooper storm trooper
we want storm trooper :p
just a stupid question, what effect do spec shader do?
Make it a little shiny.. can also be used to add dust type stuff if I remember correctly.... just depends on the colors.
Hap's Stormtrooper is in game.. and it works in both SP and MP now!!!!....
Uhmm.. unfortunately he's tweaking another little part of it now.. so you still have a little waiting to do. ;)
I imagine it won't be too long, though.
I can't wait to replace those funny lookin' white guys!!!
HAP's a great guy I'm sure he is just doing what needs to be done for great acureacy!!!
RJW_ca"OUT"
RJW_ca@hotmail.com
While I was waiting for the model to be re-weighted I noticed
something about the helmet and preceded to change it.
Here's how the alternate head looks,...
http://wat.midco.net/eggnog1/helmet-alteration.jpg)
Since the model has already beed compiled, I might not bother.
I would have to go back and rework the Sandtrooper helmet
texture to match the altered mesh, and I'm not sure if it's worth it.
What do you guys think?
which one's which?
The one one the lefts eye thingys are too far away from that line circling his head. Plus, the eyes are a bit too grey. I like the one on the right better.
But if the one on the left is HapSlashs' then all he's done is make it look worse.
Sorry, HapSlash!:(
Edit: I preferred it how it was when you took the screenie of the headless shadow one.
Personnaly, I prefer the one on the right, but bear in mind, both of the variations exist in the Star Wars universe, especialy in ANH were the extras had the black piece of rubber floating around anywhere!
One thing though, the one on the right looks like his eye holes got shrunk a little along the Y axis. Mabye you can do like Goerge Lucas and take the eyes of the one on the left and place them like the one on the right:)
Oya, Infinity blade, you have a broken link in your sig. It says you can find the Dark Forces mod at
http://darkforces.jediknightii.net/).
(instead of
http://darkforces.jediknight.net/)
both hero and stunt version of the helmet. :O if only you could include both. :(
ooh, if you don't want to be troubled with the new mesh, could you possibly make alternate skins (for both storm and sand) with the rubber brow up?
Hap, I think it'd be a great idea to include both helmets with your model. In ANH, there were two styles of helmets, "hero" and "stunt". Hero helmets have three "teeth" either side of the frown and a low brow. Stunt helmets however have four teeth, and usually a higher brow. For example:
A hero style:
http://web.ukonline.co.uk/bingo275/tonyrbage12.jpg)
A hero style, next to a Stormtrooper:
http://web.ukonline.co.uk/bingo275/ginoANHcomppic1a.jpg)
A stunt style, next to a Sandtrooper:
http://web.ukonline.co.uk/bingo275/Move_Along.jpg)
All Sandtroopers were the stunt style.
Here is a comparison between the two:
http://web.ukonline.co.uk/bingo275/GCRP_GFComp1.jpg)
Since there are two NPCs for Stormtroopers in Jedi Outcast/Academy, one Stormtrooper could use a stunt helmet, and the other Stormtrooper could use a hero helmet. Just a suggestion. ;)
Maybe you could give the E-11 stormies one helmet and the Repeater/Fletchette/Rocket stormtroopers the other helmet.
EDIT: Doh! I just repeated what TK said! Oh well.
Well, not quite. :p
There are two regular Stormtrooper NPCs, stormtrooper1 and stormtrooper2. I'm saying maybe stormtrooper1 could use the stunt helmet and stormtrooper2 could use the hero helmet. I'm planning on replacing the Stormtrooper Officers with the Sandtrooper. Although I might give the officers "clean" armor since they should only be sandy if they are on Tatooine, which they are not. :D
off topic, but i'm likin' the new facelift you've given/are giving the site, hap.
Thanks, I've been meaning to do that for some time now, but never quite got around to it. The original navbar was only meant to be temporary, but that ended being far too long,...
I don't think I'll add both textures, it's just more space that doesn't need to be there. As is, it's going to be a pretty hefty download for those with slower connections.
I haven't decided on which one it will be yet. Almost every shot from the movies that I can find, has the white between the eyes and the black brim. While there are a few that don't, I haven't found very many of them.
I'll just wait to see what it looks like in-game before I make a final decision.
