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BongoBob

Latest Posts

Page: 32 of 38
I would like to make a mini-video/demo/avi of ingame footage for various reasons and experiments. I can't remember how to do it. First one to answer get's a pint :D Thanks in advance....  [Read More]
Posted in: tutorials for noobs
 BongoBob
05-30-2004, 1:52 AM
#4
Np. Now, less talking more mapping son! I expect to see a release of yours with in 3 months! j/k. ;) Your welcome ;)...  [Read More]
Posted in: tutorials for noobs
 BongoBob
05-30-2004, 1:39 AM
#2
Richdiesels are still the industry standard. Clicky (http://richdiesal.jedioutcastmaps.com/tutorials/) Only download Pakscape and maybe the JKAMP SDK. Not the JKII SDK. Everything else is the exact sane. Except for the water tut, use caulk water i...  [Read More]
Posted in: Radient nOOb ?
 BongoBob
05-30-2004, 1:54 AM
#3
Yep. That sounds like it exactly. Just reinstall and make sure you select all the right paths and it whould be fixed....  [Read More]
hmmm... That could work. I'll test it later and post my results. :)...  [Read More]
I need it like this... Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture. The sooner I learn this the sooner I can release V2 of Godeneye Temple....  [Read More]
Posted in: Real Doors
 BongoBob
05-29-2004, 11:57 AM
#10
EDIT:Nm. Off to try that......  [Read More]
Posted in: Sorry About this -Newbie needing help!
 BongoBob
05-30-2004, 1:51 AM
#6
I'll say the same thing to you that I've said to about a dozen other new mappers out there...Richdiesel. Richs Mappign Tutorials (http://richdiesal.jedioutcastmaps.com/tutorials/) Should explain just about everything. Just download Pakscape and ma...  [Read More]
Posted in: My map, Goldeneye Temple, has been released
 BongoBob
05-15-2004, 6:55 PM
#6
Already at work on it(Bob's Goldeneye Temple) ;) Giv em some specific details of what you'ld like to see and I'll try to incorperate that and give you credit in the credits....  [Read More]
Posted in: My map, Goldeneye Temple, has been released
 BongoBob
05-11-2004, 8:23 AM
#1
This is a very faithful(to me) recreation of the Temple MP level from Goldeneye and Perfect Dark. I know that the music is too short, but that will be fixed later. Clicky (http://pcgamemods.com/5258/) Let me know what to think, and uh... >_>...  [Read More]
What do you mean by that [HOD]PK? They're powers of two(aka 64X64, 128X128), if that's what you mean....  [Read More]
Yes I am. IG-64 made the textures, and untill I can get him on AIM to ask how he made them, I have to try to figure out what to do. If someone wants to help me, catch me on AIM as BongoBob7686, and I'll send you the pk3 without the music....  [Read More]
I'm not using any shaders :¬: All I have are the textures...if you want, I can send em to you to see them....  [Read More]
WTF? Well, I fixed my previous texture problem by typing in sv_pure 0, but now that I've pke3ed everything for my maps final beta before release, and it gave me the same effect in game(black and white grid where the texture should be). When I opened...  [Read More]
Posted in: Problem with custom textures
 BongoBob
05-07-2004, 9:10 AM
#1
Ok, I am making a map that could be released very soon and need some help with the custom textures I made for it. I put them in and compile, but when I get in the game, they're an ugly black and white texture and says in the console,"WARNING: Li...  [Read More]
Posted in: water problem solved, now fog problems arise
 BongoBob
04-07-2004, 6:17 PM
#1
I fixed my watrer problem(don't know how, but it worked), and moved on to the fog tutorial. I did exactly what it said(made a nonsolid_caulk, two units above the ground, textured the top and bottom with fog/yavin_swamp, and compiled. I started up jki...  [Read More]
Posted in: problems with water
 BongoBob
04-07-2004, 4:06 PM
#5
i don't have caulk_water(1.4.0 won't even start on my machine :( ) Is there anyway that someone could send me this to use in 1.2.9? EDIT:I somehow fixed it. I don't knopw how, but it worked. I'ld still accept the caulk_water texture/shader....  [Read More]
Posted in: problems with water
 BongoBob
04-07-2004, 3:37 PM
#3
don't you mean apply water to the top and bottom only? Do you have AIM? I could use your help. Anyone, contact me on AIM, I am BongoBob7686....  [Read More]
Posted in: problems with water
 BongoBob
04-07-2004, 2:53 PM
#1
Ok, I followed richdiesels mapping tutorial for water(clicky (http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn1.html)), but I had a problem with it. I created my pool great, but when I started choppin it up with clip it royally screwed up. He...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 BongoBob
04-24-2004, 2:49 AM
#10
Hey jeemonkey, add this error and solution to the list... glXMakeCurrent failed:Switch your color to 16 or 24 bit color. This kept me from mapping for a while, and I know a few others had this problem. I learned of how to solve this here (http://ww...  [Read More]
Posted in: How do I import custom textures into radiant?
 BongoBob
03-12-2004, 3:45 PM
#10
GADDAMNIT! It still isn't working. the list.txt is unchecked, and I don't see it. PS:I am using Radient1.2.9...  [Read More]
Posted in: How do I import custom textures into radiant?
 BongoBob
03-12-2004, 2:22 PM
#9
ahhh, that's the problem. Thankies Carl. :)...  [Read More]
Posted in: How do I import custom textures into radiant?
 BongoBob
03-11-2004, 1:21 PM
#7
I created a new folder named temple1 and put the textures in them, loaded up radient, and now wtf do I do....  [Read More]
Posted in: ROTK DVD 3 months early
 BongoBob
03-12-2004, 3:57 PM
#20
screw all of you and your early birfdays! It's 2 months and 3 days before mine :( Ah well, I think I may actually be able to buy this one :rolleyes:...  [Read More]
Posted in: Sam and Max 2 Petition
 BongoBob
03-12-2004, 4:32 PM
#27
Signed I really hope that they bring this game back to development and release it. I have never played the original, but I have heard about it, and it sounds freakin great. Changin my av and sig too....  [Read More]
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