Ok, I am making a map that could be released very soon and need some help with the custom textures I made for it. I put them in and compile, but when I get in the game, they're an ugly black and white texture and says in the console,"WARNING: Light Grid Aray Mismatch. Anyone know how to fix this?
Thanks.
PS:First person to answer my questions gets a spot on the credits list :D
Custom textures:
Must be powers of two in size: e.g. 512x256, 256x256, 128x256 and so on.
Must be standard encoded if JPEG, not progressive (this is in options under the save as dialog in almost all popular paint programs).
Lightgrid array mismatch is not related to it AFAIK.
Did you run the -light stage?