Originally posted by HapSlash
I don't think I'll add both textures, it's just more space that doesn't need to be there. As is, it's going to be a pretty hefty download for those with slower connections.
hmm, how about separate surfaces for the brows (ie. one surface low, the other high)? since this wouldn't affect texture filesize.
(Stupid ad!)
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I suggest you continue the stunt style helmet. But the eyes need the most improvement. They're way too gray, a little oversized, and they look weird on the sides.
What the heck, more pics!
http://web.ukonline.co.uk/bingo275/realesbstormy.jpg)
http://web.ukonline.co.uk/bingo275/leia_ESB_trooper.jpg)
(Women love a man in uniform! :naughty: )
http://web.ukonline.co.uk/bingo275/deanosand3.jpg)
See one in 3D here! (
http://web.ukonline.co.uk/bingo275/storm3d.htm)
Was gonna post this earlier... but was too tired.
The model's done... and it's been tested in JA now, too!
Just one or two small things (like maybe a shader) and it should be ready.
Awesome, cant wait to play it in game. BTW nice pics guys!
Yes! I can't wait!
Introducing the new and improved stormtrooper! Now fortified with more coolness and authenticity! Buy 'em now!
c'mon release it already i cant wait if i have to wait any longer they wil have to take me to a mental institution
that's great to hear, ib!
but wait, which head is it using?
Originally posted by Infinity Blade
Was gonna post this earlier... but was too tired.
The model's done... and it's been tested in JA now, too!
Just one or two small things (like maybe a shader) and it should be ready.
Get... It... Out...
:fist:
I've had the helmet altered a bit more, but haven't taken any shots of it, and at this point making any more changes is probably just being nit-picky,...
I plan on submiting the JO version either tonight or tommorrow. It will basically be a no-frills version, just the model with base and team skins, no new weapons, sounds, or shaders. I'll probably save those for a future release, or the JA version.
I do have one quick question,
Should I break them up and make the Sandtrooper a seperate file?
That way, those that don't want both of them won't have to download the whole thing.
The file will probably only be around 3-4MB or so,... so it's not like it would be a super huge file.
I'd say release them seperately, there are some very picky people out there.
Edit: And oh, wouldn't you be able to host the stormy on your website for a few hours or so until jk3files/pcgamemods.com puts it up? Would be nice. ^_^
Editedit: And no sounds? I'll have to search around for some of my own..
sounds or no sounds, this baby is getting the wilhelm added on my computer. :dev7:
I've gotten a few taunts I could add..
"Freeze!"
"Theres one, set to stun!"
And.. Thats all I could find.
Oh and whats this willhealm thingy? ^_^; Send it to Michaelmexp@msn.com please!
Originally posted by Michaelmexp
Oh and whats this willhealm thingy? ^_^; Send it to Michaelmexp@msn.com please!
it's that famous scream featured in lots and lots of movies.
sweet.. could ya send it to me so I could add it to the stormy when it comes out?
[Hope it comes out within the next 40 minutes..]
Never mind, got it! :D Now I just have to wait for the model. *Sits patiently*
Originally posted by HapSlash
I've had the helmet altered a bit more, but haven't taken any shots of it, and at this point making any more changes is probably just being nit-picky,...
I plan on submiting the JO version either tonight or tommorrow. It will basically be a no-frills version, just the model with base and team skins, no new weapons, sounds, or shaders. I'll probably save those for a future release, or the JA version.
I do have one quick question,
Should I break them up and make the Sandtrooper a seperate file?
That way, those that don't want both of them won't have to download the whole thing.
The file will probably only be around 3-4MB or so,... so it's not like it would be a super huge file.
Erm.. Are you there? Just wanted to bump this thread.. Can't wait.
boo @Michaelmexp for 3 posts in a row.
They're very far times apart so stop complaining.. Tsh.
I'm thinking about just lumping it all together into one file.
I spent last night going through the skin files, and I set it up so that if you take the Sandtrooper you can switch the color of the pauldron by accessing the console and changing the skin,...
http://wat.midco.net/eggnog1/sand-anim.gif)
Doesen't really matter whether it's one pack really, I guess those 56kers and the like won't care with an impressive model like this will they?
Originally posted by HapSlash
http://wat.midco.net/eggnog1/sand-anim.gif) = Stalling.